It provides an AI upgrade to current enemies and expands the current preset with new enemies, such as: Dark Imps, Cyber Knight, Madman Zombie whit a Chainsaw, Z-Special Operatives (ZSpec-Ops), Riot Shield Sergeant, etc, and a new system in the enemies called "Smart Reloading System" able to detect the ammunition level of the enemy to cause a reload like the players.
XV117's Monsters Extension - Release 1.2-Pre3
Originally intended to provide compatibility with the DOOM Tribute Project and other Tormentor667 maps without losing the quality of the gore, it is designed to expand to a more spawn preset designated by BDv21 and includes a Random Spawner (Separated) for use in normal maps such as Extermination Day, the vanilla maps of DOOM 1 and 2 or Final Doom or another MegaWads, It can also be used in custom maps since it is set to be used in editors of worlds such as GZDOOM Builder or map generators such as OBLIGE.
It has a new system integrated in the enemies called "Smart Loading System" able to detect the level of ammunition of the enemy to cause a recharge like the players.
Current Version: 1.2 Pre-Release 3
The RC1 version of Brutal DOOM v21 is required to work correctly.
Compatibity Patch to work whit lastest Tomtefars Extension
Random Spawners for DOOM/Ultimate DOOM and DOOM2/Final DOOM Iwads
BDv21 Compatibility Patch for DOOM Tribute Project
Link of Doom Tribute Project Doomworld.com
BDv21 Compatibility Patch for Hell Rising
Link of Hell Rising Forum.zdoom.org
Name - Actor - ID
Riot Shield Sergeant
Sergeant Rocket Launcher
Sergeant Dual-Barreled Shotgun
Suicider Whit Bomb
DOOM 3 Enemies (Wraith and Trite)
Sergeant Quad-Barreled Shotgun
Cyber Knight and Cyber Baron
Heavy Weapons Major
Arachnotron and Aracnorb
Whit Working Fatalities
The maps of the new screenshots are Hell Rising, KDiZD Lite and the hud is SAO HUD.
If you ask about the weapons they are just skins that I am using.
Special thanks to mryayayify for your contribution with new sprites, recharge animations, your contribution was very helpful