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A light remaster of rather infamous mod. DLTX and MCM required

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[DLTX REQUIRED] Dynamic Mutants Slightly Remastered (UPDATE 7)
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Guest
Guest - - 690,363 comments

Thank you for this, I was wondering if this mod would ever return. The original dynamic mutants mod had a patch for SCO3, is this mod compatible with SCO3?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Being a DLTX mod it is compatible with SCO3 from the get go without requirements of any patching

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p1an2ed
p1an2ed - - 44 comments

Thanks for bringing this again with better compatibility. Can you make patch for knife in inventory skinning or loot without knife? and maybe in the future can you make halved/weightless ammo addon (dltx minimodpack v3)?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

The original knife in inventory skinning patch for dynamic mutants should work fine with that, put the patch after this mod.
DLTX modpack will be updated soon, i'll include weightless ammo there

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Guest
Guest - - 690,363 comments

ILY

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SniperHellscream
SniperHellscream - - 981 comments

I love you bro

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

What do you mean crank the number to 2000? Can't I have ten million wendigos at the same time on red forest? D:<

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Point taken, will be fixed in next update :>

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Lauta_ro
Lauta_ro - - 258 comments

can't wait to try this one, i really like your work with the minimodpack!

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LuxoSVK
LuxoSVK - - 84 comments

Oh ,thats your channel? Nice :)
I watched that vid several times ,actually you inspired me and i created some mutant replacements for increase mutant diversity little bit in my gameplay but im not very skilled in scripting ,so i dont know how to implement new ones correctly ,only replace some old models with new ones.
Is this like old dynamic mutants ? I mean ,have it those encounters feature ,or can i keep mutant behaviour in old way like it is in base Anomaly?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

No that's not my channel :)
The behavior of mutants is just like in old version, nothing changed there yet

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LuxoSVK
LuxoSVK - - 84 comments

thanks

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Lauta_ro
Lauta_ro - - 258 comments

hey man, wanted to ask if it's possible to make it compatible with skin with knife in inventory: Moddb.com

i tried to merge them but everytime i killed a new mutant it crashes my game:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly-1.5.1\gamedata\scripts\item_knife.script:24: attempt to index global 'knifesm' (a nil value)

stack trace:

thank you

edit: nvm i didn't saw the comment above and didn't even try to put the knife in inventory above this addon, it works lol
my bad

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morgannoor1991
morgannoor1991 - - 475 comments

I'm currently using this mod but I have a problem that the game freezes for a few seconds when spawn any of this new mutants will your mod fix that problem?

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LuxoSVK
LuxoSVK - - 84 comments

i think yes ,thats probably one of the reasons why he reworked it and made light version as he wrote ,but better wait for authors respond ,im just guessing

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

You can give it a try and see if it fixed the problem

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Oni_Barix
Oni_Barix - - 97 comments

So I have a couple of questions. First is can I replace dynamic mutants with this on an already existing save. Second is do you have any plans to remaster dynamic nocturnal mutants and dynamic stalkers.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

1. Yes you can replace that version with this
2. I don't have any plans yet, maybe I'll check it later

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Yurai_Kyuzaki
Yurai_Kyuzaki - - 20 comments

i have been using the original mod since the beggining and never had a problem, maybe... i did initially before using it, do some changues like no water enemies spam or crow enemies, and did bring down the spawn numbers really low, so maybe thats why i never had a problem with the original mod, an i did fight some of the new enemies, got my *** scared when a missile horse attacked me for the first time lmao

but, i am too scared to deactivate it now, if i could i would love to stop using that and start using yours

why was infamous? was it way too buggy for others? did it had some drama involved? i kind of want to know now

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

You can always try and return to old one if you see some errors. if you found some, plz report them in comments, thanks :)

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irendie
irendie - - 28 comments

There was an addon which allowed you to remove all existing new mutants from the game which enabled you to safely remove the mod. Dunno if it still works or where to get it though as I only used it once when there were big changes in the original Dynamic addons. Myabe you can still get it somewhere and use it so you won't have to start a new game.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Hi, i wrote it myself and added in update 1, check it out

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CheekiTheBreeki
CheekiTheBreeki - - 354 comments

Installed the addon but got CTD upon launching anomaly, here is the crash I got: Pastebin.com Any idea on what the cause of this CTD might be?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

i guess you haven't disabled old version mod with all of its patches. you should either use those or this DLTXed one.

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CheekiTheBreeki
CheekiTheBreeki - - 354 comments

btw is this addon compatible with Dynamic Nocturnal Mutants?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

You can try, no guarantee it will

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Vakkeran
Vakkeran - - 81 comments

There was an option for the original to give Poltergeists a physical body when they die. is that option still in this version?

