I tested and am unable to produce this problem with Nvidia, AMD, or Intel graphics hardware on Windows with the latest drivers for each.
I tested and am unable to produce this problem with Nvidia, AMD, or Intel graphics hardware on Windows with the latest drivers for each.
You need to install new graphics drivers for your GPU.
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com
That was actually really amazing.
When you export a Lua game it includes the Linux executable, so that will work automatically. If you are using C++ you need to compile your game on Linux to get the executable.
We're going for easy. Try the demo on Steam and let me know what you think.
It now exports to VMF format, too. I've only tried it with the Left 4 Dead SDK but the texture mapping planes are perfectly retained in Hammer. Also added texture lock mode.
Thanks for the feedback. I've been able to address a number of these issues recently. I didn't notice the viewport speed issue until you pointed it out, but once I did it was obvious. I fixed the bug and also added some mouse smoothing to make the navigation more fluid.
A new section for tutorials has also been created on the site here:
Leadwerks.com
And of course there are over 200 pages of documentation here:
Leadwerks.com
You might not be used to the constructive solid geometry approach to level design, but most people find it a lot simpler than trying to scale models precisely or build maps out of raw polygons.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=263727860
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.
I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com
I'm just looking for feedback from people who play these mods, so let me know what you think on the Greenlight page. Right now I am just trying to determine if this is something people would find useful to play mods like this.
Specifically what are you having trouble with? We've worked very hard to make the development experience smooth and enjoyable. Was there any problems you ran into?
You have been trolling the engine page for over a year.
JoshKlint
Josh joined
Hi, I'm the founder of Leadwerks Software.