This is okay but some changes are not for the better. This sub-mod makes the game much easier, which is not good as it was already too easy to steam roll through Thera. Within the first 10 turns I am making a few thousand income, Building a new building in every settlement at all times, fielding multiple full stack armies while having 5-10 free upkeep units per settlement, unit costs are so incredibly cheap across the board offering little reason to ever use lower tier troops. A Tier 1 swordsman only cost 20-50 less then the tiers above. Most units are available to recruit on turn 1, This completely removes the feeling of advancing the nation and instead feels like you are assuming control of some super power on turn 1. My catapult would not attack the wooden gates of a town no matter how it was positioned. Catapults are so insanely OP, both the amount of ammo a unit has and the amount of damage is just stupid. With 1 catapult unit I destroyed the city gates, two Towers and smashed three holes into the stone wall. With catapults being this powerful I dread to see what you have done to cannons. One shot wall down? Also why remove family trees for some factions? And did you remove the non aggression pact option in diplomacy?
Also during install I noticed your TheraV4 folder has a mod folder within it, that folder has a Therav4 folder in that.. this a mistake?
Dnt mean to be negative. Overall the new units are great and im sure there is more good to discover. i will put some more time in on the mod. Any new addition to Thera is a welcome change, thnx for your work developing this
Macrath85
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