Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.94.61 (compatible with 1.94). This is a full version download including all Sins of the Fallen and Fall of Kobol content. Please read more below for a detailed list of changes...
Build 61
* Fixed issue with Cylon militia causing mini-dumps on map start
Build 60
* Fixes issue with optional addon planets spawning double units at start.
* Removed Unification and Rebellion Scenarios to simplify mod some and allow me to potentially release Maelstrom addon for Replicators and Normalins
* Removed Bonus Density Addon, this is now standard
* Removed Disable Super Weapons and Titans addon
* Adds new faction specific Minor factions which only spawn when the race is loaded
* Adds new Pact Minor faction
* Misc fixes and simplifications
Build 51
* Adds compatibility with Rebellion 1.94
* Supports vanilla Minor Faction system
* Various bug fixes and enhancements
Fracking nice!
YAAAAAAAAAAAAAAAS, rock solid on the release. You guys are the absolute best!
ZombieRus5! Your my new favorite person!
Excellent!!!!
Thanks for the continued support, this is one of my favorite mods.
Can confirm the update is functional so far with 1.94, no minidumps for me after three full games with mixed factions.
Thanks!
After seeing a couple minidumps from others, I also can confirm the fastest income works for me as that's all I ever play on, including some more stable games since my first comment. I only have the Forbidden Worlds dlc however, so perhaps their dumps are related to the other dlcs (or some combination of them) in conjunction with the update.
Are minor factions affected by income rate settings I wonder.
Nice work Z!
I found if you set income rate to max and start a game. It'll crash giving a mini-dump error.
I’ve not seen that but will take a look.
gets to about 90 and a friggin error twice.. really wanted to play this mod
Moddb downloads sometimes get corrupted. You might try downloading again.
So, whenever I start a game with the flagship submod enabled it spawns two of them. I also get twice the number of factories I usually get (4 frigate, 2 capital). Any idea what that might be from?
Aye, it’s a bug in the optional planets addon. Disable that for now until I get a fix pushed.
Ah. Alright, sounds good. Thanks very much.
hmm that sounds like a bonus actually.
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so as someone who normally uses the baked version plz bear with me i tried to use the sinsmodmanager thing but the game crashes on loading to map should i move the order from what has been auto-set in the manager or add more?
is there a link for a readthrough on the specific or most commonly used active mods selected and their order?
actually even the baked version that was just released seems to be crashing as well
im getting a minidump when loading any fixes?
I've tried to download it from your mirrors, but from Europe it would be very long. I've uploaded it to uptobox : Uptobox.com
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for some reason im only getting the neph and plague races as pickable. all the files are there for the other races and enabled, not sure whats going wrong... here's a copy of my load order:
enabledModNameCount 32
enabledModName "SotF(0) Scenario(0..1) Rebellion Reb"
enabledModName "SotF(0) Scenario(0..1) Unification Reb"
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(1) Planets(0..1) Maelstrom Reb"
enabledModName "SotF(1) Planets(0..1) SinsPlus Reb"
enabledModName "SotF(1) Planets(0..1) Sol Reb"
enabledModName "SotF(2) Addon(0..m) Artifacts Reb"
enabledModName "SotF(2) Addon(0..m) Moons Reb"
enabledModName "SotF(3) Militia(0..1) Advent Reb"
enabledModName "SotF(3) Militia(0..1) Colonial Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Militia(0..1) Hypercorp Reb"
enabledModName "SotF(3) Militia(0..1) Nephilim Reb"
enabledModName "SotF(3) Militia(0..1) Plague Reb"
enabledModName "SotF(3) Militia(0..1) Rogue Reb"
enabledModName "SotF(3) Militia(0..1) Vasari Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Light Reb"
enabledModName "SotF(3) Pirate(0..1) Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Rogue Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Rogue Light Reb"
enabledModName "SotF(4) Race(1..m) Advent Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(4) Race(1..m) Vasari Reb"
enabledModName "SotF(5) Core(0..1) Flagship Reb"
enabledModName "SotF(5) Core(1..1) Reb"
Please help :(
you can only have maximum of 1 enabled for scenario, planets, militia, pirate and core. (note the brackets after each helps guide, min and max amounts)
example would be:
TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 14
enabledModName "SotF(0) Scenario(0..1) Rebellion Reb"
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Pirate(0..1) Heavy Reb"
enabledModName "SotF(4) Race(1..m) Advent Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(4) Race(1..m) Vasari Reb"
enabledModName "SotF(5) Core(1..1) Reb"
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Awesome! I'm really glad to see this mod is alive and kicking
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Really glad for the update, however I still have some errors. When I use the Unification scenario I have only the Plague and the Nephilim race to choose, even I have others active. The Embassy addon is not working at all, the Envoy shipps can do nothing, no buff is working. I tryed that with a friend and it said something like: Cant use this buff on this planet. And when I play the Rogues the title music is only repeating.
Thanks, I didn't mean to include the scenarios as it was cumbersome to support/explain. I also want to only support the Moon, Flagship and Artifacts addon. Sorry for the confusion and lack of explanation. It's been kind of hard getting back into supporting the mod. I also seem to get a random dump starting a map which I'm trying to figure out...
Hmm, I think they broke something I was doing with Minor factions.
i cant play my own maps I create plz help
When I go to extract the file (I use 7zip) it tells me it can't "Open the file as [7z] archive" and when I try to use WinRAR, the file for the mod simply won't appear on the archive.
the environments have bad lighting and no reflecions except for skyboxes from stock sins.
Does anyone know how to get the Pegasus or Galactica or any flag ships?