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Comment History
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ no more companion friendly fire (Anomaly 1.5.1/1.5.2)

for others again briefly, for the emergency. use a language that you do not understand. then you can ignore it easier than if you directly understand what they want. still contains the problem that they occasionally become hostile.

Good karma+2 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ hQrUWkqMUaEEb

no, unfortunately not. except, emergency solution. when it was still in russian, the speech, it bothered me less. simply install in a language that is not understood by you. or language files. then you don't listen as well. haven't played for a long time. but german and english language pack was there. then had to manually delete the individual files.

edit: or maybe you can exchange the sounds with a kind of placeholder. so that no sound is created. but i don't know if it's possible that easy. a problem is yes also, even if the russian assumed speak, one knows in the meantime what it translated could mean, which could annoy again nevertheless. but without sound, the problem would also be solved.

Good karma+2 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

very good pack, not all, but some very helpful!

Good karma+2 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Warfare ALife Overhaul 1.4.2

what bothers me a lot are per things. once friendly fire, there should be the possibility that you can't kill your own faction. gladly also for currently neutral factions (maybe only if dynamic relations are deactivated, if there's no other way). two mods already help a bit: Moddb.com
(the colorblind mode) and Moddb.com

'put the weapon away' - that should be deactivated in general for your own faction, it really gets on the nerves. for neutrals it doesn't matter. especially right after the fight.

Good karma+2 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ no more companion friendly fire (Anomaly 1.5.1/1.5.2)

how do units react when they patrol (motionless, stay on one point)? do they stay and shoot or do they run towards the enemy? if the first, set up a key combination, where this is executed. (in one move, stop unit, select position, confirm position, start patrol). - it would also be more tactical to wait during a defense or certain attacks instead of running into the open fire. if they could also learn to take tactical positions, like climbing on the roof, that would be really great.

Good karma+3 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ no more companion friendly fire (Anomaly 1.5.1/1.5.2)

would it be possible to apply this to the whole own faction? gladly also to neutral factions. especially if you play warfare, this would be very helpful, because you like to shoot at the wrong ones or throw grenades at them.

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ ascendantcrosshairs (Anomaly 1.5.1)

it would be really great for the not colorblind to show the crosshairs of the colorblind mode also in color, because through this mode you can distinguish very well who is who! the whole still with matching color makes it even better. should logically be optional. was a very good idea of yours!

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Immortal Important NPCs [1.5.2]

i have the same, not work, can they all kill. use engl., but rus work too not.

Good karma+3 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Scorpion vz.61

not really, the other does include more weapons that don't fit in the gun slot. at least if he hasn't customized the icons.

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ (Archived) Anomaly Magazines Redux

idea, defective magazines cause increased load jams. also, i would be happy about reduced icons, 1x1, just to save space in the inventory. if that is somehow realizable with your current icons. gladly also optional. also you could set that you can repair magazines by drag & drop on each other. from two defect make one intact. also you should be able to disassemble them. could give metal, plastic.

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ (Archived) Anomaly Magazines Redux

just set it up so that you can disassemble it, give it plastic and/or metal, and that's it. you could sell the metal now, yes, but that's what i need for ammo making, and a stack will gladly cost up to 95 metal (if one want to experiment, go via parts.ltx).

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Anomaly Lootboxes

good idea, but should not be consistently so, otherwise it becomes one-sided. that one is sometimes unlucky and the box is too heavy. what else, they could also be dangerous, booby traps (you should then play with respawn mod! then no frustration arises). there is no poison gas. opening the box produces smoke, activates a sensor, which leads to enemy troops spawning nearby and attacking the possition. and/or there is a tracking device in the box, if you take it, the original owner or with bad luck the whole faction will follow you. the box is radioactive, if you put it into the inventory, you get quite a problem. an unknown heat development is inside the box, it almost glows, could burn itself. cold doesn't exist either, then the opposite would be possible. by the way, liquid nitrogen, to open the box, would be another possibility. you could also build grenades out of it, would certainly be funny. chaining I can't think of anything how to implement it, unless the box drops automatically after a short time, or when you move with a small message, drop sound. the time must be enough to open the box (that needs a lock, that it can't be stored in stashes and if you use the fast travel, it will be dropped before). so, electro would also be something nice. a shock that you get, when you pick it up. and really nasty, again when you throw it away! or you open a box and an unknown device inside makes you teleport to a randomly generated place. but all that has to be implemented fairly, so that you can recognize it by the icon, or you can guess it. at least some things, if it can be implemented somehow, maybe a crate that gives electroshocks shimmers slightly bluish, and so on. - i think it's a little sad that you can't get back the crate you just opened. i'm more interested in disassembling, but that's because of my way of playing, since you could integrate rarer resources that way. or also, if you play without armor drops, you could integrate armor parts well here. a few. but maybe you could make more out of it. create it as a backpack replacement for stash. as an inventory container to organize something (5kg limit and stow whole medicine inside). to build explosives. why throw conventional grenades? when you can throw a suitcase full of explosives towards the enemy?!

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Anomaly Lootboxes

what was the problem if you may ask? i have the same with another mod, with the pliers. maybe there are similarities.

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Anomaly Lootboxes

it works, but when I open a box, the HUD is hidden during the animation and cannot be shown again afterwards. any solution suggestions for this?

Good karma+2 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Immortal Companions for 1.5.1

here it would be really better if they could die, but respawn after some time and then run back to you. or you have to pick them up somewhere. would be generally with the important NPCs also good, they die, but respawn and sometime they stand again where they once stood. and that the quests or whatever, then does not fail, but is only paused. if what was active.

Good karma+3 votes
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ [1.5.1] Auto-Lower Weapon 1.4

or he add a way that it doesn't happen in combat?

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

can it be deactivated that the weapons smoke up the view? because that is unrealistic, the smoke when firing is not as foggy as at least shown in 2.6 and therefore it bothers. you can still see through it. but would be a good idea to show the so foggy when you use the old/veryold ammo!

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ [1.5.2][1.5.1] Respawn Mod/Curse of Immortality 1.1.0 [MCM]

i deactivated the container in the loadout, so that it is no longer in my game. because that is an unlimited mobile storage. something like that needs limitations. if it is possible to set access conditions, that would be really great. the idea is that you can only open the container at the blue, green boxes, workbench/vice, within a radius of like 10m. so you can take items out, or store them. if you are outside this radius, you can't take anything. but you can put something in (if it is realizable). items would have to get a time lock. a dynamic, not fixed time (so you don't wait in safety). if this time has expired, the respective item automatically moves into the container. pda message could appear. it would also need a lock, that you can only store a limited number of items at a time (so you don't move your whole inventory in at once). that's certainly hard to balance, should also be customizable. if you die before the time runs out, you lose the items like the rest.

it would be really pactical, because you don't need the normal storage anymore and always have everything by you. saves a lot of walking. if you ask yourself, how should that work? that more fits into the box and you can even carry this box around, if it likes to weigh 400kg? another question, how is something like anomalies possible? you can put it in such a way that you have found the box at a dead scientist, is a prototype (you could then even link to a quest), where it is possible to store items such as images on a data storage. that this technology is based on the anomalies, or artifacts.

Good karma+1 vote
hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments @ [1.5.2][1.5.1] Respawn Mod/Curse of Immortality 1.1.0 [MCM]

this stupid guest system. that was only half the message ... you have the wrong mod! you must mean 'minecraft respawn' ... if necessary, you can disable here that you lose anything at all, just as well because the mod has no balance.

Good karma0 votes