Will patrols be added in the future?
Will patrols be added in the future?
Out of all the mods warband has to offer, I believe this is one of the most creative ones. Although not fully polished yet, I would have never even imagine Clash of Clans in warband! After playing for some time, here is what I noticed:
-textures & scenes missing (floating castles and trees)
-some troops have some "interesting" weapon/armor choices (barbarians)
-no troop tree (if possible)
-starting player has little to no gear
-giant kingdom overpowered (especially stone throwers)?
-some troops rely on their fists for melee combat
-goblins & farmers have magic/fireball?
-looter/bandit parties too small (3-15) most of the time
-undead kingdom overpowered (aoe focused)?
-villages sometimes say no one was hired, but you still hire troops
Again, I know that this was just released and you may be working on it by yourself. Regardless, I wish you the best for this mod and looking forward to updates!
Sorry if this has been asked before, but will this mod also feature a one-planet start option? Of course, this is just a personal preference and as a a "new" player, starting with dozens of planets in some mods can be a bit overwhelming for me. Once again, it is merely a personal preference and should not in any means distract the team from more important goals. My gratitude in advance!
Greetings, are you planning to add a troop tree? I've walked around some territories, but most of them have vanilla armors and weapons, hence I would just like to see how each faction is different. (Sorry if this has already been asked/answered)
This is definitely something I'm not demanding to be in the mod, nor is it something that should even be prioritized/considered, but I was wondering if the "one planet start" option could be included (such as in Thrawn's revnge). Again, this is not something that should be focused on, as it is merely a personal preference.
Sorry, I wasn't signed in. But that guest is me.
This week or the next one. The developers are saying they are just about done. Basically, adding the finishing touches. Of course, do not take my word for granted.
Yes, it is a known bug and will hopefully (88% sure) will be patched in the next update. (This week or the next)
I don't believe they would be added any time soon. However, the Empire will be overhauled into different troop trees (like chaos) in the next update. This being said, you can expect Empire Engineers and even regiments of renown. (Not sure about other factions)
Were you able to find the "kidnapper's hideout"? I defeated the robber party, but the quest kept saying "find where the person(brother) is being held".
Yeah, the first thing I noticed was Gondor armour-wearing troops. Some of the ranged weapons also have missing textures, since they're just white in my game.
I believe they are currently working on it, but due to a small-sized team, it can take some time. Regarding the release date for the update, I heard it was going to be in September, or late August if it's possible.
Yeah, I actually have no idea how to install it. Can you help me, please?
No worries, but does that mean I extract the files into the prophecy of pendor folder?
Is the beta meant to be playable? Or am I supposed to be installing it a different way? (I extracted it to my modules folder, but it crashed on the startup-vanilla loading screen)
Isn't there an option for that in the camp menu of the mod? Just go through the options until you find it. (It should be near the top)
It's an abbreviation for "Warband Script Enhancer". This is necessary for some mods to work properly, thus you need to launch the game using the WSE loader instead of launching it normally via steam or other sources.
Hey, I'm really looking forward to the next update! However, will the update contain just bug fixes or some 'new' things here and there? If so, I'll appreciate the hard work anyways.
I believe you have to build a war academy, but it only lets you recruit “special troops” and not basic troops. (Special Troops: Rat Ogres, Ratling Gunners, Kroxigors, Minotaurs, and some others)
I installed this mod a couple of months ago and the main menu had a thumbnail/background of chaos warriors fighting the Empire I believe. I redownloaded it today for the fun of it, but the main menu was the vanilla mount & blade artwork with just the title of the mod in red text. Upon starting a new game, everything checked out fine and I encountered no abnormalities. This was something I just wanted to say to see if it really matters or not. Thanks in advance...
Once I started a battle,specifically when I did damage or took damage,I was overwhelmed with red text.Now, I will provide the "exact" messages that appeared.
"At Mission Template mst_lead_charge_trigger no: 43 consequences" and "Script error on OPCODE 2070: Invalid trigger ID;9 No: 4."Mind you some things might be off,since I unfortunately don't remember,but I decided to post this comment just in case to help out in some way.And of course,to get and advice on how to fix it.
(If there is a way)
I’ll give it a try first thing tomorrow.Thanks for the reply and advice 👍.
Yeah I have the same exact issue.
I'm sure I followed the instructions correctly,but when I open the WSE loader,it says I need to enter a serial key.Once I input the correct key,a message prompts up with the text "Activation Denied!"Thus,the only way I believe I can play the mod is using the trial,which only allows me to play until level 7.Any assistance is much appreciated!
EmperorPopetine
joined
This member has provided no bio about themself...