ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 18 playable and unique levels in Chapter 1-2 (over 25 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Hi-Res sprites for enemies and objects
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern engine features (ambient occlusion, shadowmaps, bloom effects, lense distortion)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

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Blade of Agony Chapter 2 has been released about one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps and stated this in their reviews on ModDB, that's why I am writing this news issue. So what can be done?

The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. Next to that you have the possibility to deactivate the flinch when being hurt as well as activating "full stamina" all the time through the BOA OPTIONS. Both are more like "ingame cheat options" but it is at least something that we have made possible to access for you.

If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. They give you a very good idea where to find secrets and how the mod is supposed to be played - forward-looking and thoroughly :)

By any chance we'd be happy if you consider the skill settings in your reviews if one of the weaker ones fit better to your playing-style. Thanks kindly and - stay psyched!

Blade of Agony | Chapter 2 released

Blade of Agony | Chapter 2 released

News 20 comments

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich...

Blade of Agony | Chapter 2 release trailer

Blade of Agony | Chapter 2 release trailer

News 18 comments

"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for...

Blade of Agony | Chapter 1 released

Blade of Agony | Chapter 1 released

News 21 comments

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as...

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Blade of Agony | Chapter 1+2 (v2.0, standalone)

Blade of Agony | Chapter 1+2 (v2.0, standalone)

Full Version 144 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Blade of Agony | Chapter 1 (v1.0, standalone)

Blade of Agony | Chapter 1 (v1.0, standalone)

Full Version 18 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Chapter 1 (v1.0, mod)

Blade of Agony | Chapter 1 (v1.0, mod)

Full Version 34 comments

IMPORTANT NOTICE: This download is obsolete, please get the "Chapter 2" download with the enhanced and included version of "Chapter 1" Blade of Agony...

Blade of Agony | Beta (v0.95, mod)

Blade of Agony | Beta (v0.95, mod)

Demo 8 comments

Demo for Wolfendoom: Blades Of Agony a full conversion mod for doom.

Comments  (0 - 10 of 334)
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KrystalSharky
KrystalSharky

Great mod! i loved the Mohaa references.
But i can't find out how to show up the objectives..

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GorSteve
GorSteve

really good mod

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Guest
Guest

when the chapter 3 will come out?

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Ozymandias81
Ozymandias81

When it is ready, you can follow our progress on github repository. Maybe it could happen next summer :)

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Guest
Guest

How do I reload?

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Ozymandias81
Ozymandias81

Options _==> Customize Controls _==> Weapon Reload

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Guest
Guest

1. Gunplay is so good and game is very fast and enjoyable.
2. Performance optimization is really bad.. I have old laptop, but game runs smoothly in some locations and for example in forest locations it runs only on 10-15 fps, even if you disable all the effects, lower graphics details etc. (Replacing freedoom.wad with doom2.wad and deleting gzdoom.ini file helps a lot, but it still needs improvement.
3. It would so great to tweak performance optimization (I thinks that's only problem in this mod and I believe You will repair it) and maybe add iron sights for all weapons? permanently or add otion in menu (iron sigths on/off)

With these things game will be perfect in my opinion. I wish you luck with Chapter 3 and with Final release! Thank you for this awesome mod.

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Ozymandias81
Ozymandias81

Thanks for your feedbacks, mind that this Chapter 2 release is around 2 years old now and I can tell we did lots of improvements and tweaks for perfromance. But on the other hand you must also know that GZDoom is single-threaded, it is one of its limits, which means that you get advantage from your CPU core speed but using only 1: I work for BoA on a AmD Fx-6300 3.5ghz 6core, 1gb videoram and 4gb ram and I have a good performance overall in all maps.
Another important thing is that you must have a gpu that's not integrated, and also there are some known issues with certain old Intel cpus too.
If you want to test our development progress, check inside our github repository

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Guest
Guest

That's good to know, keep up good work, can't wait until chapter 3 releases.

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Highest Rated (8 agree) 10/10

I love it, and we need more games like this. Much hard work has been put into this and can't wait tell all done.

Nov 13 2016 by doom2299

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