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mistercomedian
mistercomedian @ Dawn of the Reapers

Sorry, but I seem to be getting either a mini-dump or just the vanilla game with every version of Sins I try. What am I missing here?

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mistercomedian
mistercomedian @ Sins of The Fallen: Reb 1.94.60

Ah. Alright, sounds good. Thanks very much.

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mistercomedian
mistercomedian @ Sins of The Fallen: Reb 1.94.60

So, whenever I start a game with the flagship submod enabled it spawns two of them. I also get twice the number of factories I usually get (4 frigate, 2 capital). Any idea what that might be from?

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mistercomedian
mistercomedian @ Sins of the Fallen

So, almost every mod I've come across for this game I've been able to view and edit most files just fine, either with notepad++ or by converting to text, but no matter what I try with this or FoK I can't get any of the files I've tried aside from manifests to come out as anything comprehensible. Do you use a different format or modding technique from most people or am I just missing something big here?

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mistercomedian
mistercomedian @ Star Trek: Armada 3

So I just got back into this mod after a while without playing it (still the best mod out there, glad to see that hasn't changed), and I remembered a question that I had but for whatever reason never asked.
What's the deal with the horrifying new Galor variant? You know, the ones with spikes off the sides that can easily go toe-to-toe with capital ships and Klingon turrets? Is it an upgrade of the original ship or the result of some summoning ability or what? I'd love to get my hands on some of those for my fleet next time I play as the Cardassians, so hopefully it isn't something only available for the AI.

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mistercomedian
mistercomedian @ Dawn of the Reapers

If you have the steam version, you can go to the betas tab of the properties menu. If you don't use steam, I don't know what to tell you.

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mistercomedian
mistercomedian @ Sins of the Prophets

Is there any way to extract the music and play it outside the mod?

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mistercomedian
mistercomedian @ Star Trek: Armada 3

Never mind, I found the manifest.

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mistercomedian
mistercomedian @ Star Trek: Armada 3

OK, as a test, I created an exact replica of one of the maps (Galaxy in Conflict) and gave it a different name. I changed nothing else about the file, but it didn't show up in any of the lists. Is there another step somewhere that I'm missing?

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mistercomedian
mistercomedian @ Star Trek: Armada 3

What program do you use to open and edit the game files? I used notepad on a .galaxy file, and it opened fine, but it saved as a basic text file, and wasn't recognized as a map.

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mistercomedian
mistercomedian @ Star Trek: Armada 3

All right then, thanks very much.

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mistercomedian
mistercomedian @ Star Trek: Armada 3

I have a few random questions a few aspects of the gameplay, so if any of them jump out at you, I'd appreciate an answer or two.
-Is it possible for a Dominion player to build Son'a ships like the A.I. does?
-Does the Dominion titan's ability to call other dreadnoughts disable its other abilities?
-What's the deal with the Romulan titan's strike craft? Are they considered fighters or bombers?
-The Phoenix-class capital ship is described as a variant of the Nebula, so why can it be accessed first?
-Are boarded ships affected by research that improves weapons, shields, and the like?
-What do the Cardassian gunboats (Their third strikecraft) do?

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mistercomedian
mistercomedian @ Star Trek Armada 3: Sins 1.85 Update Full Version

Yes. If you have the steam version of the game, go to your library, get to the properties menu for Sins, go to the betas tab, and select whichever version you want to have.

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mistercomedian
mistercomedian @ STA3 1.3 for Rebellion 1.84 & G.O.G version

Damn you guys work fast. Thank you so much!

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mistercomedian
mistercomedian @ Sins of the Fallen

Stardock released version 1.84 yesterday . Not sure entirely what it does, other than making almost every single mod I have incompatible and unplayable, including SotF. Just thought I'd let you know.

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mistercomedian
mistercomedian @ Fall of Kobol

So, there's this song that plays only (as far as I can tell) when the cylons are overwhelmingly winning a fight. It starts with some haunting singing, then an electric guitar comes in, playing what sounds like BSG's version of "All Along The Watchtower".
Is there any way to find that audio file and extract it, to play outside of the game? If so, where would that file be?

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mistercomedian
mistercomedian @ Sins of the Prophets

Hey, did the shield refit get removed in the 0.80 update? Why? Is there any war to take the files from the .0.75 and move them to the 0.80? I've been experimenting for a little while, but nothing I can find seems to work.

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mistercomedian
mistercomedian @ Sins of the Prophets Rebellion Alpha v.0.80.1

In the 0.75 version, the UNSC could unlock a shield refit for their capital ships. I was a little disappointed to find that this version didn't have that option, so I decided to try to put the file in myself, only to find that the file was in the v.80 folder, along with something about researching the Strident class ship. I know it can be spawned by the Infinity, but there's no research associated with that, is there?. Why can't I find these options in game?
Here are the file names:

AbilityUNSCCapShieldUpgrade.entity
RESEARCHSUBJECT_UNSCFRIGATEACCESS_STRIDENT.entity

I also seem to be missing some of the maps that are listed in both game versions.

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mistercomedian
mistercomedian @ Ultimate Apocalypse Mod (DOW SS)

So, my Anti-virus program freaked out when I was downloading the NT Core. It said that the program contained a Trojan. I think it was called a "Trojan:Win32/Spursint.A" It seems that other people have had similar problems. Do you know anything about that?

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mistercomedian
mistercomedian @ NT Core 2.0 (Steam Only) (OUTDATED!)

So, my Anti-virus program freaked out, and said that this program contained a trojan. I think it was called a "trojan:Win32/Spursint.A" It seems that other people have had similar problems. Do you know anything about that?

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mistercomedian
mistercomedian @ Fall of Kobol

Any chance you could make a faction that plays like the Colonial fleet after the destruction of the colonies? Like make the mines on asteroids into ships that can attach and detach from asteroids at will, or make the research structures into mobile ships. I don't know if this would even be possible with the Sins engine, but it would be pretty awesome.

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