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Comment History  (0 - 30 of 40)
Michael2010
Michael2010 - - 40 comments @ Elite Counter-Terror

Hey, thanks for the reply.

I don't want to complain too much, i'm thankful for the work you and the other mod authors have put in as is :) .

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ Elite Counter-Terror

Nice work on the mod, i'm enjoying playing R6 again.

Just wondering about some of the AI behaviour, in certain situations once you are detected all the AI in an area seem to come at you at the same time, and have this tendency to pile into a doorway or a corridor.

If it was 2 or 3 i guess it wouldnt be much of an issue, but when 8 or more guys flood you in some kind of suicide yolo attack it kind of spoils the game, whether you win the engagement or die to it.

I honestly cannot remember this being part of the vanilla AI, so i was just wondering if this is something likely to be changed/fixed at a later date, or is it something i just have to contend with?

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ S.T.A.L.K.E.R. - Lost Alpha

Hey guys, thought i would give you a shout out. Hope all is well, looking forward to playing the DC when it's ready, keep up the good work ;) .

Good karma+3 votes
Michael2010
Michael2010 - - 40 comments @ L.U.R.K.

Hey, i'd just like to give a shout out to the guys working on the models, they are amazing. Good luck with the mod!.

Good karma+3 votes
Michael2010
Michael2010 - - 40 comments @ Zombies!

Probably the G-man using infinite spawn, though he should have some spare Shephards in an interdimensional VTOL ready for use.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ Autumn Aurora 2

I'm actually liking the extra challenge alot, the WT escort was a nice surprise. Ive also died a couple times being "outplayed" by the enemy, rather than my own overconfidence which is nice.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ Autumn Aurora 2

Great mod, really liking it.

I just want to confirm that there is no firemode and ammo type indicator? otherwise i have a rez/hud problem. It isnt a problem by any means, but would be handy.

Vanilla scopes were warped, so i downloaded the scope addon and that fixed it. BTW Gnomes scopes have low quality for some reason? playing on 16x9, 1080p.

Thank you Autmunal Wanderers!.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ Underhell

Thanks for Linux support! looking forward to it.

Good karma+3 votes
Michael2010
Michael2010 - - 40 comments @ MISERY

Considering what's been said in lost alpha progress reports, i wouldn't be surprised if LA turns out to be an official Stalker release.

And if not, there are too many pc gamers and devs calling out for hardcore games again, forcing crowd funding stuff like Star Citizen, Takedown etc. And with the popularity of Stalker mods there's no way we'll be ignored :).

I won't pretend to know when, but the zone awaits, thats for sure.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ MISERY

Sorry if it has been asked but i'm perpetually tight on downloads and speed, just wondering if a patch for 1.1 will be released to bring it up to 2.0, or will 2.0 be a full release?.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ MISERY

How do you guys feel about using some of the unused areas of the levels a little better? In all 3 games i've always thought it would be cool if you have some scientists taking readings with unique equipment, working on laptops etc, protected by different types of mercenary squads or army from particular countries.

They set up camp in outside areas of the maps, then go to an interesting area, take some readings etc then move out. Science equipment and laptops could be worth a few dollars from traders, offset by the fact that the science teams are very well protected.

And the scientists + their protection detail would have different kinds of suits and equipment/weapons depending on where their origin might be (Russian, American, German, Chinese etc), and to differentiate themselves.

After playing through shoc, cs, cop and mods multiple times i tend to get in a groove and move through the same areas in the same way, knowing what enemies are where etc. it would be nice to have something new to break that up, and like i said, to use the areas of the map that don't get any action, or get used once in the story and never again.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ Dylan's Far Cry 2 Realism Mod

Can't get the game to launch so i decided i'll try changing the lines myself using the included tools, MSgtDylan you wouldnt happen to know where to change vehicle speeds and stamina levels would you? All the other stuff seems pretty self explanatory, except for maybe recoil values.

