Play as Boss in additional missions spanning across the galaxy during the rise of the empire based off books from Karen Traviss.
Play through the original missions with new weapons, enemy types, AI improvements and new missions with a lot of new content.
Experience the story from the books by Karen Traviss now in game form. Fight together with other Delta Squad members and even Omega squad. Watch the fall of Republic, formation of empire and even a return of an old friend...
Karen Traviss - Inspiration
Greetings, dear fans
I would like to talk to you about a few important things. Lemme begin.
You all might be asking questions like "When is it gonna release?", "Is the mod dead?" etc.
The answer is that this mod is alive and sadly, I don't know when is it gonna release. The development is pretty rocky tbh. The main reasons are real life and the size of the mod team.
Currently, I am the only one actively working on development and sadly the other 2 members of the core development team were inactive for quite a long time now and I started to worry about them. Good thing is there are also a bunch of voice actors that are willing to help with any voice acting that is needed. If anyone wants to help out with anything, doors are open for you. It would be very appreciated and would definitely shrink the development time a lot.
Another thing I wanted to talk about with you is the direction the mod is heading. One problem I always had was... how do I manage to keep the Republic Commando experience intact?
Let's take a look deep inside the philosophy of Republic Commando and other similar games of the era such as Halo 2. Yes, I took Halo as an example as Republic Commando seems to share certain aspects with Halo series upon closer examination.
Basically if you look closer at Republic Commando, you might notice 5 basic pillars of the gameplay that should not be ignored:
1. Faction identity (each faction has a different weaponry, fighting style, look and sound)
2. Weapon Sandbox (just like in Halo, each weapon has a different purpose and functioning within the game world. You never see multiple weapons that are almost the same)
3. Variance in encounters (Each fight is different and unique, preventing the game from becoming a repetetive grind)
4. Tactics (Markers where you can order your squad to go and use them to efficiently take out the enemies, interactive environments etc.)
5. The Holy Trinity (Melee, Grenades and Shooting)
Each element has to work properly in order to maintain the tight balance of the game. It is a challenging task and for this reason on advice of one of my friends, I decided that when the levels get a bit more complete, playtesting will start with WIP builds of the mod in order to test out if it all works properly.
That's all. Sorry for the lack of media releases. I will hopefully be able to resume the flow again. Thank you for your support, kindness and patience.
I opened up a new discord server. Please join if you want to help out or hang around.
I need voice actors to continue with development of the mod.
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