cool
cool
hypeee gonna try this out when i get time
im pretty sure thats not mSE but m2011
I can't overwrite the settings. I deleted the files you said to and it still changes back. Which file is causing this?
Whats the use of optiwands anymore? Also is there a way to get this to work with HugeOFficerVariety
Someone needs to create a mod menu for custom maps
actually duping one of the anims and renaming it did the trick, so the game thinks it exists.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CObjectAnimator::LoadMotions
[error]File : ObjectAnimator.cpp
[error]Line : 47
[error]Description : fatal error
[error]Arguments : Can't find motion file 'weapon_sway\sway_3.anm'.
stack trace:
Is this enough info? I'm using default settings btw
Does it play the weapon inspect anim? It would be perfect
Try it its as good mod, not complicated at all. Theres temp healing and permanent healing. Gotta temp first with items and perm with the other items. each item does different limbs. It makes it much more interesting tbh and its not as hardcore as it sounds.
Getting a CTD after zooming in a ACOG scope with an BaS M4A1. Using the BHS normal version patch.
Fancy Thumbnail my guy
It replaces Base_Includes file from THAP mod, is this an important file?
Alright I've been playing around with this, and I definitely prefer it over the og system however, theres a couple issues. First off, I'm using Grok's Health system and when i press H for the fatigue check it simply doesn't do anything except for refresh my hud. Mods like ammo check that pop the messages on screen work perfectly fine. Second, i think resting at one spot without moving should regen a slight amount of fatigue, though i can understand if that's hard to do.
The PDA tells the time in the corner. Cool mod, but unfortunately the only time itd be useful is if youre in a really bad situation where you dont have batteries for the PDA (which is highly unlikely). Installing it anyways
And fix the MCM error where the overall multiplier moves in chunks of 1.0 instead of 0.1
Uh my sprinting speed is insanely fast now
What files could be preventing crates from being broken at all? Im having that issue in my game, and confused with which mods could cause that
I assume it isn't compatible with Enhanced Shaders and Color Grading?
Can't override the controls, even thought it prints out in the console that the config file was overwritten, it just reverts itself. Also Highway 17 has green underlighting
It's pretty obvious just drag it in your swat 4 folder
I feel like redux shouldn't even be considered an smod tactical, its very awesome and fun but it has a completely different gameplay/vibe than the original smod and such.
Reply to this if you have any issues, it might take a while for me to get back to you.
Hello everyone! This mod is broken for widescreen users. If you're missing a bbk file or it just isn't working, follow these steps.
1. download smod zenith
2. install smod standalone
3. extract to standalone/mods
4. erase contents in scripts/addcontents.txt
5. open gameinfo.txt
6. paste this
"GameInfo"
{
game "SMOD: Zenith Beta 1"
title "HALF-LIFE 2 SMOD"
title2 "zenith"
type "singleplayer_only"
"icon" "smodicon"
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
SearchPaths
{
Game |gameinfo_path|.
Game sourcetest
game "|gameinfo_path|..\hl2"
game "|gameinfo_path|..\..\cstrike"
game "|gameinfo_path|..\..\hl2mp"
game "|gameinfo_path|..\..\SDKBase"
game "|gameinfo_path|..\..\CSSBase"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\..\..\common\Half-Life 2 Deathmatch\hl2mp"
Game "|gameinfo_path|..\..\..\..\common\Counter-Strike Source\cstrike"
}
}
}
----------------------------------------
7. go to materials\console folder in mod
8. copy both bbk01 files and paste
9. rename both to bbk01_widescreen
10. do same for bbk02 and 03
11. open game through standalone launcher, it might take some time.
12. once done loading, the menu is bugged. just restart and should fix the menu
If you're still concerned I commented a fix once and for all
Yeah it should technically, just the new commands for the new stuff obviously don't work.
Its in the options, make sure you have Elite Forces installed. If it's greyed out, i can't remember how to fix it but its kind of 50/50 if it will ended up allowing you. I think it's something to do with having windows speech recognition software installed
Yo i gotta check this soon
It seems like the voice recognition is significantly worse in this version, any plans to fix it?
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