ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 30 playable and unique levels in 3 different chapters (plus secret maps)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Improved enemy AI for more dynamic and challenging fights
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

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The war is balancing on a knife's edge. It's not taking much longer for one side to win. Both sides have exhausted their forces, their morale is down to earth, and it's just a question of time when the war ends. Is it? Well, we know the answer...

After a development time of 6 years, Wolfenstein | Blade of Agony (including a completely overhauled Chapter 1+2 and the concluding Chapter 3) will be released on April 30th, 2021. If you aren't psyched yet, you should definitely watch the trailer by now.

Features

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 30 playable and unique levels in 3 different chapters (plus secret maps)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • Available in 10 different languages (en, de, fr, it, ru, cz, es², tr², pl², pt²)
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Improved enemy AI for more dynamic and challenging fights
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
  • Much, much more!

Get ready to get psyched!

Preview in the czech print magazine "Score"

Preview in the czech print magazine "Score"

News 1 comment

A few days ago, the czech gaming magazine Score published a full preview article of Blade of Agony's Chapter 3 release after we've given access to a release...

Multilanguage Support

Multilanguage Support

News 2 comments

One of the most important ingredients of a good game is to make it accessible to a large audience of people. Using English as the base language for Blade...

Milestone reached | Chapter 3 is fully playable

Milestone reached | Chapter 3 is fully playable

News 8 comments

After almost 6 years of being in development, we reached a special milestone today. With the latest commit on Tuesday, November 10th, 2020, the mod is...

Bringing the experience to perfection

Bringing the experience to perfection

News

Public inactivity doesn't necessarily mean inactivity behind the curtain. After months of tireless commitment, we can finally announce that the third...

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Blade of Agony | Chapter 1+2 (v2.0, standalone)

Blade of Agony | Chapter 1+2 (v2.0, standalone)

Full Version 178 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 18 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 35 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 8 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 395)
Guest
Guest

Will BOA get released as a digital Steam release?

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doomjedi
doomjedi

Well, nothing of that was ever discussed, so I doubt that.

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darkyuri
darkyuri

Will be nice have Steam version like RealRTCW with achievements, steam workshop, play timer, maybe steam carts ETC.

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necronita
necronita

Will the hardware requirements be lower or higher for the new release?

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doomjedi
doomjedi

I can assume it didn't change, Chapter 3 is sure not lighter than previous Chapters, despite optimizations made during development.
The mod is pretty demanding for proper fps.

But it's also very customizable (heavy features and filters can be disabled at will), including predefined settings for weaker hardware.

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Mr-Moon
Mr-Moon

Played through the github release of chapter 3 recently. I'm looking forward to it getting polished up like chapter 1 and 2 but oh boy does it end on a huge high note!

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Mine60000
Mine60000

I chapter 3 still coming out in Q1 or is it being delayed to Q2?

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doomjedi
doomjedi

Q2, but you won't wait for too long.

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Mine60000
Mine60000

Q1 would have been impossible currently

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Guest
Guest

Work with zandronum and LZDoom too?

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doomjedi
doomjedi

This is GZDoom mod.
It comes out as standalone mod and should be played as such. No other port compatibility is intended.

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Highest Rated (8 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

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