Description

Introduces a shader based NVG effect to Stalker Anomaly, instead of the more limited .ppe effect. Currently replaces Gen1 thru Gen3 head mounted NVG effects. Can be expanded by modders to create additional effects, such as non-fullscreen NVG scopes and other possibilities.

Preview
Beef's Shader Based NVGs v0.9 for 1.5.1
Comments  (0 - 50 of 179)
AyeBlin
AyeBlin

Are you Beef?

Reply Good karma Bad karma+6 votes
theRealBeef Author
theRealBeef

Certified 100%.

Reply Good karma+16 votes
BravoDeltaWilco
BravoDeltaWilco

bwhahahha that was hillarious

Reply Good karma Bad karma+1 vote
calebangell777
calebangell777

he's beef

Reply Good karma Bad karma+1 vote
Pryviet
Pryviet

Amazing addon Beef!

Reply Good karma Bad karma+2 votes
Lucifer~
Lucifer~

Beef :D

Reply Good karma Bad karma+1 vote
TDLemon
TDLemon

Good day Sir. Very nice +++ to the game!!!

Reply Good karma Bad karma+1 vote
Grokitach
Grokitach

Great job Beef ! I'm adding the link to this moddb page in my Mask HUD add-on page, you should do the same here and for Feel Fried's add-on too since you made compatibility patches ;)

Here are the links:

Grok's Masks: Moddb.com

Feel Fried's Food, Drug and Drinks Animations: Moddb.com

All the best bro !

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Thanks man - will do

Reply Good karma+1 vote
Brzerker
Brzerker

Any preview?

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Streamable.com

I'll get some screenshots up as well

Reply Good karma+3 votes
reter
reter

AWESOME!

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Glad you like it - please give me some feedback on discord or here after you've used it for a while - if I absolutely fail in getting an options menu tab implemented, I plan on releasing multiple pre-configured setups in v1, and having feedback on user preferences will help me to do so.

Reply Good karma+1 vote
randir14
randir14

Excellent work. I've always hated how night vision in the Stalker games was basically just a green tint.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Me too! That was the entire inspiration for this mod lol

Reply Good karma+1 vote
Bazingarrey
Bazingarrey

This looks a lot better than the default one :O

Reply Good karma Bad karma+1 vote
Loner_20
Loner_20

---------------------------
Error
---------------------------
Your video card doesn't meet game requirements.

Try to lower game settings.
---------------------------
OK
---------------------------

GPU: GTX 970

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

To confirm, you're on DX10 or 11, with RC18? That's an error you get when the shaders fail to compile, either due to a conflict with another shader or a different version of Anomaly.

Reply Good karma+1 vote
TDLemon
TDLemon

Excuse me. U patch doesnt work with dx8-dx9?
Will u try to make it work on these renders or it will be only dx10-dx11?
Id gladly run it on dx9
Thx

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

For now it runs only on DX10/11, once additional renderphases open up in a future RC (hopefully RC19) I'll be able to finalize the NVG shader and improve performance. Once I've finalized the shader, I'll port it to DX9 and hopefully DX8, but it requires a significant amount of work to manually refactor the code into the lower shader model that DX8 or DX9 use, so I only want to do it one time, once I've finalized the main one.

Hopefully this answer your question!

Reply Good karma+3 votes
TDLemon
TDLemon

Realy good to hear it)) Thx

Reply Good karma Bad karma+1 vote
Loner_20
Loner_20

My bad! I didn't know about the RC18 version... I ran it with the stock update 4 + hotfix.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

No problems! I tried creating an U4H8 version, since that's still my main game that I'm running, but the issue is that RC18 opened up new console commands (shader_param_xx) that are basically required to control the shader and turn it on/off etc. Since those changes are only in the RC, unfortunately so is the shader! However, don't worry if you're sticking the U4H8 for now, the shader will have some performance improvements and further visual improvements by the time 1.5-final is released!

Reply Good karma+2 votes
kazeniruchi
kazeniruchi

ok.. here is weird.. Light/Nighvision. L sometimes work, sometimes it's not... N sometimes turn on only night vision, but lot of time turned night vision and lights... anything lack in script?

Reply Good karma Bad karma+1 vote
kazeniruchi
kazeniruchi

all your mods are great thoug.. really loving it, mixing it with grok and the hand animations mod

Reply Good karma Bad karma+1 vote
kazeniruchi
kazeniruchi

AHH nevermind.. just solved my problem, I forgot the patch.. thank you all 3 of you for these mods!

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Glad you got it working!

