A modification of "Respawn_Mode_1.0.3" by Yonte. Converted and modified for Anomaly 1.5.1 by Mr_Gepardas. With Additional features + MCM Support.
A modification of "Respawn_Mode_1.0.3" by Yonte.
Original mod here: Moddb.com
Made the modifications myself, as could not wait for Yonte to port over the mod for 1.5.1. As this is my first mod - expect unexpected bugs and crashes.
With the version 1.0.3 the mod now officially supports ANOMALY MOD CONFIGURATION MENU AKA AMCM AND MCM. Check it out here: Moddb.com
MCM is not required to play the mod, but strongly recommended as it adds the options to change main "Chance" values from this mod. No longer will you need to manually edit the respawn_mode.script file. Now all of it can be done through MCM menu.
WARNING: if you are updating from an older version of the mod, please delete respawn_mode.script file from gamedata/scripts folder first. Due to MCM support this file has been renamed to respawn_mode_mcm.script. Believe me, you do not want both scripts running at the same time.
Ever felt like Ironman and Azazel is just too much for you, or you want familiar experience, but a bit less punishing? Maybe you played Escape from Tarkov and thought to yourself "hmm it would be nice if they released the promised Single-Player mode already."? Well then this mod should be for you. Instead of having lives, having to reload your savegame or inhabit another poor Stalker, you will get temporarily taken "out of action" and respawn after a few hours or days in the original starting point (depending on your faction) or in the last location you have slept.
The mod is mainly aimed to be played within the Story mod of Anomaly.
Q: Is this mod compatible with x?
A: Most likely not. Especially if other mod edits these files: items_tools.ltx, new_game_loadouts.ltx, st_items_tools.xml, game_tutorials.xml, _g.script, bind_container.script, itms_manager.script, xr_effects.script, ui_sleep_dialog.script
Q: Do I need to start a new game?
A: Strongly recommended.
Q: I am updating from an older version, should I still start a new game?
A: Would recommend starting a new game, but old savegame still could work.
Q: What is different here compared to the original mod by Yonte?
A: Currently there are a few differences:
Q: What is the Insurance feature?
A: Upon death each item in inventory has 45% chance to be recovered for a small price of in-game currency (between 5 and 200) (would love to change this up to 10% value of the item, but unfortunately I do not know much about the item code structure of Stalker, so cannot get item values). The Insurance only works if Player has more than 5000RU. There is also a 25% chance that player will be charged, even if the item was not recovered.
Q: Which Game modes are supported?
A: Only the beginning of story mode was tested to work. Should technically work with other modes if the original mod worked with it. Test it at your own risk.
Q: Why even make this?
A: Great question. Made this mainly for myself as want to be able to play something like Lite Escape from Tarkov mod within S.T.A.L.K.E.R maps, but since the mod has not been released for 1.5.1 yet, thought I will share it with you.
Q: How do I install this mod?
A: In the zip file open "1.0.2 beta 1" folder and extract its contents to your Anomaly installation
Q: I don't like the changes in 1.0.x Beta, how do I use the 1.0.0 version?
A: In Zip file use 1.0.0 folder, then extract gamedata folder to your Anomaly Installation
Q: I don't like the time skip feature, how do I disable it?
A: Either use 1.0.0 version or in respawn_mode.script file find "xr_effects.forward_game_time(nil,nil,p)" and replace it with "--xr_effects.forward_game_time(nil,nil,p)", this however could result in really low health after respawn.
Q: I don't like the new health changes, how do I get rid of it?
A: In MCM menu change Full Heal Chance to 100
Q: I don't like the new hunger system, want to always respawn without any hunger, how do I do that?
A: In MCM menu change Full Satiety Chance to 100
Q: I don't like the insurance feature, how do I disable it?
A: In MCM menu change Insurance Chance to 0 and Still Cost Chance to 0
Q: Can you release a version where I can respawn in the last place I slept?
A: YES! with the v1.0.2 Beta 1 of the mod this feature has finally been implemented. There is however a catch. There is only 80% chance that you will respawn in your last slept location, the other times you will respawn all the way back to the original spawn location (depending on your faction). If you respawn back to the default spawn location, your last sleep location will be forgotten, so you will need to get to it or another place and sleep again.
Q: I have downloaded the newest version of the mod, died and still respawned in the default location, even though in my savegame I have slept in bed. Why is it not working?
A: For the sleep feature to work correctly, you need to find a place to sleep and sleep after installing the mod, as only that way it is able to save new sleep location variables to your savegame.
Q: What is up with these Beta versions?
A: Calling the mod versions as beta, because they are implementing a new feature to the game. I cannot guarantee that it will not result in crashes of the game. As I literally am releasing new versions of the mod as soon as I can run it on my own game without immediate crashes. As Anomaly is a huge sandbox, there are multiple possibilities that new features I implement in to Respawn mod will result in a crash, latest example of that is respawn at the last slept bed. I was only able to test this with a few beds within Cordon area of the game. So while it is working fine for me in testing, your milage might vary, and if you find a bug that is constant, then I can investigate it, try to reproduce it and hopefully fix it within the next beta version.
Q: What's next for the Respawn mod?
A: After implementing MCM compatibility the only thing left is looking out for bugs and release fixes for them. Currently one bug that most likely will not get fixed is the Arena in Rostok. If you die during the Arena mission, you will get your items back, but the mission will be broken from then. Logically thinking, if you failed it/ died, that is it no more chances at it. While the real reason is because there is no condition for failing the mission because of death (in main game it is just game over)
17/02/2021 - 1.0.0
18/02/2021 - 1.0.1 Beta 1
19/02/2021 - 1.0.1 Beta 2
19/02/2021 - 1.0.2 Beta 1
21/02/2021 - 1.0.2 Beta 2
23/02/2021 - 1.0.2 Beta 3 Quickfix for Arena respawn with no items
24/02/2021 - 1.0.3 MCM Integration