Mod Mechanics

Between Empires has a number of unique mechanics, both in battle and on the campaign map, in order to represent the 19th century.

Company System

Between Empires completely replaces Warband's native division system, instead using a new company system that allows players to split infantry units into multiple line, guard, or light infantry companies. Artillery and cavalry also utilize this system, with differentiated company types existing for both. You can access the company set-up in the pre-battle deployment menu.

In battle, discipline and stamina. Discipline is an abstraction of morale and affects accuracy. Casualties, enemy fire, and exhaustion negatively affect discipline, and should discipline fall below a certain threshold (15% by default, this threshold can be further improved by skills) the company will break and retreat. Other skills can make units hold for a brief moment despite being broken, allowing you to hold the line or plug gaps.

Stamina is drained when your units fight in melee or run (which can be toggled with the ~ tilde key [left of 1]). Low stamina negatively impacts discipline, accuracy, and movement speed.

Furthermore, you can (and have to) access a new aerial view in order to command your troops. Use the “U” key to access it, left click either the company banner in the bottom left, or the company itself on the battlefield to select it (hold down shift to select multiple at the same time), and click and hold right click to move a selected company.

Formations

Again, utilize the “U” menu to access the aerial view command feature.

  • Units no longer automatically face the enemy as is case in native, instead facing and moving the way you tell them to.

  • Infantry utilizes different formations based on their company type. Line and guard infantry uses lines at game start, while light infantry utilize skirmish tactics.

  • Soldiers don't fire while moving, negating the need to tell units to hold fire when you move them. This doesn't apply to the “Charge!” order.

Time and Technology

Players and AI factions have access to a technology tree, which dynamically changes weaponry, munitions, army sizes and effectiveness in battle. Most of these technologies are tied to a certain year. The mod, set between 1860 and 1895, includes dynamic time progression, the speed of which can be changed at the players digression. Some factions start off with certain technologies researched to represent their armies state at game start, such as Prussia having access to breech-loaders in 1860.

Artillery

Between Empire includes a unique artillery system, with both howitzers and field guns being present. Artillery can be recruited in any fort on the campaign map, via the armoury menu. A maximum of 5 - 7 guns can be used in battle, with technologies increasing the limit. Artillery is available in both siege and field battles, and can be controlled as any other company.

At game start, howitzers are inaccurate, slow firing, and are prone to firing shells without them exploding, while field guns are more accurate, but fire in a straight line, and use archaic round shot.

Technologies fundamentally change the effectiveness and increase the ammunition capacity of both howitzers and field guns.

Diplomacy

Diplomacy Unique diplomacy features has been added, including alliances, expanded peace negotiations menu and improved diplomatic AI. Most of it's features are avaiable in dialog with your faction minister.

Alliances work as offensive and defensive pacts, ensuring support of allied faction in case of war. They require work on improving relations with faction you to make alliance with.

New peace menu now allows to exchange centers between opponents, taking war damage they caused to each other into account of AI peace negotiations desicions. It also allows to sign peace with multiple warring allies and enemies at once.

New Infamy mechanics now will make factions react to countries that act too expanisve, or untrustworthy. Nations that act too harsh - declaring wars, claiming others' territory and breaking alliances too often - will meet foreign pressure, and be turned down diplomatically by other governments. Some faction leaders will be more and less agressive, and more and less reliable.

Hotkeys

In battle:

U – Opens the aerial view

While in aerial view:

Q and E – Turns the camera (you will have to disable quest menu hotkey that is "Q" by default)

Space and Ctrl - Increases and decreases camera height respectively

~ (Tilde, button left of “1”) - Toggles the selected companies between running and marching

Middle mouse button - hold it to rotate camera vertically while in aerial view.


Q – If you have a revolver or pistol selected, you will fire a shot form your hip, fanning the revolver. This is more accurate when delivering rapid fire at short range than “spamming” left click would be.

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War, Peace, and Infamy


Built upon our new front-line feature, peace, and parts of diplomacy as a whole have been overhauled.

New Diplomacy mechanics

Peace

Peace is foremost about coercion, and whoever wins in the field of battle will also gain an upper hand in later negotiations. The course of the war decides if you have to make concessions, grand reparations, or if you will be the one filling your pockets with gold, or expand your lands even further. Peace can no longer be negotiated directly with leaders, instead, players will have to initiate peace negotiations via their Secretary of State, who replaces native's minister.

