A bit of a hardcore feature (but with MCM) that will drain your movement speed over time if you love to run all the time.
IMPORTANT: If you updating to 0.6 from previous version, "minimum fatigue value" in MCM became "maximum value" (for better understanding due to display function), so change 0.25 to 0.75 before loading or change in game and then save+load, else it will never go above 25%, sorry ;]
Movement speed drain depends on how you travel around. If you walk it shouldn't drain noticeable amount, if you run it drains more and even more if you sprint, but jumping eats the most.
TLDR some more features:
Addon uses Mod Configuration Menu, so you can set it up however you want. If you don't have MCM then get it > > > HERE < < < .
Does not need compatibility patches but if it asks you to overwrite speed.script - do it, file isn't changed, just there for anyone who don't use arti's addons ;]
Thanks to artifax for speed.script + cozy campfires and Arszi cause it's based on arszi_psy xd
and special thanks to whoever instantly rated it 1/10. I know I shouldn't make game harder. Instead, I should focus on guns without recoil and artefacts with *10 stats, me so sorri.
Average
9.326 votes submitted.
Uh my sprinting speed is insanely fast now
Sorry, it's called uploading at 5am. Should be fixed now.
And fix the MCM error where the overall multiplier moves in chunks of 1.0 instead of 0.1
mhm
Does food/drink/medical items compensate for such draining of max.top speed drop overtime?
Too bad not able to log on to discord for a long, long time...
Also, is there a version that affects NPC stalker movement as well?
Will add boost from items later.
No, I don't think it's possible to change NPC's movement speed on the fly, will try to ask around.
I rate kpop/10
so it's 100/10, thanks ;]
bvcx's chem addiction when?
Thanks, I love that feature! I actually love everything that forces you to think what to take with you rather than hoarding items like a pack mule while being armored like a freaking T-90 and still running around like Husain Bolt
Also, do I understand it correctly that the new weight feature affects fatigue only, not the moving speed? Like, carried weight won't affect moving speed at zero fatigue with your mod? I'm using the encumbrance feature from Arti's mod and wanna make sure this wouldn't stack
Thanks ;]
Weight just increases the rate of fatigue gain, does not affect movement speed on its own.
Alright I've been playing around with this, and I definitely prefer it over the og system however, theres a couple issues. First off, I'm using Grok's Health system and when i press H for the fatigue check it simply doesn't do anything except for refresh my hud. Mods like ammo check that pop the messages on screen work perfectly fine. Second, i think resting at one spot without moving should regen a slight amount of fatigue, though i can understand if that's hard to do.
Change the keybind in script, almost first line. And you need to hold this button for 2 sec ;p You can change time to hold in MCM.
I added fatigue decrease at campfires, you think it also needs a smaller decrease when you not moving? It's quite easy to do, I'm just not sure it will be helpful ;]
I am REALLY loving this mod. Personally, the only thing that is missing is the ability for stamina artifacts to affect fatigue.
Don't know how exactly it can be done. But it would make sense for them to affect fatigue gain and loss through either a percentage or multiplier of the +\-stamina amount. This way it should technically be compatible with any artifact mod.
Thanks ;]
Will try to add artefacts once I'm done with other things.
I second this, to this day I am still using this mod, wish it got updated.
10/10 , before this addon if you just maintained your weight even a fraction under maximum capacity you could still sprint for ages, only having to stop and recover for some seconds every now and then before resuming your miles long sprints. NOT ANYMORE!. Now with Fatigue you find yourself winded and not able to jog or run as fast if you continuously wind yourself and drain your stamina. You have to walk and jog when appropriate, and only run and sprint when necessary, or you will find yourself fatigued. And with full MCM configurations and settings you can adjust it to your own liking!. You can adjust how much fatigue effect there is for walking/jogging/sprinting as well as all 3. If you are looking for an addon to make travel in the zone more immersive and realistic and unforgiving true to life then this is for you!. Bunny hopping players beware, this will decimate your playstyle. You will also not be able to cheese rock jumping to fight dogs and other small mutants from elevated positions as easy as jumping is a severe stamina drain and fatigue factor, so if you botch your first jump or two it could mean death.
Weird as I only see a singular ( 1 ) when pressing the key to see fatigue. It used to work in percentages, as well as actually function, but now I only see 1 now matter what and the fatigue doesn't rise. I hope someone who knows the fix can tell me how. Not sure why this happened. No conflicts either.