Mod Mechanics

Between Empires has a number of unique mechanics, both in battle and on the campaign map, in order to represent the 19th century.

Company System

Between Empires completely replaces Warband's native division system, instead using a new company system that allows players to split infantry units into multiple line, guard, or light infantry companies. Artillery and cavalry also utilize this system, with differentiated company types existing for both. You can access the company set-up in the pre-battle deployment menu.

In battle, discipline and stamina. Discipline is an abstraction of morale and affects accuracy. Casualties, enemy fire, and exhaustion negatively affect discipline, and should discipline fall below a certain threshold (15% by default, this threshold can be further improved by skills) the company will break and retreat. Other skills can make units hold for a brief moment despite being broken, allowing you to hold the line or plug gaps.

Stamina is drained when your units fight in melee or run (which can be toggled with the ~ tilde key [left of 1]). Low stamina negatively impacts discipline, accuracy, and movement speed.

Furthermore, you can (and have to) access a new aerial view in order to command your troops. Use the “U” key to access it, left click either the company banner in the bottom left, or the company itself on the battlefield to select it (hold down shift to select multiple at the same time), and click and hold right click to move a selected company.

Formations

Again, utilize the “U” menu to access the aerial view command feature.

  • Units no longer automatically face the enemy as is case in native, instead facing and moving the way you tell them to.

  • Infantry utilizes different formations based on their company type. Line and guard infantry uses lines at game start, while light infantry utilize skirmish tactics.

  • Soldiers don't fire while moving, negating the need to tell units to hold fire when you move them. This doesn't apply to the “Charge!” order.

Time and Technology

Players and AI factions have access to a technology tree, which dynamically changes weaponry, munitions, army sizes and effectiveness in battle. Most of these technologies are tied to a certain year. The mod, set between 1860 and 1895, includes dynamic time progression, the speed of which can be changed at the players digression. Some factions start off with certain technologies researched to represent their armies state at game start, such as Prussia having access to breech-loaders in 1860.

Artillery

Between Empire includes a unique artillery system, with both howitzers and field guns being present. Artillery can be recruited in any fort on the campaign map, via the armoury menu. A maximum of 5 - 7 guns can be used in battle, with technologies increasing the limit. Artillery is available in both siege and field battles, and can be controlled as any other company.

At game start, howitzers are inaccurate, slow firing, and are prone to firing shells without them exploding, while field guns are more accurate, but fire in a straight line, and use archaic round shot.

Technologies fundamentally change the effectiveness and increase the ammunition capacity of both howitzers and field guns.

Diplomacy

Diplomacy Unique diplomacy features has been added, including alliances, expanded peace negotiations menu and improved diplomatic AI. Most of it's features are avaiable in dialog with your faction minister.

Alliances work as offensive and defensive pacts, ensuring support of allied faction in case of war. They require work on improving relations with faction you to make alliance with.

New peace menu now allows to exchange centers between opponents, taking war damage they caused to each other into account of AI peace negotiations desicions. It also allows to sign peace with multiple warring allies and enemies at once.

New Infamy mechanics now will make factions react to countries that act too expanisve, or untrustworthy. Nations that act too harsh - declaring wars, claiming others' territory and breaking alliances too often - will meet foreign pressure, and be turned down diplomatically by other governments. Some faction leaders will be more and less agressive, and more and less reliable.

Hotkeys

In battle:

U – Opens the aerial view

While in aerial view:

Q and E – Turns the camera (you will have to disable quest menu hotkey that is "Q" by default)

Space and Ctrl - Increases and decreases camera height respectively

~ (Tilde, button left of “1”) - Toggles the selected companies between running and marching

Middle mouse button - hold it to rotate camera vertically while in aerial view.


Q – If you have a revolver or pistol selected, you will fire a shot form your hip, fanning the revolver. This is more accurate when delivering rapid fire at short range than “spamming” left click would be.

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RSS Articles

New campaign features, the Swiss, Papal State, new peace and war mechanics, and Performance optimization.


