Post news RSS Radium is now 64-bit!

Source code for COP in x64 is now out, and Radium will be making good use of it.

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There are some very minor bugs currently, but I've spent hours playing Radium in 64-bit now and have had a very pleasant experience.

I'm hoping to spread the word so other mod authors can use the repository too.

Im-dex is the author, and his repository can be found here.

He has been doing this work almost entirely alone, and I feel it's only right to ask if you are a mod author that can gain from this, or if you simply wish for him to continue his work, feel free to donate to him.

His paypal is Paypal.me

or via Yandex Money: Money.yandex.ru

So, how does Radium run in 64-bit? Smooth as butter. Depending on whether you enable or disable prefetching it can take up between 3-5gb of RAM (sorry those with only 4gb, there will still be a 32-bit version most likely).

I am also happy to report that I am working with a member of the Lost Alpha team to share our secret sauces, find new ways to make both our mods shine visually, and in other ways.

In terms of progress on Radium, I've restored a great deal of content that ddraig had made for us, and it all is working well. That said, if you're an LUA scripter, we could use you for a few minor things.

Comments
Menumorut
Menumorut

Oh, yes!

Reply Good karma Bad karma+11 votes
illicitSoul
illicitSoul

Guys, please support developers. I'm developer myself and I know how much it takes to deliver quality content :)

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Menumorut
Menumorut

I WILL!!!
The moment I will have money to support the developers, I swear I will donate, don't you worry!

Reply Good karma Bad karma+5 votes
TheRenegadist
TheRenegadist

Momentous!

Reply Good karma Bad karma+4 votes
Strelok_Freeman
Strelok_Freeman

Awesome news.

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Armcoon Online
Armcoon

Nice work, dude. :D

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*Raubtier*
*Raubtier*

Goodbye out of memory crashes. Finally Stalker can make use of my 16gb RAM.

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mp5lng
mp5lng

Welcome "your PC can not handle this game crash" xD

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Kazemeka
Kazemeka

Ok so a couple of questions:
1. Does this fully support multiple CPU cores?
2. Does this allow for bigger maps?

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icone
icone

This is really, really good for the future of Stalker modding. Big thanks!

Reply Good karma Bad karma+3 votes
ZoneScout89
ZoneScout89

OMG, Awesome job!!!

Reply Good karma Bad karma+1 vote
2C.LiryC
2C.LiryC

Great news!

Well, to have some bigger maps, we'll need 64bit SDK and compilers too. ^_^
And then have maps you probably won't be able to play on a 32bit system.

I know for sure Levels have polygons, wallmarks limitations.
CoC 1.5 Pripyat Outskirt is already to its LE wallmarks limits (500 wallmarks), for instance.

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Mr_Hamfi
Mr_Hamfi

Good job !

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G.M.V.
G.M.V.

Good job! This what everyone have waited for!

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Steve2000
Steve2000

If the x64 bit of COP is out... Then where is the link? Where is the github?

This affect many modders. If there is a x64bit engine out, then I personally wouldn't make a mod for an older 32bit version of the game...

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swipe
swipe

Very nice!

Will the whole mod community start using the x64 version?

Reply Good karma Bad karma+3 votes
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