Hey, thanks for the reply.
I don't want to complain too much, i'm thankful for the work you and the other mod authors have put in as is :) .
Hey, thanks for the reply.
I don't want to complain too much, i'm thankful for the work you and the other mod authors have put in as is :) .
Nice work on the mod, i'm enjoying playing R6 again.
Just wondering about some of the AI behaviour, in certain situations once you are detected all the AI in an area seem to come at you at the same time, and have this tendency to pile into a doorway or a corridor.
If it was 2 or 3 i guess it wouldnt be much of an issue, but when 8 or more guys flood you in some kind of suicide yolo attack it kind of spoils the game, whether you win the engagement or die to it.
I honestly cannot remember this being part of the vanilla AI, so i was just wondering if this is something likely to be changed/fixed at a later date, or is it something i just have to contend with?
Hey guys, thought i would give you a shout out. Hope all is well, looking forward to playing the DC when it's ready, keep up the good work ;) .
Hey, i'd just like to give a shout out to the guys working on the models, they are amazing. Good luck with the mod!.
Probably the G-man using infinite spawn, though he should have some spare Shephards in an interdimensional VTOL ready for use.
I'm actually liking the extra challenge alot, the WT escort was a nice surprise. Ive also died a couple times being "outplayed" by the enemy, rather than my own overconfidence which is nice.
Great mod, really liking it.
I just want to confirm that there is no firemode and ammo type indicator? otherwise i have a rez/hud problem. It isnt a problem by any means, but would be handy.
Vanilla scopes were warped, so i downloaded the scope addon and that fixed it. BTW Gnomes scopes have low quality for some reason? playing on 16x9, 1080p.
Thank you Autmunal Wanderers!.
Thanks for Linux support! looking forward to it.
Considering what's been said in lost alpha progress reports, i wouldn't be surprised if LA turns out to be an official Stalker release.
And if not, there are too many pc gamers and devs calling out for hardcore games again, forcing crowd funding stuff like Star Citizen, Takedown etc. And with the popularity of Stalker mods there's no way we'll be ignored :).
I won't pretend to know when, but the zone awaits, thats for sure.
Sorry if it has been asked but i'm perpetually tight on downloads and speed, just wondering if a patch for 1.1 will be released to bring it up to 2.0, or will 2.0 be a full release?.
How do you guys feel about using some of the unused areas of the levels a little better? In all 3 games i've always thought it would be cool if you have some scientists taking readings with unique equipment, working on laptops etc, protected by different types of mercenary squads or army from particular countries.
They set up camp in outside areas of the maps, then go to an interesting area, take some readings etc then move out. Science equipment and laptops could be worth a few dollars from traders, offset by the fact that the science teams are very well protected.
And the scientists + their protection detail would have different kinds of suits and equipment/weapons depending on where their origin might be (Russian, American, German, Chinese etc), and to differentiate themselves.
After playing through shoc, cs, cop and mods multiple times i tend to get in a groove and move through the same areas in the same way, knowing what enemies are where etc. it would be nice to have something new to break that up, and like i said, to use the areas of the map that don't get any action, or get used once in the story and never again.
Can't get the game to launch so i decided i'll try changing the lines myself using the included tools, MSgtDylan you wouldnt happen to know where to change vehicle speeds and stamina levels would you? All the other stuff seems pretty self explanatory, except for maybe recoil values.
Just got a new pc so ive finally played FC2 with full settings and 30 fps, plus the graphic mod make things quite enjoyable, but there are still those niggling issues. Some of the things i'd like to change:
Silent instant machete kills
New prices for weapons/upgrades (just finished game again, CBF looking for all those diamonds again)
Faster vehicles
Slightly faster run speed and better stamina (dependant on level/sickness/infamy???)
Remove the blur effect from running out of stamina
Not sure if i want to look at damage levels and vehicle chase values yet, definately looking to make the game more bareable in areas.
Same here, splash screen then nothing.
Been on this one for a long time now eh predator? over a year ago now FF was the best CS mod around, only 2.0 will get me to re-install, great work mate!
I thought it was pretty good. Personally, i'd like it to be abit more "survival horror" though, less ammo, bigger map/s, and more enemies but spreadout over the map.
I liked part1 alot, downloading part 2 now!
Can you suggest other crysis mods/maps for the single player experience? preferably ones that dont require a high-end system, i can only play on high settings.
I am enjoying 1.1 very much, sleepiness comes in abit too soon and i'd like to see less zombies and more hostile mercs, but otherwise a great mod. The pics for the new weapon textures look brilliant btw, and someone finally re-textured the sight addon?!
I'll just ask that you release a patch from 1.1 to 1.2 to help save those MBs. But ill still be looking forward to 1.2. Thanks guys.
The new maps will be good as long as they are filled with fighting opportunities, COP has basically no hostile bandits and no army.
Could you give your system specs and some FPS stats for vanilla Vs PP? Just wondering how much of a difference your mod makes on cpu stress.
36 maps, 200+ new weapons, all those new features.....and you say UNDER 2GB ?! Considering the quality of your mod, i'll cautiously take your word for it.
Your mod will be brilliant no doubt, but looking at the amount of maps i'm worried your download will be too big?.
I understand why you would leave the option there, its just there's no way rainbow would use an MP5 with a 15 round clip, a beretta with a 10 round clip etc. Some points inregards to standard law/military models and what rainbow would use:
MK23 - 12 round standard
USP 40 - 13 round standard
P99 - 16 round standard
92Fs - 15 round standard, 20 round ext from the 93R
Glock 18 - 17 round standard, 33 round ext
MP5 - 30 round standard
MP7 - 40 round standard
MP9 - 30 round standard
Mac 11 - 30 round standard, 32 round ext
Sig 552 - 30 round standard
Just thought i would make a note, you have used magazine sizes from civilian models and not police/military models for some of the weapons.
Can't wait for the new release, great job you guys have been doing.
..erm, sorry, but remember the original upload to mediafire and the whole zipx thing not working? yes well i have all the original parts before it was re-uploaded, and i was wondering if you could let me know do i have to download the whole thing again, or can i just download one or a couple of the new re-uploads to get this thing to work?.
I still have the original download parts off mediafire, can you tell me which parts were infected so i don't have to download the whole thing again?
Well i got all the parts off mediafire, and obviously winzip, winrar, 7zip and zipx all get the same error. Have the parts causing the error been identified and will they be replaced?
Anybody tried 7zip to put it together yet? i havent finished downloading all the parts yet so i wouldnt know.
Hey Macbradley, have you played the S.C.O.P Realistic mod by Ancient? i merged it with 1.6bp1 last night and it looks absolutely brilliant, might be too late to put in v2, but you should check it out.
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