Welcome to Between Empire's third release.
Note that in this version, only 28 factions have finished troops, and some factions are still using placeholder Russian artillerymen. This is intentional.
Performance has been massively improved!




mb warband 2020 06 24 23 30 10


mb warband 2020 06 27 18 16 33



Find it in the downloads section!

War, Peace, and Infamy

War, Peace, and Infamy

News 1 comment

An explanation and introduction to a number of new diplomatic mechanics in Between Empires.

Between Empires Version 0.3 released!

Between Empires Version 0.3 released!

News 2 comments

Version 0.3 released, featuring Romanians, Belgians, Dutch, new siege features, bug fixes, code optimization, and ballance changes.

Between Empires Version 0.2 released!

Between Empires Version 0.2 released!

News

The second version of our mod has been released! Find it in the files section.

Unit Previews

Unit Previews

News 3 comments

A few select units being previewed from our upcoming release.

RSS Files
Between Empires v0.5 Beta

Between Empires v0.5 Beta

Full Version 6 comments

Between Empires v0.5 - NEW GAME REQUIRED! Featuring numerous minor changes and bugfixes.

Between Empires v0.5 Mac OS Compatibility Patch

Between Empires v0.5 Mac OS Compatibility Patch

Patch

Only for Mac users - follow instructions in archive to make mod work on your Mac computer. Full compatibility is still not guaranteed.

Between Empires v0.41 Mac OS Compatibility Patch

Between Empires v0.41 Mac OS Compatibility Patch

Patch

Only for Mac users - follow instructions in archive to make mod work on your Mac computer. Full compatibility is still not guaranteed.

Between Empires v0.41 Beta (Patch for v0.4)

Between Empires v0.41 Beta (Patch for v0.4)

Patch 1 comment

Between Empires v0.41 Beta is a hotfix that fixes important bugs of v0.4.

Between Empires v0.4 Beta

Between Empires v0.4 Beta

Full Version 15 comments

Between Empires v0.4 - NEW GAME REQUIRED! Featuring world map optimization, new faction troop trees, new diplomacy features and numerous bugfixes.

Between Empires v0.3 Alpha (Outdated)

Between Empires v0.3 Alpha (Outdated)

Full Version 13 comments

Between Empires v0.3 - NEW GAME REQUIRED! Featuring Romanians, Belgians, Dutch, new siege features, bug fixes, code optimization, and ballance changes.

Comments  (0 - 10 of 281)
imbertolo
imbertolo

I love this mod! Is it possible to add some diplomacy's mod features? Like the government administration and recruit sistem.

By far, the Best mod in warband's history

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Sigiswulf
Sigiswulf

Are most of the fiefs supposed to be unassigned? Trying to assign them all in an efficient manner is extremely tedious.

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Sigiswulf
Sigiswulf

Would it be possible to add Freelance to this mod? I'd like very much to be able to join an army without being a vassal or faction leader.

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Muuundy Creator
Muuundy

We aren't adding freelancer under any circumstances

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Lawrence9852
Lawrence9852

I have found something I really like to talk about(v0.5 beta):
1. I had field gun and howitzer company in my plan, but I haven't recruit any gun crews yet. Whenever I joined a battle with friendly lords, their gun crew officer would run towards enemies barehanded. Is it possible to stop them from "suicide" or simply arm them with something?
2. The inventory of factories in towns are not able to use. I had a dyework, there were no goods in its inventory for weeks, and all the items I stored in it were gone once I saved and loaded again.
3. The pouches of Arabic robes sometimes couldn't be shown in the inventory and also battle scenes.
4. The rate of mercenary missions from lords seems to be very low, but I don't know if it was because of my reknown or not.
5. And yes, reknown is very hard to gain.

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Muuundy Creator
Muuundy

> 1. I had field gun and howitzer company in my plan, but I haven't recruit any gun crews yet.

Not a bug, all companies are always *available* for selection.

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Lt.Kalashnikov
Lt.Kalashnikov

For some reason, the textures doesnt work and everything is white, somebody knows how to fix it?

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arlvent21
arlvent21

Playing with mac?

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Lt.Kalashnikov
Lt.Kalashnikov

no

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