why u ban me dude?
Well oddly it still doesn't work, I guess I'll just play the original one. Also, do you have any plans making a lite version of it like you did with KDIZD?
For some reason the compatibility patch for the Doom tribute project does not work for me, the old monsters still appear and some are buggy. Any idea what I can do?
I think you should remove some captured marines from map7:Dead Simple because it makes the level to easy with all the marines on the map.
Is this Sergeant Mitchell? If he is, he looks different from the one showed in the trailer.
The Icon Of Sin can die from only 3 railgun shots, You should check it out.
Finally some updates, I'm really glad to see the mod is still alive.
I noticed that some of the rifle sprites still have the UAC logo on them.
You can buy both Doom 1 and 2 at a very cheap price at www.gog.com
The .bat or .exe file is just opening the source port (the game), you can play the other campaigns as you progress through the game like when you finish Doom 1, Doom 2 campaign will be unlocked and it will appear on the episode selection menu.As for the D64 weapons, it would be a nice feature.
Finally, the Monster skin variants are working properly now, also will you add fast weapon switching like in Doom 64 enhanced?, it would be pretty sweet for Doom enhanced to have it aswell.And will you update Doom 64 with the new features?
Yeah I tested with vanilla monsters and the Cyberdemon won't spawn.
If I flip off a couple of times a toxic barrel it explodes... seems like DOOMGUY has psychic powers.
Kinda the same for enemies, when I flip them they take a little bit of damage.
I don't know if it's intended or a bug.
Already did everything, deleted "gzdoom.ini" setting everything to low before even playing chapter 1, I still get frame drops but it's playable.And the level Astrostein completely blew my MIND.
I couldn't believe that was doom even on a modern source port, the maps are ginormous, I still haven't finished chapter 2 but I am already waiting to see what chapter 3 has to offer.
I absolutely love this mod, the level design everything is just amazing, but my goddamn lag ruins everything, chapter 1 worked pretty good but in chapter 2 I constantly get frame drops even with very low settings and my pc is not that bad I hope you guys can optimize the game a little bit if possible, anyway this mod is a masterpiece continue with the good work.
I think you should increase the marines voice a bit, I can't hear them so good.
Give the dude a chance, He might come up with something good, but why did you add the mod in Brutal Doom addons section instead of the Doom mod section?
In order to make the sprint work you have to bind sprint to a key in the controls option and there is always run in player setup as well.
I Found another bug in E4M8 Unto the Cruel at the end when you enter the teleporter it plays E4M9 Fear which it should not, after I completed the level it played E4M3 causing an infinite loop.
Just played the mod and I love it,but I found a bug when monster variation is enabled sometimes the zombieman randomly changes skin to different ones like when I see a zombieman sometimes he changes to another skin and when they die as well,maybe you can fix that.
Dude Wolfenstein 2 has way too many cutscenes.
After the official Xen comes out it would be nice if you would change the name of this mod to Classic Xen or something like that.
Damn those shadows are good,Nice job
Please tell me that the mod is still alive.
unregistered hypercam 2 is probably the best choice you have.
Nice mod,really well made but can you make the nihilanth fight more easy cuz its way to hard.
JustAGuy29
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