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Comment History  (0 - 30 of 127)
MartinKosecky5
MartinKosecky5 - - 127 comments @ Blade of Agony | Full Release (v3.1, standalone)

Congratulations! I thought this day would never come!

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Sound Fixes, Temuera Morrison/SWBF1 Announcer VO

Have you thought of implementing the cockpits? The SWBF1 cockpit models are still in game files

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

Update: I already have two volunteers who want to help out. Thanks. A few more and the mod will be back on track

Good karma+3 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

I have both good news and bad news. The bad news are that very little
progress has been made this month as I was very busy. January will be more free again thankfully.

The good news are that we have a new team member, John, who is a script writer and voice actor.

If you have any skills that could help us out, feel free to join

Good karma+6 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

I don't think we need german voice actors. The mod is pretty much gonna be english only, but german accent could spice up things a bit.

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Star Wars Battlefront 1 Field of View Enhancer - Global Fov 90

Steamcommunity.com
Someone actually fixed the aspect ratio. You could try asking him

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Star Wars Battlefront 1 Field of View Enhancer - Global Fov 90

Do you think there would be a way to fix the stretching on widescreen resolutions?

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ The Best Star Wars Mods To Play On May The 4th

yeah, it has not been released yet. I am still working on it

Good karma+6 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

All voice actors! I accidentially deleted your private messages. Sorry. Could you resend me these things again?

Good karma+5 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

Try this: Github.com

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

Yeh. The voice actors will provide the voiceovers.

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

As I wrote in the announcement, just PM me.

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

Some minor clone troopers, Delta Squad and Omega Squad members, Mereel, Ordo, Juusik... simply almost every character

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

Sure. I really need voice actors.

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

I deleted it because it was used by literally 3 people. I need people to provide opinions and feedback on the mod but people there were just sleeping and inactive all the time.
Only 3 people were active back there so it was not worth it.

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

I will definitely add more maps and about the animations, I will probably keep them.

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Hard Contact

It's going fine, currently working on moving the weapons to a new method. Will showcase soon.

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ SWRC - Grove Street Commandos

This is glorious

Good karma+3 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ The 2018 Roadmap

Thanks. I will also post a tutorial so people get to learn the alternative method of making weapon viewmodels!

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ ENB for Republic Commando v0.076 (Updated)

It does, but this version of ENB is compatible only with DX9 so I included a wrapper which translates DX8 calls to DX9 ones (that is what the d3d8.dll is.) Basically the wrapper translates DX8 calls to DX9 and then the d3d9.dll gets loaded (which is the ENB itself)

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Surround sound fix + EFX (updated EAX replacement)

Awesome. Will give it a try.

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Project-AC

But the graphics are not really that good. In fact, they are pretty trash. You just applied tons of useless and idiotic gaussian blur, overexaggerated bloom and lens flares. You should really reconsider the definition of "good graphics".

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Creating Pawn Audio Tables

Are they mono?

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Static Mesh creation

You would need Umodel for that.

Good karma+1 vote
MartinKosecky5
MartinKosecky5 - - 127 comments @ Mygeeto - with Shader Patch Materials & Effects

*Harrison Fog

and yes... it should work

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Operation: Black Mesa

They already said in comments that Barney and Adrian will have different animations for certain weapons.

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ No Time

This game is strictly about Galactic Civil War, but we might make a Clone Wars prequel once it is done.

Good karma+2 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ NPC animations reel

Awesome work!

Good karma+6 votes
MartinKosecky5
MartinKosecky5 - - 127 comments @ Clone Anti Trooper

Thanks!

Good karma+1 vote