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Introduces a shader based NVG effect to Stalker Anomaly, instead of the more limited .ppe effect. Currently replaces Gen1 thru Gen3 head mounted NVG effects. Can be expanded by modders to create additional effects, such as non-fullscreen NVG scopes and other possibilities.
Beef's Shader Based NVGs v0.9
Settings for "Best Visuals" still in-progress
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MUST READ THIS SECTION
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Functions on DX10/11 only - future DX8/9 compatibility is possible, but I'm not touching it until after I get v1.0 of the NVGs completed.
After installing this mod or making any adjustments to night_vision.h, you must restart the game and select DELETE SHADER CACHE or changes will not take effect. The Anomaly launcher recompiles its shaders from the gamedata/shaders folder ONLY if this option is checked. Once you have done this once, you will not need to do it again unless you make changes to head_mounted_nvg_shader.h or other shaders.
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END MUST READ
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Installation Steps:
1: Install Beef's NVGs
2: Profit
Please provide any feedback or bug reports so I can get v1.0 out the door and into your hands.
Intent:
I want to create NVGs for Stalker that mirror real-life NVGs, without overdoing it. Likewise, I also want these NVGs to be highly configurable, to allow users to edit them without having to dig through files to change lines of code. To achieve this, I created this shader-based NVG effect to fill what I saw as a missing piece of the Stalker experience.
Current features:
- NVGs allow unaltered, but somewhat limited, peripheral vision, since real-life NVGs do not fully obscure the entire FOV of their users
- NVGs are depth aware now, dimming far objects (with the exception of light sources) to mimic light attenuation
- Another depth effect, close objects are blurred, mimicking the limited DOF that NVGs have
- CRT, noise, and scintillation effects are added to mimic the visual effects of image intensifier tubes
- Washout on overlight bright objects is implemented (although can produce visual artifacts at times still)
- NVG color satuation is adjustable
- Adjustable vignette effect applied on the border of NVGs
- Added the headlamp switching animation to the NVG enable/disable effect
- Improved bloom effect, although it can't be further improved until further shader pipeline improvements :(
Partially implemented:
- Gen1 NVGs have multiple pre-configured options allowing for offset to the L or R, or centered, no keybind or user-selectable option created yet
- NVG color satuation, vignette, noise, blur, light attenuation, and many other settings are easily adjustable and fully commented with descriptions in night_vision.h, but not yet available to edit once in-game (will add options tab in future implementation)
Future implementation:
- Create tab within the options screen allowing users to select various presets or create their own preset for each NVG generation
- Create a visual turn on / turn off effect beyond the vanilla sound effect
- Add 2d overlays for greater immersion at the cost of peripheral vision
- Create or assist modders in implementing the NVG shader for 2d and 3d scopes.
Average
9.858 votes submitted.
Are you Beef?
Certified 100%.
bwhahahha that was hillarious
he's beef
Amazing addon Beef!
Beef :D
Good day Sir. Very nice +++ to the game!!!
Great job Beef ! I'm adding the link to this moddb page in my Mask HUD add-on page, you should do the same here and for Feel Fried's add-on too since you made compatibility patches ;)
Here are the links:
Grok's Masks: Moddb.com
Feel Fried's Food, Drug and Drinks Animations: Moddb.com
All the best bro !
Thanks man - will do
Any preview?
Streamable.com
I'll get some screenshots up as well
AWESOME!
Glad you like it - please give me some feedback on discord or here after you've used it for a while - if I absolutely fail in getting an options menu tab implemented, I plan on releasing multiple pre-configured setups in v1, and having feedback on user preferences will help me to do so.
Excellent work. I've always hated how night vision in the Stalker games was basically just a green tint.
Me too! That was the entire inspiration for this mod lol
This looks a lot better than the default one :O
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Error
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Your video card doesn't meet game requirements.
Try to lower game settings.
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OK
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GPU: GTX 970
To confirm, you're on DX10 or 11, with RC18? That's an error you get when the shaders fail to compile, either due to a conflict with another shader or a different version of Anomaly.
Excuse me. U patch doesnt work with dx8-dx9?
Will u try to make it work on these renders or it will be only dx10-dx11?
Id gladly run it on dx9
Thx
For now it runs only on DX10/11, once additional renderphases open up in a future RC (hopefully RC19) I'll be able to finalize the NVG shader and improve performance. Once I've finalized the shader, I'll port it to DX9 and hopefully DX8, but it requires a significant amount of work to manually refactor the code into the lower shader model that DX8 or DX9 use, so I only want to do it one time, once I've finalized the main one.
Hopefully this answer your question!
Realy good to hear it)) Thx
My bad! I didn't know about the RC18 version... I ran it with the stock update 4 + hotfix.
