Description

Check current firing mode of active weapon via hotkey.

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[1.5.1/1.5.2] FireModeCheck
Post comment Comments  (0 - 50 of 51)
reter
reter - - 615 comments

Can you do the animation of the weapon down or something like that when checking the firemode?

ammocheck does have that animation when checking ammo, so would be great to have that animation for checking firemode too Moddb.com

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Ishmaeel Author
Ishmaeel - - 282 comments

I'm considering it.

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]{oNtrAst
]{oNtrAst - - 261 comments

No, it is better to make an animation of the inspection of weapons from B&S-when the player turns the weapon in his hands and looks at its right side. (lever for changing the fire mode to AK) This will be perfect :3

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BaldLoner
BaldLoner - - 7 comments

what ammocheck does you can't call that animation, animating is way harder and you should expect the same answer from all modders you best bet is waiting for 1.6.

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reter
reter - - 615 comments

i mean, that "thing" is animation, it's a vanilla adaptation on something else but it can properly be called animation, should have been clear the moment i said that

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jumblelegs99
jumblelegs99 - - 26 comments

Ive got an akm and spaz that displays the text when switching firing modes but I've also got a usp march that does not display the text on screen when single tapping the button for displaying, so maybe there are other pistols that possibly have the same issue, I dunno, just a heads up.

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Ishmaeel Author
Ishmaeel - - 282 comments

This was because the base weapon did not have multiple fire modes and automatic firing was an upgrade for the USP. I have now added support for firing mode upgrades. Please update the addon. Thanks for the report.

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jumblelegs99
jumblelegs99 - - 26 comments

Wonderful, thank you.

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someonethatdied
someonethatdied - - 123 comments

Does it play the weapon inspect anim? It would be perfect

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Еngel
Еngel - - 108 comments

Hi, this is a translation into Russian, if necessary:
Wdho.ru

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Ishmaeel Author
Ishmaeel - - 282 comments

Thank you very much, I will include it in the next version.

Edit: done.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Simple yet awesome addon for those of us who play with the HUD off. Thank you very much!. Using this in combination with Anomaly Magazines + Ammo Check gives the the ability to check my magazine and firemode all while keeping my HUD off.

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INNIES
INNIES - - 184 comments

Great mod you should make this compatible with the "fire mode switch sound mod" tho

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Ishmaeel Author
Ishmaeel - - 282 comments

But they ARE compatible, WDYM?

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Karnλll
Karnλll - - 5 comments

Hello, this mod compatible with Boomsticks?

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Ishmaeel Author
Ishmaeel - - 282 comments

I don't know, I never use it. Would you be kind enough to try it and let us know?

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ST0NER
ST0NER - - 211 comments

It works perfectly with B&S, just that you will not be able to see the cool image of the shooting switch (Only works in vanilla ones), you will see a circle with 1, 3, A... but using it in "only text" is a perfect Add-on.

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Ishmaeel Author
Ishmaeel - - 282 comments

Thanks for letting us know, much appreciated.

If somebody added the extra definitions into "ish_firemode.ltx", it would also work with non-vanilla weapons.

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Guest
Guest - - 690,483 comments

работает с бас!

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Ishmaeel Author
Ishmaeel - - 282 comments

хорошо знать!

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iamn0x
iamn0x - - 35 comments

Hello, when using this mod with 1.5.2 bin's, the characters stops moving when you check the fire mode. Got the same result with Moddb.com
I tried with the bin provided by HEAT vision Moddb.com and the mod works well with this one.

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Ishmaeel Author
Ishmaeel - - 282 comments

Thank you for reporting the issue. I have confirmed it is caused by the key handling changes in 1.5.2.

Edit: I have uploaded a fix for this. Latest version should work without problems with 1.5.2. Thanks again.

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iamn0x
iamn0x - - 35 comments

Thanks for the fast update !

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StupidTrooper
StupidTrooper - - 20 comments

Wow the kinda mod I didn't know I needed. Very nice.
Do you think it would be possible to have single tap for switching and long press for checking ?

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Ishmaeel Author
Ishmaeel - - 282 comments

Hi, thanks for the compliment.
Personally, I'm not a big fan of long press gestures and the key handling with the existing options is pretty complicated even as it is now.

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Axakraz
Axakraz - - 3 comments

The Issue with the character to stop moving when checking seems to still be there even in the newest version.
With the "single key" option, the player character stops moving after a single tap of the key.
With "dual key" option, checking the fire mode also stops character from moving. Also, pressing the key to switch firing modes works without stopping the player character, but it displays the wrong firing mode.
With "basic" option, the character continues to move, but it also displays the wrong firing mode after switching, like "full-auto" when it's actually "single" mode and vice-versa.

