You are The Savior! I wished for something like this since I stopped playing with cross-hair years ago! Bless you!
You are The Savior! I wished for something like this since I stopped playing with cross-hair years ago! Bless you!
Hello, how strong is BaS 9x21 ammo in this overhaul compared to other pistol / SMG ammo?
There was an addon which allowed you to remove all existing new mutants from the game which enabled you to safely remove the mod. Dunno if it still works or where to get it though as I only used it once when there were big changes in the original Dynamic addons. Myabe you can still get it somewhere and use it so you won't have to start a new game.
Have you re-enabled the same upgrade for the binoculars too? I know that they have it prepared but disabled (even though the description is wrong).
Got error today in Agroprom, similar to the Jack9999's one from May, only difference is in error Arguments:
Can't open section 'actors\stalker_ecologist\stalker_ecolog_guard3_merc'. Please attach [*.ini_log] file to your bug report
Found this reddit thread mentioning this happening in the Garbage too - Reddit.com
Could you fix this please?
Trying "Last Stand" mode and having a blast. Found USAS-12, shotgun repair kit... Nice.
The only thing that bugs me is that in this mode you are unable to get better knife than the starting one (I don't think it's possible for enemies to drop melee weapons). Also knife repair will be a nightmare with tools only from stashes and drops.
I will probably cheat some knife in but it could be solved in many ways (unique "trader" as mentioned in the comments elsewhere, generating melee weapons at some places etc.). Just a minor inconvenience, otherwise it's great!
Another thought is this → will the progressive armor drop work with this? Won't it be too slow only with killing enemies? I switched to full drops for now.
Also, I killed an armed zombie and my reputation decreased. Dunno if it is a bug or if it happened because I was wearing monolith exoskeleton.
Would be nice to have this in the description :)
Thanks for quick answers and for a really good addon :)
Nice!
One more question - can I change the mod settings during gameplay? Will it change the spawning without starting new game? I guess it will take some time for the spawns to adjust but it will work, right?
Try the recommended addons for improved loot and stashes :)
"Replace every non-zombie spawn with Monolith Stalkers, if you don't want to just shoot zombies but don't want non-fried Stalkers wandering around."
Could this be divided in two settings: replacing stalker spawns, replacing mutant spawns ?
Or is it impossible to do?
Would be nice to have the zone full only with zombies, mutants and monolith.
The latest version is missing patch for your Crafting and Repair Overhaul mod. Is the patch not needed anymore?
I started again without dynamic mutants until this issue is fixed.
Congrats on finding a workaround :]
I just had a crash on 1.5.1 version while accidentally pressing the hotkey with SPAS12 (which has no ability to mount scopes) in left slot and no weapon in right slot.
! [SCRIPT ERROR]: ...maly-1.5.1\gamedata\scripts\quick_scope_equipping.script:19: attempt to index local 'weapon' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...maly-1.5.1\gamedata\scripts\quick_scope_equipping.script:19: attempt to index local 'weapon' (a nil value)
Hi there, I'm having troubles using dynamic mutants. After some time playing some areas become corrupted and cannot be loaded into. There is no stack trace in the log, mdmp here Drive.google.com
Thanks for help, figured it out. I had to talk with the rest of the party and in one moment enter the code :)
SPOILER SPOILER SPOILER
Ok, I got to the lab X-18, found researcher body with code 1243 but when I try it at the code locked door nothing happens.
Anyone knows what should I do?
Yep, I thought so. That's why I didn't care about it much :)
I found it behind bandit buildings in Cordon. But when I returned after few weeks bear respawned even without quest and was elswhere so I think it roams through the Cordon.
Ok, maybe someone already mentieoned these few bugs here, but whatever :)
- Game sometimes crashes while dismantling. I think it happens when you click the dismantle menu button while the dismantling animation isn't completed yet.
- Game sometime crashes while at mechanic when you have nightvision turned on and try to click your armor with helmet / helmet.
- Clear Sky Radiation Suit has note 'Comes with two built-in artefact containers' but when you get it, it has only one belt slot with possibility to upgrade up to 3 slots.
- If you upgrade your weapon with granade underbarel mount then the mount will be detached and and loaded granade will be lost. I haven't tried replicating this bug and it's no big deal.
Thanks! Can't believe I didn't try it before :)
I found set of basic and advanced tools but noone wants me to get him the advanced one. Could anybody give me some advice?
Would it be possible to do something like Beskar minimod for E4X only (without Interregnum)?
Ty for answer.
Btw my PC is prehistoric too. Pentium D, 3GB of DDR2 RAMs...
Can you see the difference with more RAM allowed?
Thanks for reply. I have a question:
Could your IA minimod make the AI to use the starbase upgrade that prevents planet loss of a planet because of bombing?
Could you make minimod/new part of 4X with even more expanded research? Something like late game research in Stars mod (its the only part of Stars that i like) - nearly infinite research for large amounts of resources.
You just have to come close to the sword you want and then just swing with your current sword :)
If you want, I can translete it to czech language.
irendie
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