Just got a new pc so ive finally played FC2 with full settings and 30 fps, plus the graphic mod make things quite enjoyable, but there are still those niggling issues. Some of the things i'd like to change:

Silent instant machete kills
New prices for weapons/upgrades (just finished game again, CBF looking for all those diamonds again)
Faster vehicles
Slightly faster run speed and better stamina (dependant on level/sickness/infamy???)
Remove the blur effect from running out of stamina

Not sure if i want to look at damage levels and vehicle chase values yet, definately looking to make the game more bareable in areas.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ Dylan's Far Cry 2 Realism Mod

Same here, splash screen then nothing.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ Clear Skies

Been on this one for a long time now eh predator? over a year ago now FF was the best CS mod around, only 2.0 will get me to re-install, great work mate!

Good karma+3 votes
Michael2010
Michael2010 - - 40 comments @ Lost Control

I thought it was pretty good. Personally, i'd like it to be abit more "survival horror" though, less ammo, bigger map/s, and more enemies but spreadout over the map.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ Clear Skies

gameplay vid.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ The Worry of Newport

I liked part1 alot, downloading part 2 now!

Can you suggest other crysis mods/maps for the single player experience? preferably ones that dont require a high-end system, i can only play on high settings.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ : I WORK ALONE

I am enjoying 1.1 very much, sleepiness comes in abit too soon and i'd like to see less zombies and more hostile mercs, but otherwise a great mod. The pics for the new weapon textures look brilliant btw, and someone finally re-textured the sight addon?!

I'll just ask that you release a patch from 1.1 to 1.2 to help save those MBs. But ill still be looking forward to 1.2. Thanks guys.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ RCOM

The new maps will be good as long as they are filled with fighting opportunities, COP has basically no hostile bandits and no army.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ Particle Paradise

Could you give your system specs and some FPS stats for vanilla Vs PP? Just wondering how much of a difference your mod makes on cpu stress.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ S.M.R.T.E.R. Pripyat

36 maps, 200+ new weapons, all those new features.....and you say UNDER 2GB ?! Considering the quality of your mod, i'll cautiously take your word for it.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ S.M.R.T.E.R. Pripyat

Your mod will be brilliant no doubt, but looking at the amount of maps i'm worried your download will be too big?.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ Vegas 2 Realism Mod

World.guns.ru

I understand why you would leave the option there, its just there's no way rainbow would use an MP5 with a 15 round clip, a beretta with a 10 round clip etc. Some points inregards to standard law/military models and what rainbow would use:

MK23 - 12 round standard
USP 40 - 13 round standard
P99 - 16 round standard
92Fs - 15 round standard, 20 round ext from the 93R
Glock 18 - 17 round standard, 33 round ext

MP5 - 30 round standard
MP7 - 40 round standard
MP9 - 30 round standard
Mac 11 - 30 round standard, 32 round ext

Sig 552 - 30 round standard

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ Vegas 2 Realism Mod

Just thought i would make a note, you have used magazine sizes from civilian models and not police/military models for some of the weapons.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ RCOM

Can't wait for the new release, great job you guys have been doing.

Good karma+2 votes
Michael2010
Michael2010 - - 40 comments @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

..erm, sorry, but remember the original upload to mediafire and the whole zipx thing not working? yes well i have all the original parts before it was re-uploaded, and i was wondering if you could let me know do i have to download the whole thing again, or can i just download one or a couple of the new re-uploads to get this thing to work?.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

I still have the original download parts off mediafire, can you tell me which parts were infected so i don't have to download the whole thing again?

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

Well i got all the parts off mediafire, and obviously winzip, winrar, 7zip and zipx all get the same error. Have the parts causing the error been identified and will they be replaced?

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

Anybody tried 7zip to put it together yet? i havent finished downloading all the parts yet so i wouldnt know.

Good karma+1 vote
Michael2010
Michael2010 - - 40 comments @ RCOM

Hey Macbradley, have you played the S.C.O.P Realistic mod by Ancient? i merged it with 1.6bp1 last night and it looks absolutely brilliant, might be too late to put in v2, but you should check it out.

Good karma+1 vote