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The link's shut down. It says too many people have accessed it too quickly. Is it possible to upload to this site for everyone??
Pretty sure these are called Eagle Claw Bolt Throwers. The Dark Elf version is the Reaper.
It's better not to ask. The response is ultimately, "We'll release it when we think it's ready."
is the extra turret functional as a 2nd cannon?
The original lacks many abilities included in more recent versions, and many didn't fire off at all. This addon adds in the more recently added abilities.
It shouldn't overwrite anything, just drag and drop the folder and module and find the name in the mod manager.
The one originally in UA vanilla doesn't have as many abilities enabled as I have. Start the one called UltimateApocalypseAutoAbilities, and it will load UA THB along with it.
a wincondition called 'Auto Abilities'
As described on the front page, some abilities won't be auto cast. orbital bombardment and eldrich storm, when left to the AI, tend to fire on enemies too close to allies, resulting in friendly fire. But frag/phosphor/inferno grenades should be used. It works in my tests.
And unfortunately, I could never get abilities cast by buildings to work.
Probably a stupid question, but how do I tier up? Or is that not in the Alpha version yet?
Stand alone. instructions in the readme.
It should be there named Fallback Rule
Rally will only activate when the squad's morale breaks (if you have the fallback rule enabled as a wincondition)
Auto Abilities updated.
Noise marine noise grenades are no longer auto triggered because they are stun grenades and hit their own men.
More Space marine librarian abilities, All Out War, Tau missile barrages, and plague marine fumigation smoke grenades added.
And a few more.
I've just created an auto-abilities wincondition based off the original addon, working with the Inquisition and Chaos Daemons, and if there's another version of the Fanmade Addons pack updated for THB, I'd love to add it as my own contribution. Installation instructions in the readme.
It's still a work in progress as I'll still be finding and adding abilities to add to the auto-triggers. Really, the only difficult parts were determining which abilities were cast on enemies and which were cast on 'self', so there won't be every ability working, but there will be many magic spells and ordnance/grenades enabled. Updates in the future.
I deliberately chose not to integrate abilities like stun grenades, Angron's Doomblast or the sorcerer lord's chaos storm because that would be hella-overpowered if they could auto-cast/throw it again and again, and possibly self destructive if they cast the spell or throw the stun grenade too close.
At first I was like, "Why? There's already a mod manager in-game."
Then I read the description and I was like, :D
Faithful, enlightened, ambitious brethren. In but six months, a few mere swipes of the pendulum, we have waited out the next patch, that will make Ultimate Apocalypse legend. Though it was Reddit and YouTube that kept me entertained during the spring semester of school, it was Lord Cylarne's mod that showed me true entertainment from the pathetic corpse Soulstorm once was.
In mere days, thousands will rejoice. Noobs and veterans, young and old, lovers of Warhammer 40,000, ALL OF THEM. They will play, they will kill, and for no purpose but that this summer will be set alight by the fires of war. And in this void of purpose, boredom or fresh, dank games, we will at long last be fulfilled!
Mods for Moddb! Breathe life into Soulstorm! Let my CPU... BURN!
Does anyone else have a problem where there are no listed games in multiplayer? I tried launching the vanilla game too with the same problem.
The news that's up now is the last news until the release. Given there's been monthly updates, it can't be *too* long now. I'd still give it another month through like, May until I start panicking.
I want them medics for every squad! Fearless Nids (no more migrating hordes of gaunts), I think conscripts will now continuously reinforce, even while under attack (they're already really weak and low morale. probably just need decent firepower). Just check out the THB changelog for full info on what's to come.
The Imperium class? That's nuts
It seems to do something particularly strange. Tactical space marine ranged attack of 198...
mmm... that Necron Lord VO. The guttering buzz sends mmm...sensations... through me.
will chaos terminators have similar models to the Space marine terminators but with chaos aesthetics so they don't look like the bubble guys from vanilla anymore?
I think the only reason this doesn't get more people playing is because it takes literally 6 hours to download by Yandex even with an account and saving it to the disk.
Does anyone know wehre I can find the universal teamcolors for all of the marine chapters, guard regiments, chaos warbands, etc?
Please oh please tell me you're doing to use the Bloodline textures for 1.74.
Noticed something with the Orks, not sure if it's a 'bug' though. Their fighta bommas are ridiculously long ranged, firing missiles far beyond the range of any anti-air unit. Even IG hydras can't get to them, so I have to play with aircraft restricted.
If anyone can help, I'm getting the "Technical Difficulties Error" on startup.