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SniperHellscream
SniperHellscream - - 981 comments

It is not available in this new version, but that old section is compatible with this new version, in other words you can use the optional complement of the physical corpse of the poltergeist of the old complement with this new version without problems, as well as the predator camouflage of bloodsuker , I tried it this morning and so far it works fine

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Vakkeran
Vakkeran - - 81 comments

Cool, I'll have to find the original one to get that.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

I'll include those options in next update

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SniperHellscream
SniperHellscream - - 981 comments

Thank you very much for the update, excellent contribution, I hope this to solve crashes by replicas of enemies spawn duplicates

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Skieppy
Skieppy - - 80 comments

From 9400ish lines down to 4900... Jeez that's one thing to commend... I have yet to understand it's inner workings. And doing a quick scan on a cleaner version I am still a bit confused on how this actually functions.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

The inner workings are a big ******* mess, easier to rewrite it from scratch then try to optimize it.

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bananatiger_
bananatiger_ - - 35 comments

Great! Now chimeras won't be the only "boss" in the zone. Thank you!

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SniperHellscream
SniperHellscream - - 981 comments

Excelent excelent excelent.
I had issues with double spawned and had no idea what add-on was causing it, removing all mutants along might help fix it

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Vakkeran
Vakkeran - - 81 comments

I found that this mods "mod_system_dynamic_mutants.ltx" overrides the game's "game_relations" making any changes to that moot. For example the mod Rats Are Not Enemies, the rats continue to be shot at by the AI stalkers with this one installed. Is it possible to pull the vanilla relations out of this one, just leaving the new ones?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

I'll check that, meanwhile you can install dltxed version of this mod from my dltx mod pack Moddb.com

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desnell92
desnell92 - - 19 comments

I got this error Ibb.co

And here's my mod load order Ibb.co

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Use Mod Organizer

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desnell92
desnell92 - - 19 comments

The problem still persists. Ibb.co

I already have the required mods installed beforehand

Edit: I'll check if the issue is being derived from elsewhere.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

That modpack by boss probably has old version integrated, you use either old version or this DLTX one, not both

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Guest
Guest - - 690,363 comments

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Vakkeran
Vakkeran - - 81 comments

Not sure if it's just me or not, but I'm getting invisible poltergeists when inside the labs.
Edit: I'm also using poltergeist body on death and bloodsucker camo if that makes any difference.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

It's not related to the mod, probably you use some particle mod like cinematicvfx

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Vakkeran
Vakkeran - - 81 comments

Ah, I do use Cinematic VFX. I can see them just fine outside. Hopefully that gets fixed eventually.

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saturnit3
saturnit3 - - 73 comments

I'm using cinematicvfx too, don't know if I will run into this same problem. If you solved it please notify how you did it thx

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kemelvorkorp
kemelvorkorp - - 92 comments

I really appreciate this mod. It makes the night really terrifying.
Darkscape became my hunting ground, with a few scares included.

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Noob388
Noob388 - - 100 comments

Мусор. Просто мусор а не мод

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Абида ипанная :(

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SniperHellscream
SniperHellscream - - 981 comments

greetings mate, the mod is excellent works very well.
But I had a problem coming across a dead Fox, I am not aware if this issue was addressed in later comments. I think I shouldn't have skinned it but maybe it would also be good to add dog parts, as well as chickens that have rat parts, beyond that everything is excellent 10/10

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...nes/anomaly-1.5.1\gamedata\scripts\ui_mutant_loot.script:355: attempt to index a nil value
! [SCRIPT ERROR]: ...nes/anomaly-1.5.1\gamedata\scripts\ui_mutant_loot.script:355: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nes/anomaly-1.5.1\gamedata\scripts\ui_mutant_loot.script:355: attempt to index a nil value

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Hi, i tested looting foxes, unfortunately i can't reproduce this crash, they loot fine and they have dog parts. Maybe you have some mods installed that affect same file and put after this mod.

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SniperHellscream
SniperHellscream - - 981 comments

oh I see it must be for that, thank you very much, I will check my list of mods

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SniperHellscream
SniperHellscream - - 981 comments

Greetings I already discovered the problem, apparently it is a conflict caused by the Loot Crows DLTX complement of DLTX Minimod Pack, If the Loot Crows DLTX complement is placed above Dynamic Mutants the fox carcasses can be skinned but the crows cannot, and if placed below of Dynamic Mutants the crows can be skinned but skinning a fox causes this error.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Thanks for reporting, i'll include the patch in next update

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