Well, it's really black in Dark valley too.....
Well, it's really black in Dark valley too.....
Possible bug: the Garbage Mire water for me is black, is it normal or is my Intel ARC A380?
Ah, maybe an addon to get the classic HUD? (or similar)
If someone want a good user.ltx config for this mod (to solve lights and shadows glitches)
It's based on classic SoC 1.0005/0006, just with my Curved Road customization and a spin with the tonemapper
The result is extremely good.....man, really good! If only it was based on Shadow Addon 0.8.9 (for the main questline) it woul be perfect
No problem. A question: the mod is good enough to consider a porting to OGSR, anyone will do it?
1) mutant part are very rare! Can you increase the drop?
2) doing the Nimble flash drive retrieving quest I've recovered the Nimble (quest) suit too and ALL the map area hints - about other quests/suggested locations - got cleared! Can you fix? (yes, it's a minor bug)
CGIM2 is needed in original Gunslinger? (it seems so) Hands pack?
Can you make a patch for this improved version of Beef NVG? Moddb.com THANKS! 'Cause the one included is dated
Thanks!
It's the same as our log -> "base_col" declaration is missing for the ones NOT using ES+related patch?
Exactly, not installed gloss and not using ES (of course)
I'm NOT using the gloss feature but I got this:
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
- SSS SSR SHADER INSTALLED 1
- SSS TERRAIN SHADER INSTALLED 1
- SSS VOLUMETRIC SHADER INSTALLED 1
DX10: e:/stalker - anomaly\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 40
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 41, correct size = 40
DX10: Shader 'ssfx_dumb' not found in library.
! e:/stalker - anomaly\appdata\shaders_cache\r4\combine_2_naa.ps\20481111001100000010001000001112331131112801000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
lmodel.h(20,9): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(28,17): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
screenspace_common.h(218,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(236,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_debanding.h(33,8): warning X3206: implicit truncation of vector type
screenspace_debanding.h(68,8): warning X3206: implicit truncation of vector type
screenspace_debanding.h(77,12): warning X3206: implicit truncation of vector type
screenspace_fog.h(14,24): warning X3206: 'dot': implicit truncation of vector type
screenspace_fog.h(17,8): warning X3206: 'lerp': implicit truncation of vector type
screenspace_fog.h(32,21): warning X3206: 'lerp': implicit truncation of vector type
screenspace_il.h(59,10): warning X3206: implicit truncation of vector type
screenspace_il.h(137,7): warning X3205: 'vibrance': conversion from larger type to smaller, possible loss of data
screenspace_il.h(149,8): warning X3206: implicit truncation of vector type
(70,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(90,9): warning X3206: implicit truncation of vector type
(98,2): warning X3206: 'ssfx_il': implicit truncation of vector type
(110,10): warning X3206: implicit truncation of vector type
(155,3): error X3004: undeclared identifier 'base_col'
The keybinding bug? Solved somehow?
OGSR engine got an update ;) (see github repo)
Thanks, for CW. And for Warhead?
And the compatibility with SSS specific shaders?
How I'm supposed to catch this Meat Chunk *INSIDE* here? (Trash Anomaly, Garbage)
I.postimg.cc
Ah, where I can find a Stone Blood in Cordon?
Thanks!
check the *levels* folder and the results with the new engine
It was the alpha and will be the omega of world-wide modding.....oh wait, the lambda :P
OGSR got a massive update (see on github), can you check&adapt; the pack? Thanks!
Can you make the campfires (or other sources) smoke to behave according to the wind?
Is it intended that hud_fov doesn't always work? (it works with the toz but not with the makarov :| )
Problem with holstered weapons: I.postimg.cc
Can you make a variant with the original "gritty" Anomaly style maybe using the texture of the ammo radial menu?
*Casali*, not CaSSali :D
Got this problem with SSR/Water Puddles and weapons: Postimg.cc
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