Reply Good karma+1 vote
angrycat2017
angrycat2017

Can you pretty please make an adaptation for 4K Nav's Masks? (https://www.moddb.com/mods/stalker-anomaly/addons/navs-4k-definitive-masks-10)

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Absolutely - no guarantee I'll have it done before Monday but I will add it.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

angrycat2017
angrycat2017

The mod got updated, IDK if this information is any good to you, but anyway.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Finally got to the patch it's for Nav's 1.3 - I fractured my pp (didn't even know that was possible lol) last weekend so it's been a less than productive week

Reply Good karma+1 vote
angrycat2017
angrycat2017

Jesus ******* Christ... Sorry about that.
I tried new version out, but it doesn't seem to work. I don't know why. It's as simle as drag and drop.
I install NAV'S 4K HIDEF MASKS + GROK'S REFLECTIONS V1.3, then your mod, then the patch from the last folder in the archieve and... nothing. I just can't put my NVG on.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Did the version you downloaded have the patch folder for Nav's Masks+Grok's AND another one for Nav's masks+Grok+Feel fried's? If not, download it again because I fixed both the patch and added the additional patch. I made a mistake in the first version I uploaded, and ninja-updated it.

If you do have the patch, then I've got to figure out what I did wrong.

Reply Good karma+1 vote
angrycat2017
angrycat2017

Yes, it has 7 folders and a readme. I tried to change installation order, doesn't do anything either. When I press N ingame nothing happens.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Aha - so you did manage to download it before I ninja-updated it.

I increased the version number like I should have the first time when I noticed the error in my upload.

Reply Good karma+1 vote
angrycat2017
angrycat2017

Yaaay! Now it works as intended, thank you, Beef!
But tell me, how does one break his ****?..

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

If you slip out, fail your re-entry, and hear a loud pop and feel pain - you'll know it.

*Mentally scarring x-ray photo warning*
Drhong.info

They put a special x-ray reflective dye inside with a giant needle to make any breaks show up on x-ray by the way since it's not truly a bone.

Reply Good karma+1 vote
angrycat2017
angrycat2017

Damn... I know your name is Beef and all, but you really **** like a bull.

Reply Good karma Bad karma+3 votes
Funshine
Funshine

Nice work. Glad to see my intention with MyLittleNVGs is continued and improved on :) The depth-dependent blur is a nice touch realism-wise, and peripheral vision works well. I shrinked down the vignette size to 0.35, what I am used to. That brings me to small issue, I have. Could you add blur to the outside of the vignette? The sharp outer edge gets very prominent with smaller vignettes.
However, thanks for the mod.

PS: There are a ton of space characters in the middle of the header file, which does not seem to serve a purpose.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

Thanks for the feedback - I'm rewriting the NVG shader from the ground up for v0.9 since I'll have access to rendering pipeline changes in RC19.

Adding a blur to the outside edge of the vignette is doable but I'll add it to the todo list - no guarantees I'll accomplish that before v1.0 - I've also got some 2d Overlays that Nav created that I'll be adding in v0.9 as well that may mitigate that experience, as well as improved visuals and performance.

As a side note - your MyLittleNVGs was kind of the inspiration for this project - I wanted to improve on your work but found that sticking with .ppe files wasn't going to allow me to do so.

Reply Good karma+2 votes
Funshine
Funshine

No need to rush it, I am not playing the RC actively any time soon. And yes, the .ppe are exhausted, just made the best out it. I did not know that shader googles are possible.
So, nevertheless looking forward to the all new NVGs :)

Reply Good karma Bad karma+2 votes
MammothMau5
MammothMau5

Love the mod but getting this weird effect after a few seconds in the game. The light rays coming from the in game moon turn blinding white this effect continues after turning off my nvgs in game.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

If it continues after turning off the NVGs, it's probably going to be something other than the NVG shader itself.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Hey, sorry to bug you about this since I know you've fixed this issue before, but no matter what order I arrange the mods in JSGME, or what version of NVGs I use, I cannot get this working with Grok's 4k masks, same like other people that have posted here, when I press the nightvision button, the short animation plays and nothing happens. I only hear the activation sound but no NV. I'm using both Feet Fried anims and Groks, and I install the patch for both last, but it still doesn't seem to work. Any idea why? Thanks for the great mod btw.

Reply Good karma Bad karma0 votes
theRealBeef Author
theRealBeef

First step to verify - you did check "delete shader cache" after installing everything, correct?

Reply Good karma+1 vote
tusslebones
tusslebones

Sorry, wasn't logged in for that comment -- deleting shader cache was literally all I had to do, my bad!!! works perfectly now.

Reply Good karma Bad karma+1 vote
QueenKat
QueenKat

Pls update for newest version of food and item animations!

Reply Good karma Bad karma+2 votes
M4K5P0W3R
M4K5P0W3R

I support, please update compatibility with Food_drug_and_drink_animations

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

It is done

Reply Good karma+3 votes
M4K5P0W3R
M4K5P0W3R

thx

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

It was reasonable to do, so I delivered :)

I'll get v0.9 of my NVGs out shortly after RC19 comes out. Significantly better performance and visuals so far.

Reply Good karma+1 vote
french_omelette
french_omelette

Hey, I think food etc animations was just updated again yesterday, just a heads up.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef

bob saget

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.