The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Dev Progress on SIN

News

So, it's been some time since an update on the progress of SIN I figured it was about time to change that. SIN isn't like a lot of other mods we won't just throw something into the world that isn't ready debugging is something I insist a focus is on and we fix the bugs as and when we find them not let them accumilate into a mountain of problems. Unlike Cyberpunk 2077, SIN will be something you can play and enjoy on release without encountering a bug every five seconds.

How has development been going then I bet a lot of you reading this are wondering, slow and steady would be the best way to describe it. We wanted to have a build out last year for Christmas as everyone had been waiting so long but ultimately it was decided more development was needed and that development heavily fell on my shoulders as you see the team we have here is small, one person for each area or several but each person is a specialist. Meltac is our head shader guy so he handles most of that, our level guy Lubos handles the level work and as I'm sure some of you at least will be aware level design for SoC with X-Ray tools is the slowest, most painful level design process on the face of this earth. Then there is me, I handle literally every texture in the game, make normal/parallax maps for them, integrate new features and visual upgrades as well as do a hefty chunk of debugging. We have a couple other guys as well, a few of them playtest and a few help out here and there but we really could do with a few people who could help out on a semi-regular basis at least. If you are one of these people regardless of your skill level drop a message below or shoot me a PM it is highly likely we have something for you to do. Someone who is good with something like Blender would be especially useful for some simple model work that anyone who is good with Blender can probably accomplish in a couple hours, maybe less.

With all of that said there is a build coming together of SIN, this build is dubbed the "purists edition" it is for people who want to experience SoC without destroying the identity but also want to see the original SoC fully fleshed out by having a lot of cut content restored, total mechanics overhauls so the game plays like a finished product rather than the mess we were all given in 2007, new quality of life features, HD models and textures, etc. It's SoC, just better in every way.

So what's left to do with this build of SIN I guess a lot are wondering, not much actually. We have some basic crossing of "T"s and dotting of "I"s to do, Blowouts to test and a nice artifact system to finish (hence why we need someone who can spare a couple hours and is good with Blender to do a bit of model work), and thats about it. We will have updated shaders and most likely an updated all.spawn that will come at a later date to this build as well to iron out some remaining issues and update things Meltac isn't happy about shader-wise but we won't keep you waiting for an entire build for these couple things you've waited 6 years already.

As for what features exactly this purists edition of SIN has the best I can say is you'll go into the game with a level of familiarity but don't expect anything to be the same or work the same there is a huge amount of under the hood changes to make this play how we reckon the devs intended but didn't have the time. It's not just all pretty graphics upgrades in a nutshell.

I think this about covers things for now this news update is getting pretty long, there will be more media but we could do with someone who has the time to do that for us so again drop a message below or PM to me to sort that out if its something you can do for us.

Media Dump

Media Dump

News 2 comments

Well, I think the title does a pretty apt job of telling you all what this news update does but I need a very long winded explanation for this summary...

EMERGENCY ANNOUNCEMENT!!

EMERGENCY ANNOUNCEMENT!!

News 6 comments

A modding group is stealing peoples work (including mine) and making money off of it on Patreon, DO NOT GIVE THESE PEOPLE A PENNY!

Progress is still ongoing

Progress is still ongoing

News

It has been a while since you all were updated on things so I thought it was about time everyone knew what was going on again.

Thar be features and upgrades!

Thar be features and upgrades!

News 6 comments

A collection of stuff off of the top of my head you can expect to see in the upcoming public beta of Singularity.

RSS Files
Activepearl ACDC compiler \ decompiler for TK

Activepearl ACDC compiler \ decompiler for TK

Full Version

You will need this if trying to modify the upcoming release of TKs all.spawn

Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Demo 1 comment

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Demo

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Comments  (0 - 10 of 442)
Desert_Ranger_W2
Desert_Ranger_W2

What does make this mod so particular from other alternative versions for Shadow Of Chernobyl?

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ketxxx Creator
ketxxx

In short, because we are completely redoing everything in the game while keeping the original unique look and adding custom made levels not just copy/paste. When finished, it will be the ultimate stalker experience limited only by the resources we have.

Reply Good karma+4 votes
ketxxx Creator
ketxxx

A somewhat dire and serious situation has arisen everyone, there is a group here on MDB known as "RemasterStudio" they are taking other peoples work that we produce for you, FOR FREE, and getting money for it through Patreon. Naturally this is disasterous for us damaging our reputation where some people think we are charging for our work in one place while its free in another. Speaking for myself at least I can assure you I have absolutely NO affiliation with this group and any money they get through their Patreon page I do NOT see a single penny of. DO NOT GIVE THESE PEOPLE YOUR MONEY AND DO NOT SUPPORT ANY OF THEIR STALKER MODS!

The name of the mod in question you should avoid is "STALKER SoC Remaster", I will not even dignify it with a link.

Reply Good karma+6 votes
Kazemeka
Kazemeka

You're extremely late. Both of the mods have been taken down.

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exostalker
exostalker

I wouldn't say extremely, it was up just a few days ago.

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ketxxx Creator
ketxxx

The mod was still up yesterday too. I doubt I would have cared if it wasn't for the fact my work hadn't only been just taken without notification but it had been absolutely butchered by that mod.

Reply Good karma+1 vote
Kazemeka
Kazemeka

It got taken down today.

And the main wave of modmakers explaining the situation, was back in april.

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ketxxx Creator
ketxxx

Why are you saying this like I have no justification for calling them out when the mod was still up yesterday? Nobody ******* told me and over 50% of my beta textures were in the that SoC mod which had been butchered by people that don't know what their doing.

Reply Good karma+2 votes
Kazemeka
Kazemeka

Woah, settle down.

It's perfectly fine to call out those scams. But it's just old news and the justice has been dished out.

Now the real problem would be if they would come back.

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exostalker
exostalker

"Don't worry about us. We have temporarly disabled it , you will understand why soon :) .And stop defamating and lying on us. Another one from lithuania got a tax to pay for public defamation and damage reparation. First and last warning for you, unless you want to give us some money. It would be a very nice move and greatly appreciated :)"

Lol Kazemeka, any chance they're referring to you in this recent reply to a comment from their video STALKER Remaster Mod - 2019 Tech Trailer? They're quite smug. Also, quite funny how they think that anybody would take their threats seriously. Delusional and sad. But I do wonder if they actually took it down themselves? That would be disappointing. Would be lovely if it was taken down by MODDB.

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Kazemeka
Kazemeka

Doubt they would take down their main source of income.

Edit: honestly this **** is just tiring. I did my part, got spanked hard by moddb. It's over. Those two mods have been removed and I hope the dev got a good spanking too. Let's move on now.

Edit 2: they took down the youtube thread. Hope they understand that they simply can't manhandle themselves with lies out of this. It's better to play along and be friends with everyone than to be a ****.

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