Cumulative patch to 1.14. Install by unpacking into the game folder and overwriting the contents. New game is not required.
Cumulative patch for Radiophobia 3 to version 1.14. Install by unpacking into the game folder and overwriting the contents.
New game is not required.
- 30. 12. - An updated version of the russian translation has been added to the archive.
- 1. 1. #1 - Disabled the greenish colorgrading, added exo servomotor sounds, added wet step sounds
- 1. 1. #2 - Fixed economy difficulty not having an effect on buy/sell prices.
- 1. 1. #3 - Fixed some message descriptions being in russian, set SSDO as the default AO as GTAO is very resource intensive.
- 1. 1. #4 - Replaced the NPC anomaly detection scheme with a more consistent one, added automatic removal of anomalies in scripted NPC paths, added new wind velocity calculation, increased menu FPS lock to 120.
- 2. 1. #1 - Added missing null check.
- 2. 1. #2 - Fix for the russian translation.
Changelog 1.13 -> 1.14
- Updated OGSR Engine to 2.1.414 (New shaders: SSS v18.1, ES PBR + ECG v1.10, GTAO).
- Fixed weapon names in attachment tooltip hint.
- Disabled ogse_raining_fx (dynamic gloss factor adjustment).
- Further reduced the chance of armor drops from NPCs.
- No keybinds get set on a new game anymore, all of them are in the default control config.
- Added an item pickup animation (can be toggled in the game options).
- Removed obsolete "show weapon" option from the menu.
- Added DoF to dialog, trade and loot UI background.
- Fixed walking animation speed for the RD-74.
- Fixed new exoskeleton outfits having incorrect sell/buy prices.
- Added OpenAL32.dll so that it doesn't have to be installed separately.
- Fixed a crash when handing in the RG-6 to Voronin.
- Stimpacks will now use exo medkit animations.
- Stimpacks will now use the antirad injector animations.
- Fixed scientific medkit exo animations bugging out.
- Increased accuracy for (nearly) all ammo.
- Decreased NPC bullet hit probability.
- Fixed attaching of PSO-1M to the SKS Molot.
- Fixed 9x39 SP-5 ammo name.
- Replaced script for the first mission, might be more reliable.
- Fixed attaching of a silencer to AK-105 unique variants.
- Fixed attaching the Specter and Leupold scopes to the AK-5C.
- Fixed aiming animation for the L85 A2 Tactic with a GL on.
- Replaced PU and AUG scope textures with ones that aren't stretched.
- Removed HUD FOV slider from the menu and fixed it at 0.65 since most models have it locked anyway.
- Added values affecting NPC vision in fog + slowing down detection through foliage to an extent.
- Increased explosion resistance for the player at medium game difficulty.
- Added more affected graphics settings to the quality setting presets in the options menu.
Nice
awesome!
Thanks!
30. 12. - An updated version of the russian translation has been added to the archive.
1. 1. #1 - Disabled the greenish colorgrading, added exo servomotor sounds, added wet step sounds
1. 1. #2 - Fixed economy difficulty not having an effect on buy/sell prices.
1. 1. #3 - Fixed some message descriptions being in russian, set SSDO as the default AO as GTAO is very resource intensive.
1. 1. #4 - Replaced the NPC anomaly detection scheme with a more consistent one, added automatic removal of anomalies in scripted NPC paths, added new wind velocity calculation, increased menu FPS lock to 120.
2. 1. #1 - Added missing null check.
2. 1. #2 - Fix for the russian translation.
The bugs fixed on 2. 1. probably prevented you from playing the game. They were introduced by the updates from 1. 1. as they were done in a rush. Sorry for the inconvenience.
#4 nice one!
Hey there! Would you be able to include a fix for the misaligned holstered weapons on NPCs when using the vanilla NPC pack, as shown by lowenz in the comments of that addon? Pretty please!
hey, just had a quick question - up until 1.14 here i was getting insanely smooth performance & now its back to how stalker usually is lol -- i dont mind as im used to such & it still plays great but wanted to ask is there a way i could switch back to the previous shaders? part of the novelty of v1.12+ was how smooth it was running lol it was blowing my mind
I initially set GTAO at medium as default for 1.14. Switch to SSDO at low (which still looks great) or turn AO off completely for a big performance boost.
yep, I have it off but still get these lil microstutters here and there. i believe all my settings are the same as they were before. appreciate the response
Bro can you do anything about unexpected crashes, it occurs randomly in random places. I have no idea what causes that, but it happens more when I use repair kits on armor or weapons. Also, some missions get bugs like 'dutyer' weapon task in bar, it is impossible to retrieve that gun. Overall game is good a few patches and fixes will make it great! Thanks for your dedication!
If you want help you can post full crash logs and detailed bug descriptions on the RP3 discord, otherwise it's impossible to find out what's wrong.
just wanted to note a quick thing, i noticed like every single controller is too damaged to harvest a part from lol like i'll reload the save again and again and its too damaged - i havent been able to harvest a single controller hand my entire playthru so far (just turned off brain scorcher)
hi,my game crash at yantar when the bunker door close or when I walk around the bunker.
You need to post the full crash log on RP3 discord otherwise there's nothing I can do.