This has happened for me as well, AMD gpu and dx11, latest drivers. Bug report program stops responding when I click "Send Report". Runs extremely well otherwise on my old 7950, much better than earlier releases.
This has happened for me as well, AMD gpu and dx11, latest drivers. Bug report program stops responding when I click "Send Report". Runs extremely well otherwise on my old 7950, much better than earlier releases.
I begin by thanking everyone involved for this great Mod, keeping Stalker alive and well imo.
Bug question; Are we supposed to find a Stalkersuite in streloks hideout? Or has it been moved/removed?
I could not find it.
This is really, really good for the future of Stalker modding. Big thanks!
Its in the Stalker movie, but with cloth strings attached.
So you get a better feeling for where the bolt lands, and should be easier to find in the grass. But without something attached it makes little sens to chose bolts over small rocks as you said.
Having some instability issues, note i've merged this mod with several others that should be compatible.
-Full_Simulation 1.4.10
-Outfit Addon 1.3.3.7
-Smurths Dynamic HUD COC 2.0 with STCoP Patch.
-Autumn Addon 0.95 Beta2
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ... - call of chernobyl \gamedata\scripts\wpn_effects.script:478: attempt to index local 't'
(a nil value)
stack trace:
0023:00B871FC xrCore.dll, xrDebug::fatal()
0023:0C126465 xrGame.dll, CDialogHolder::IgnorePause()
0023:0C10FFC9 xrGame.dll, CDialogHolder::IgnorePause()
0023:0C089F7C xrGame.dll, CDialogHolder::IgnorePause()
0023:0C1B9B9E xrGame.dll, CDialogHolder::IgnorePause()
0023:0C089B8B xrGame.dll, CDialogHolder::IgnorePause()
Thanks for this! If someone knows how to lower the helicopter sound even further please do let me know :)
Thanks!, the original sound is a bit annoying :)
This is a really nice addon, thanks!
Looks cool! exciting :), i did miss not be able to cut somebody's head off with the shovel!
Very nice indeed, I bet a lot is lost in the video compression and I'm holding on to my critic until I seen it in game. Your mod to CoP looks above and beyond everything else though, so I'm eager to see this!
Got it to work by putting "Large Address Aware.exe" in the same folder as "MassEffect.exe" and then running it.
I have the exact same problem with CTOD after getting on the tram.
Wonderful mod! Looks and plays real good, suprised that my card (4890) are able to run it so well.
Had some CTD though: After you meet with Docktor at Agroprom underground and leave that map through the tunnel past the military guards.
When game try to load Agroprom Research Institute - map, the game CTD.
Please explain where i can find the crash log.
Where du I report bugs and/or crashes?
Hey I just have to say I played 1.1 when it came out and like it very much! Havent played a stalker game in months just to go in starved on some zone-action when 2.0 hits the scene :D.
I have one question though: Will I be able to change FOV in-game this time?
I like the idea :)
Also; The idea of finding somone dead (one of the other two) along the way, at a dificult part of a map. Or wounded, dried on blood giving you som new (for you) information, minutes before dying.
Wow perfect fit! Well done devs :)
How about you gain phycical shape (stamina, strength, agility) through always sleeping when tired and eating when hungry?
Gaining mabye +5-7kg in backpack weight, 5-10% faster sprint (even faster without full backpack?).
Downside?, you'll have to eat (and mabye drink) more often when in good shape, or else you revert back to "Normal"
Also your not gaining "shape" instantanius, you'll have to maintain it for a few ingame days
And of course balancing the amount of food you'll have to eat throughout the game vs how much more you can carry and how fast you can sprint in the late game.
Intresting. Thank you for replying. So implementing self shadow in CoP using DX9 and up is impossible at the moment?
I mean so much else seems doable.
Ok! :), I remember trying DX8 in SoC and liking it becuse of the self shadow-effect. Makes it so much more immersive. How come only in DX8?. You think there whould be fairly simple to fake a shadow in DX10 and 11, maybe not.
First I have to say I'm mighty impressed with the mod, taking everything the right way in terms of risk VS reward etc. Most have been said before from other fans already. I do have one request;
-- Self-shadow (making player cast shadow). AND somehow make AI react to it. :)
icone
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