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Comment History
icone
icone - - 24 comments @ S.T.A.L.K.E.R. - Lost Alpha

This has happened for me as well, AMD gpu and dx11, latest drivers. Bug report program stops responding when I click "Send Report". Runs extremely well otherwise on my old 7950, much better than earlier releases.

Good karma+1 vote
icone
icone - - 24 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

I begin by thanking everyone involved for this great Mod, keeping Stalker alive and well imo.
Bug question; Are we supposed to find a Stalkersuite in streloks hideout? Or has it been moved/removed?
I could not find it.

Good karma+2 votes
icone
icone - - 24 comments @ Galil SAR

Keep up the good work! Amazing dedication :)

Good karma+2 votes
icone
icone - - 24 comments @ Radium is now 64-bit!

This is really, really good for the future of Stalker modding. Big thanks!

Good karma+3 votes
icone
icone - - 24 comments @ Bad Ammo

Its in the Stalker movie, but with cloth strings attached.
So you get a better feeling for where the bolt lands, and should be easier to find in the grass. But without something attached it makes little sens to chose bolts over small rocks as you said.

Good karma+5 votes
icone
icone - - 24 comments @ STCoP Weapon Pack 2.8.0.7 (v.3)

Having some instability issues, note i've merged this mod with several others that should be compatible.

-Full_Simulation 1.4.10
-Outfit Addon 1.3.3.7
-Smurths Dynamic HUD COC 2.0 with STCoP Patch.
-Autumn Addon 0.95 Beta2

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ... - call of chernobyl \gamedata\scripts\wpn_effects.script:478: attempt to index local 't'
(a nil value)

stack trace:

0023:00B871FC xrCore.dll, xrDebug::fatal()
0023:0C126465 xrGame.dll, CDialogHolder::IgnorePause()
0023:0C10FFC9 xrGame.dll, CDialogHolder::IgnorePause()
0023:0C089F7C xrGame.dll, CDialogHolder::IgnorePause()
0023:0C1B9B9E xrGame.dll, CDialogHolder::IgnorePause()
0023:0C089B8B xrGame.dll, CDialogHolder::IgnorePause()

Good karma+1 vote
icone
icone - - 24 comments

thanks!

Good karma+2 votes
icone
icone - - 24 comments @ Better Helicopter Sounds

Thanks for this! If someone knows how to lower the helicopter sound even further please do let me know :)

Good karma+1 vote
icone
icone - - 24 comments @ Slightly improved cat sounds for Call of Chernobyl

Thanks!, the original sound is a bit annoying :)

Good karma+1 vote
icone
icone - - 24 comments @ Better torch / flashlight for COC

This is a really nice addon, thanks!

Good karma+5 votes
icone
icone - - 24 comments @ Micro management

Looks cool! exciting :), i did miss not be able to cut somebody's head off with the shovel!

Good karma+2 votes
icone
icone - - 24 comments @ Lost Alpha: Developer's Cut - Atmosphere

Very nice indeed, I bet a lot is lost in the video compression and I'm holding on to my critic until I seen it in game. Your mod to CoP looks above and beyond everything else though, so I'm eager to see this!

Good karma+2 votes
icone
icone - - 24 comments @ MEUITM

Got it to work by putting "Large Address Aware.exe" in the same folder as "MassEffect.exe" and then running it.

Good karma+1 vote
icone
icone - - 24 comments @ MEUITM

I have the exact same problem with CTOD after getting on the tram.

Good karma+1 vote
icone
icone - - 24 comments @ S.T.A.L.K.E.R. - Lost Alpha

Javisst!

Good karma+1 vote
icone
icone - - 24 comments @ Autumn Aurora 2

Wonderful mod! Looks and plays real good, suprised that my card (4890) are able to run it so well.

Had some CTD though: After you meet with Docktor at Agroprom underground and leave that map through the tunnel past the military guards.
When game try to load Agroprom Research Institute - map, the game CTD.

Please explain where i can find the crash log.
Where du I report bugs and/or crashes?

Good karma+1 vote
icone
icone - - 24 comments @ MISERY

Hey I just have to say I played 1.1 when it came out and like it very much! Havent played a stalker game in months just to go in starved on some zone-action when 2.0 hits the scene :D.
I have one question though: Will I be able to change FOV in-game this time?

Good karma+1 vote
icone
icone - - 24 comments @ MISERY

I like the idea :)
Also; The idea of finding somone dead (one of the other two) along the way, at a dificult part of a map. Or wounded, dried on blood giving you som new (for you) information, minutes before dying.

Good karma+2 votes
icone
icone - - 24 comments @ MISERY 2.0 Themes - sneak peek

Wow perfect fit! Well done devs :)

Good karma+3 votes
icone
icone - - 24 comments @ Artifact Hunting

Suck me sideways! Great work devs! :)

Good karma+6 votes
icone
icone - - 24 comments @ MISERY

How about you gain phycical shape (stamina, strength, agility) through always sleeping when tired and eating when hungry?
Gaining mabye +5-7kg in backpack weight, 5-10% faster sprint (even faster without full backpack?).

Downside?, you'll have to eat (and mabye drink) more often when in good shape, or else you revert back to "Normal"
Also your not gaining "shape" instantanius, you'll have to maintain it for a few ingame days
And of course balancing the amount of food you'll have to eat throughout the game vs how much more you can carry and how fast you can sprint in the late game.

Good karma+1 vote
icone
icone - - 24 comments @ MISERY

Intresting. Thank you for replying. So implementing self shadow in CoP using DX9 and up is impossible at the moment?
I mean so much else seems doable.

Good karma+1 vote
icone
icone - - 24 comments @ MISERY

Ok! :), I remember trying DX8 in SoC and liking it becuse of the self shadow-effect. Makes it so much more immersive. How come only in DX8?. You think there whould be fairly simple to fake a shadow in DX10 and 11, maybe not.

Good karma+1 vote
icone
icone - - 24 comments @ MISERY

First I have to say I'm mighty impressed with the mod, taking everything the right way in terms of risk VS reward etc. Most have been said before from other fans already. I do have one request;

-- Self-shadow (making player cast shadow). AND somehow make AI react to it. :)

Good karma+2 votes