Peace menu


Alliances

Alliances now play an important role in Between Empires, working as both offensive and defensive pacts. Breaking an alliance will be looked down upon as an dishonourable act by nations all across Africa, Europe, and Asia, generating considerable amounts of infamy. However, this doesn't mean nations will blindly follow their allies, player or AI alike, into pointless wars. Be weary of what wars you fight in, because your allies will be. Alliances are defined by your relation with a nation, which can be improved via new interactions with your Secretary of State in your capital.


Infamy

War is a filthy affair, and as such, prolonged combat, or threats to existing power structures by overly ambitious kings might be their immediate downfall.

Taking cities, breaking alliances, and being engaged in offensive wars will generate infamy, similarly to a number of grand strategy games. Infamy decays over time, however, if you let international pressure mount, foreign powers will have more legitimacy in striking you back down. Note that any amount of infamy might allow a nation to construed a reason to attack you.

Your nations current infamy level can be viewed in the reports menu.

Between Empires v0.4 - BETA Released

Between Empires v0.4 - BETA Released

News 3 comments

Between Empires 0.4 has been released, featuring new diplomacy features, new events, unification questlines, and massive map optimization.

Between Empires Version 0.3 released!

Between Empires Version 0.3 released!

News 3 comments

Version 0.3 released, featuring Romanians, Belgians, Dutch, new siege features, bug fixes, code optimization, and ballance changes.

Between Empires Version 0.2 released!

Between Empires Version 0.2 released!

News

The second version of our mod has been released! Find it in the files section.

Unit Previews

Unit Previews

News 6 comments

A few select units being previewed from our upcoming release.

RSS Files
Between Empires v0.51 Beta (Patch for v0.5)

Between Empires v0.51 Beta (Patch for v0.5)

Patch 14 comments

This patch fixes the most common siege crash, which used to occur when multiple lords were present at the same time.

Between Empires v0.5 Beta

Between Empires v0.5 Beta

Full Version 36 comments

Between Empires v0.5 - NEW GAME REQUIRED! Featuring numerous minor changes and bugfixes.

Between Empires v0.5 Mac OS Compatibility Patch

Between Empires v0.5 Mac OS Compatibility Patch

Patch 5 comments

Only for Mac users - follow instructions in archive to make mod work on your Mac computer. Full compatibility is still not guaranteed.

Between Empires v0.41 Mac OS Compatibility Patch

Between Empires v0.41 Mac OS Compatibility Patch

Patch

Only for Mac users - follow instructions in archive to make mod work on your Mac computer. Full compatibility is still not guaranteed.

Between Empires v0.41 Beta (Patch for v0.4)

Between Empires v0.41 Beta (Patch for v0.4)

Patch 1 comment

Between Empires v0.41 Beta is a hotfix that fixes important bugs of v0.4.

Between Empires v0.4 Beta

Between Empires v0.4 Beta

Full Version 18 comments

Between Empires v0.4 - NEW GAME REQUIRED! Featuring world map optimization, new faction troop trees, new diplomacy features and numerous bugfixes.

Comments  (0 - 10 of 470)
Sith_Pureblood
Sith_Pureblood

Hey just wanted to let the modding team know that when I started a campaign as the faction leader of Afghanistan, I started out with no inventory; no clothes, no weapons, no items of any kind. I went to my capital city, Kabul, to walk around and it looks like a European city with Europeans walking the streets. Idk if every non-Western nation is like that, but I figured I'd let you guys know that so the next update can have more realistic and immersive non-European campaigns.

Also rename Persia to Qajars!

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Cable787
Cable787

hey this mod gonna be updated in july

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Gylfe
Gylfe

I can't wait for the next release! The mod maker may be away, but the excitement for this fantastic mod will never die! With me at least, and it looks like many of you as well.

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Vicstark
Vicstark

Guys, your opinion, which one is the most stable version?

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Sith_Pureblood
Sith_Pureblood

Can Persia please be renamed to Qajar Iran, Qajar Dynasty, Qajar Empire, or Qajar Shahdom?

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Chris5658
Chris5658

Hello I have a question, how can I court a lady in this mod? Like, the girl I wanted if the daugther of Sir Oliver Wolstebhome(British Colonies) and her daugther is from Sultanate of Marrocco, so how can I find her? He gave me permission to date her, but she didnt reach me yet. Thanks in advance, and the mod is awesome, my favorite so far.

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