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Comment History
laucron
laucron - - 17 comments @ Custom Troop Trees

Isn't there any chance to add a few more items in the pool so we can get a tad of variety between, for instance, armor or shield patterns between the same type of troops?

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

Understandable.

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

I allowed steam workshop to handle the download. As of the the bug, they just keep multiplying. I had to retake castles with cheats and allow enemy warbands to hunt them down to actually make some crowd control.

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

My vassals, I mean.

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

Names of towns' structures won't display when you fix towards the door. Also, every door will take you to the lord's hall.

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

I've also taken notice that in the Acztaoc harbors you can acquire galleons, carracks, caravels, etc. In addition, the acztaoc peasantry behaves and speaks as calradian folk.

Edit: Well, now the good ol' folks decided to go out and spam the entire region with lordless armies. Still multiplying.

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

Holy hell they've doubled now.

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

Bug report from my recent experience with the game:

-Classical x units emerging among my vassals (prior companions) armies.

-Mercenary Pikemen utilizing a crossbow and labelled as infantry.

-Odd bug related to Lords and their armies. I constructed three castles whom I bestowed upon three of my companions. Firstly the respective lords did not acquaint themselves, therefore mere armies of their were sheltered within the castle with no commander whatsoever. Afterwards, said armies multiplied into tree conglomerations of dissimilarly numbered troops; the respective lords finally showing up during the course of a few days.

-Forsooth, feudal roleplay gives me ze necessity to scribe like a smartass.

P.D: Several cheats were used to be able to rapidly check kingdom management and whatnot. Just mentioning it in case of probable accountability of such bugs.

In spite of said bugs, I'm actually very much enjoying this mod Quintillius. Commendable work, probably the most remarkable mod I've seen.

Good karma+2 votes
laucron
laucron - - 17 comments @ Nova Aetas

Holy **** that's amazing

Good karma+1 vote
laucron
laucron - - 17 comments @ Nova Aetas

Godspeed, you magnificent bastard. (°¿,°)7

Good karma+2 votes
laucron
laucron - - 17 comments @ Nova Aetas

I'm going deranged right now. The hype is too much to handle.

Good karma+3 votes
laucron
laucron - - 17 comments @ Nova Aetas

This mod looks exceedingly promising. Good work lad.

Good karma+3 votes
laucron
laucron - - 17 comments @ Warsword Conquest

This mod is utterly fantastic, and will probably stand amongs the best of the best if diplomacy ever comes to be added.

Amazing work lads, keep it up!

Good karma+1 vote
laucron
laucron - - 17 comments @ Bellum Imperii

Absolutely love this, sad thing that a lot of textures are missing :s

Good karma+1 vote
laucron
laucron - - 17 comments @ Last preview

"Not save game compatible"

No...

NO...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Good karma0 votes
laucron
laucron - - 17 comments @ Last preview

Yes...

YES...

YEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Good karma+1 vote
laucron
laucron - - 17 comments @ A Clash of Kings version 1.31 released

Goddamm, I ******* love this mod, and, except for the first day it worked perfectly, but today I tried it again and the saves that yesterday worked perfectly crashed after playing a few seconds.I tried every fix out there, none worked.
I hope at least that tomorrow it will be running okay

Good karma+1 vote