No problems! I tried creating an U4H8 version, since that's still my main game that I'm running, but the issue is that RC18 opened up new console commands (shader_param_xx) that are basically required to control the shader and turn it on/off etc. Since those changes are only in the RC, unfortunately so is the shader! However, don't worry if you're sticking the U4H8 for now, the shader will have some performance improvements and further visual improvements by the time 1.5-final is released!
ok.. here is weird.. Light/Nighvision. L sometimes work, sometimes it's not... N sometimes turn on only night vision, but lot of time turned night vision and lights... anything lack in script?
all your mods are great thoug.. really loving it, mixing it with grok and the hand animations mod
AHH nevermind.. just solved my problem, I forgot the patch.. thank you all 3 of you for these mods!
Glad you got it working!
Can you pretty please make an adaptation for 4K Nav's Masks? (https://www.moddb.com/mods/stalker-anomaly/addons/navs-4k-definitive-masks-10)
Absolutely - no guarantee I'll have it done before Monday but I will add it.
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The mod got updated, IDK if this information is any good to you, but anyway.
Finally got to the patch it's for Nav's 1.3 - I fractured my pp (didn't even know that was possible lol) last weekend so it's been a less than productive week
Jesus ******* Christ... Sorry about that.
I tried new version out, but it doesn't seem to work. I don't know why. It's as simle as drag and drop.
I install NAV'S 4K HIDEF MASKS + GROK'S REFLECTIONS V1.3, then your mod, then the patch from the last folder in the archieve and... nothing. I just can't put my NVG on.
Did the version you downloaded have the patch folder for Nav's Masks+Grok's AND another one for Nav's masks+Grok+Feel fried's? If not, download it again because I fixed both the patch and added the additional patch. I made a mistake in the first version I uploaded, and ninja-updated it.
If you do have the patch, then I've got to figure out what I did wrong.
Yes, it has 7 folders and a readme. I tried to change installation order, doesn't do anything either. When I press N ingame nothing happens.
Aha - so you did manage to download it before I ninja-updated it.
I increased the version number like I should have the first time when I noticed the error in my upload.
Yaaay! Now it works as intended, thank you, Beef!
But tell me, how does one break his ****?..
If you slip out, fail your re-entry, and hear a loud pop and feel pain - you'll know it.
*Mentally scarring x-ray photo warning*
Drhong.info
They put a special x-ray reflective dye inside with a giant needle to make any breaks show up on x-ray by the way since it's not truly a bone.
Damn... I know your name is Beef and all, but you really **** like a bull.
Nice work. Glad to see my intention with MyLittleNVGs is continued and improved on :) The depth-dependent blur is a nice touch realism-wise, and peripheral vision works well. I shrinked down the vignette size to 0.35, what I am used to. That brings me to small issue, I have. Could you add blur to the outside of the vignette? The sharp outer edge gets very prominent with smaller vignettes.
However, thanks for the mod.
PS: There are a ton of space characters in the middle of the header file, which does not seem to serve a purpose.
Thanks for the feedback - I'm rewriting the NVG shader from the ground up for v0.9 since I'll have access to rendering pipeline changes in RC19.
Adding a blur to the outside edge of the vignette is doable but I'll add it to the todo list - no guarantees I'll accomplish that before v1.0 - I've also got some 2d Overlays that Nav created that I'll be adding in v0.9 as well that may mitigate that experience, as well as improved visuals and performance.
As a side note - your MyLittleNVGs was kind of the inspiration for this project - I wanted to improve on your work but found that sticking with .ppe files wasn't going to allow me to do so.
No need to rush it, I am not playing the RC actively any time soon. And yes, the .ppe are exhausted, just made the best out it. I did not know that shader googles are possible.
So, nevertheless looking forward to the all new NVGs :)
Love the mod but getting this weird effect after a few seconds in the game. The light rays coming from the in game moon turn blinding white this effect continues after turning off my nvgs in game.
If it continues after turning off the NVGs, it's probably going to be something other than the NVG shader itself.
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Hey, sorry to bug you about this since I know you've fixed this issue before, but no matter what order I arrange the mods in JSGME, or what version of NVGs I use, I cannot get this working with Grok's 4k masks, same like other people that have posted here, when I press the nightvision button, the short animation plays and nothing happens. I only hear the activation sound but no NV. I'm using both Feet Fried anims and Groks, and I install the patch for both last, but it still doesn't seem to work. Any idea why? Thanks for the great mod btw.
First step to verify - you did check "delete shader cache" after installing everything, correct?
Sorry, wasn't logged in for that comment -- deleting shader cache was literally all I had to do, my bad!!! works perfectly now.
Pls update for newest version of food and item animations!
I support, please update compatibility with Food_drug_and_drink_animations
It is done
thx
It was reasonable to do, so I delivered :)
I'll get v0.9 of my NVGs out shortly after RC19 comes out. Significantly better performance and visuals so far.
Hey, I think food etc animations was just updated again yesterday, just a heads up.
bob saget