Disclaimer: I'm playing with the G.A.M.M.A. Modpack, but this mod is low in the load order and doesn't get overwritten.

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Ishmaeel Author
Ishmaeel - - 282 comments

I don't know what's going on with G.A.M.M.A.. This was written for and tested with vanilla 1.5.1 + 1.5.2.

Edit: I'm looking for "axr_main.callback_add" to detect 1.5.2. If something in your modpack is overwriting "axr_main.script" (and breaking some 1.5.2 stuff), it would work in 1.5.1 mode and possibly stop the character from moving.

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mrviperish
mrviperish - - 1 comments

Any update on this? Im getting the same issue however not running G.A.M.M.A and still on 1.5.1.

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Ishmaeel Author
Ishmaeel - - 282 comments

There will be no update on this, because I cannot reproduce your issues on 1.5.1 or 1.5.2.

Something else is interfering with FMC. Find it first.

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sensation1995
sensation1995 - - 85 comments

I don't know why, but i have blue square instead of indicator. Can you help me?

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Ishmaeel Author
Ishmaeel - - 282 comments

Hello. We uploaded a fix for this. Please try and let us know.

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sensation1995
sensation1995 - - 85 comments

I thought it will be animated indicator like on preview, but it's just circle with 1,2,3,A. I suppose, only this version of indicator can be on DX8,9?

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Ishmaeel Author
Ishmaeel - - 282 comments

Ah yes, the animation is just false marketing. The actual indicators are not really animated.

As for the circle, those are displayed for unsupported weapons. For now, only the vanilla Anomaly weapons are supported. I'm guessing you are using a custom weapon pack.

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sensation1995
sensation1995 - - 85 comments

Aaahhh, now i got it. Ok, thank you. BTW, cool mod)

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Handsome_ooyeah
Handsome_ooyeah - - 119 comments

hello, I'm using AK-74M and it has two firemode (auto and single) when i switch to auto the text is single and vice versa. The weapon mods im using are EFT repo, Blindside's reanimation, magazine, and weapon cover tilt.

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Ishmaeel Author
Ishmaeel - - 282 comments

Hello, thanks for the report. Blindside adds animations for changing fire mode, so the change is not instant, but the indicator is displayed instantly. In short, what is shown is the _previous_ firing mode.

I'll publish a fix for it soon.

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Handsome_ooyeah
Handsome_ooyeah - - 119 comments

take your time

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Ishmaeel Author
Ishmaeel - - 282 comments

The fix is live. Thanks again.

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Handsome_ooyeah
Handsome_ooyeah - - 119 comments

you're the man

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ST0NER
ST0NER - - 211 comments

Amazing, thanks!

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Hetman64
Hetman64 - - 121 comments

There is this little stutter when switching the firemode when walking, is it something fixable?

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Ishmaeel Author
Ishmaeel - - 282 comments

I don't think so.

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Bohdanko
Bohdanko - - 44 comments

would it be possible to add a x,y slider & scaler.? to move it around

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Ishmaeel Author
Ishmaeel - - 282 comments

Of course it would be, but who would pay for such a thing?

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kanashimih
kanashimih - - 321 comments

it didn't worked for me. nothing happens when i pressed the check button and don't know why

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Ishmaeel Author
Ishmaeel - - 282 comments

Sorry to hear that, but there is no way for me to diagnose this with this amount of information.

If you manage to figure it out and find a bug with the addon, please let me know so I can fix it imediatamente.

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doggies
doggies - - 32 comments

Not sure if I should direct this at you or the creator of Mags Redux, but whenever I check my ammo count with the Mags Redux function, this fire selector thing will also pop up, meaning the text is obscured somewhat by the image. Any idea how I might work around that? It's minor, but I'd rather keep them seperate.

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Ishmaeel Author
Ishmaeel - - 282 comments

Are you sure you haven't bound them both to the same key? The latest version of MagsRedux I checked was not incompatible with FMC.

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doggies
doggies - - 32 comments

I'm sure, and there doesn't seem to be any mechanical incompatibility or anything like that -- it's just that it pops up every time I check my ammo count, and the circular indicator is positioned so that it slightly obscures the ammo check text.

For now, I've worked around this by installing the lower profile RoN firemode indicators for this mod, but it still activates whenever I check my ammo, no matter what key I bind it to. Really strange. There might be a quirk in my modlist causing this, but I'm just not sure what.

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doggies
doggies - - 32 comments

Update: found the culprit. It was Dynahud. No more issues now.

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Ishmaeel Author
Ishmaeel - - 282 comments

Thank you very much for reporting back with your findings. Have funs.

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