oblivion lost remake 2.5 english translation
Patch 3 commentsEnglish translation by team Genies of the Zone for OLR 2.5 (fix №29).
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English translation by team Genies of the Zone for OLR 2.5 (fix №29).
Patch-update for Oblivion Lost Remake 2.0 Only for Russian version Stalker Shadow of Chernobyl.
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Since someone recently asked this question to me again, I will copy-paste an old comment of mine here for everyone who's wondering:
Oblivion Lost Remake and Oblivion Lost are two different mods.
OL has ceased development with the latest version being 3.1 Definitive Edition. OLR is still being worked on with the current version being 2.5.
Besides their names there is no relation between them, OL adds some new features and cut content to the base game while OLR completely remakes the game based on design documents.
I just had the pleasure to play through this mod for the first time, thanks to the English translation. Overall, I really enjoyed the experience, and I'm super happy to have finally had the chance to play all the old maps and storyline properly. Other mods have tried and failed in this regard, but Oblivion Lost Remake succeeded! Now having said that, the mod is in serious need of some polish. I won't list everything, but suffice to say that there are many unnecessary elements of frustration.
As someone who's been a stalker fan since the beginning, and always been fascinated by the development process of the game, it's super interesting to play this mod as a way of catching a glimpse of what the original development philosophy was like and how it differs from SoC. It seems like the devs were more interested in creating a spooky atmosphere, mystery and puzzles, than what we got with SoC. I can see why they cut some of that but I also feel like a lot of it could have worked if developed a bit further.
Anyway, thx to you guys for making this mod, here's to the upcoming update! Good luck!
where can i download this
finally finished this masterpiece. it's literally a whole another game like the fourth lost game in the stalker series. and the whole hours you'll spend in this is a hours well spent. i'm still glad that they change the idea which gave us the vanilla shoc. very different atmosphere between those two, OLR having the oppressive atmosphere and SHoC Vanilla being both otherworldly ethereal and dangerous zone at the same time.
man this is such a wild ride. while some quest are very complex, involves a lot of questionable unnecessary backtracking (especially the pseudo-finale CNPP raid) and invokes a lot of hair-pulling moments (thanks to the swarm of mutant placements exacerbated by the tankiness of bloodsuckers), i can't deny that it's more immersive than any other mod that i've played. very good gunplay, actually helpful car for trekking the zone, very good progression with satisfying payoff and ending!
Now to wait for OLR 3.0. I hope that they overhaul the quest progression and bring more good english translation (2.5 has a lot of lost in translation moments in my opinion). I heard that Vector of Alienation remedies that problem and that's the next mod i'll play.
The story and quests are enhanced already in 3.0, they are being tested now.
finally some good news this month, that's very good to know! do you think they'll release that future update directly in moddb?
I don't think so, at least not right away. It needs to be translated to English first.
Weird problem with OLR 2.5; the game stutters only when driving with the car loaded with stuff in the trunk - and not even hilariously overloaded. The heavier, the worse it gets. And when nothing's stashed, no problems. Solutions?
Still anxiously awaiting!
How to download your mod?
Moddb.com
this is russian version. english translation patch here.
Moddb.com