Description

A quintessential pack of essential mods: Nitpicker's Modpack, a Modpack by The Nitpicker.

Preview
[1.5.1/1.5.2] Nitpicker's Modpack
Post comment Comments  (0 - 50 of 181)
Ishmaeel Author
Ishmaeel - - 282 comments

Reserved.

Reply Good karma+3 votes
Garrum
Garrum - - 89 comments

Not where I can test this atm, but does the one labeled "NoInventoryCloseDisassembly" affect ONLY when you break items down, or does it affect other things as well? Like when you repair weapons or armor (or weapon and armor parts)?

I ask because I have been looking for a mod that stops the inventory from closing when doing what feels like damn near anything. I did find Moddb.com to help with crafting and cooking, but repairing and such remain in window closing purgatory.

Reply Good karma Bad karma+3 votes
Ishmaeel Author
Ishmaeel - - 282 comments

I *think* it affects a few more actions, but I did it primarily for disassembly (was going for the PDA 3.1 craft and collecting transistors) and didn't pay strict attention to be honest.

Can you expand on what "damn near anything" actually encompasses for you? I could test it and maybe even extend support for other anythings, if not already affected.

Edit: Ah, you already did expand on it. I'll get back to you with info about repair.

Post-edit: No, it doesn't affect repair. As soon as you use a repair item, the inventory closes and a "broken item picker" dialog is shown. I never found it as annoying as disassembly though, not sure it's worth the effort. No promises.

Reply Good karma+3 votes
Garrum
Garrum - - 89 comments

My disappointment is immeasurable and my day is ruined. :(

Reply Good karma Bad karma+5 votes
Theo_the_Dog
Theo_the_Dog - - 176 comments

Ooooh and it comes with a fomod installer. Very nice.

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

So the addon can be installed with paws!

Reply Good karma+3 votes
maidresidence
maidresidence - - 171 comments

But is this compatible with wimpy burer?

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Yes, they can coexist happily on the same computer with minimal ill efects except senility, distractability, impotence and constipation.

Reply Good karma+6 votes
maidresidence
maidresidence - - 171 comments

This seems to be highly incompatible with FDDA Item Take Fix - Take Four, but the pda doesn't talk to you

Reply Good karma Bad karma+3 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Yes, but that other one is specifically written to be incompatible with everything in the known universe. Try launching Microsoft Excel, you won't be able to.

Reply Good karma+8 votes
maidresidence
maidresidence - - 171 comments

But MS Excel does launch, perhaps having all Items take fixes isn't good.

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Wow, you're relentless. We can do this all day. You win.

Reply Good karma+2 votes
GabeCPB0
GabeCPB0 - - 354 comments

What a master addon! It increases the quality of playing by such a huge margin! Most of these stuff should really be inside the base-game, really! And what a professional installation! It even comes with pictures, to help visualize the examples of the alterations!
This is very nice! What a dream if everyone knew how to mod like this! Props to you!

Reply Good karma Bad karma+3 votes
Ishmaeel Author
Ishmaeel - - 282 comments

My kind GabeCPB0,
I can no other answer make but thanks,
And thanks; and ever thanks;

Reply Good karma+3 votes
CaptainFirecrotch
CaptainFirecrotch - - 15 comments

Literally was looking for an unload all mod. You came in clutch

Reply Good karma Bad karma+3 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Have funs!

Reply Good karma+2 votes
Noxilian
Noxilian - - 65 comments

Awesome collection of changes! Love space for loot all on mutant carving - always had to click it before because I didn't want to reach across my keyboard for it.

Any chance you could make a version of the Pistol Equip change for the addon "Knife and Pistol in the Binocular Slot" Moddb.com? Would love it if the pistol defaulted to the binocular slot when double-clicked.

EDIT: I also discovered an incompatibility. Would it be possible to have a patch for Outfits Affect Movespeed Moddb.com? With it, outfits don't show their values with your Stats Display module.

EDIT 2: I also realized that due to the implementation, this mod already works well with Knife and Pistol in the Binocular Slot. It simply chooses that slot if the knife slot is already full.

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Thankies for the comment. I will see what I can do.

Edit: Outfits Affect Movespeed patch is ready.

Reply Good karma+3 votes
reter
reter - - 615 comments

THZ

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

👋

Reply Good karma+2 votes
Kotik02
Kotik02 - - 36 comments

alpha modder +1

Reply Good karma Bad karma+4 votes
Ishmaeel Author
Ishmaeel - - 282 comments

😊

Reply Good karma+2 votes
TheWorstDude
TheWorstDude - - 81 comments

Pssssttt-... Hey, bro! New game needed?

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

No, of course not.

However, if you feel dirty having played all this time without this magnificent modpack, well...

Reply Good karma+5 votes
SpectacularCommodity
SpectacularCommodity - - 23 comments

Cute monkeys

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

🐒

Reply Good karma+1 vote
caesar_salad
caesar_salad - - 43 comments

great stuff once again

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Thankies!

Reply Good karma+1 vote
Strogglet15
Strogglet15 - - 1,324 comments

I heard you are my friend's Ishmael long-lost twin brother that shares the body, as if you were Warcraft Ogres.

How is it that you are "long-lost twin brothers", despite the fact, you know, you share your body and all?
Did you suddenly wake up from a 40+ year slumber? Or are you a tumour-turned-human-head?

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

First of all, I don't know what he told you, but if anything, HE is the tumor.

As for your question: All along the college for creative torture, he would party and drink all night and I would pass out during daytime due to, you know, the fact that we share the single stomach.

After I flunked, we had a bit of a falling out and I had to teach myself to always keep my head turned outwards to not have to see his ugly mug. Let me tell you, that was a tough couple of decades. It was like constantly playing DOOM with 40 FOV, before even taking into account the unbearable neck pain.

Just as I was thinking I all but forgot about him, he managed to wriggle back into my life by sending me incessant messages in a sleazy online chatroom. With the advent of mobile devices, you no longer have anywhere to turn your head away TO, am I right?

All that said, in the end, it's family, you know?

Reply Good karma+3 votes
KronQ
KronQ - - 277 comments

Oh yes, that Enter """"""""""""shortcut"""""""""""" for mutant skinning kept giving me light aneurysm. Might as well have been F12.

Loving the bolt saga. I hope one day you'll win and free us of their reign, hero.

Reply Good karma Bad karma+4 votes
Ishmaeel Author
Ishmaeel - - 282 comments

I know exactly what you mean. I live in a small apartment and my [enter] key is there in the next room. I can at least reach the [space] key from where I'm sitting by just reaching over and tilting my chair a little.

And don't get me started about the damn bolts. I still have a score to settle with'em. Just wait and see.

Edit: a new chapter has arrived!

Reply Good karma+4 votes
MarkColt
MarkColt - - 426 comments

! [SCRIPT ERROR]: ...nomaly\gamedata\scripts\ish_pistol_equip_override.script:13: attempt to index global 'd' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly\gamedata\scripts\ish_pistol_equip_override.script:13: attempt to index global 'd' (a nil value)

Weapon in question was the SR1MP.

Reply Good karma Bad karma+3 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Oh wow, that is embarrassing. I forgot to remove some debugging cøde from the script. Pleäse døwnload thë lätest vërsiøn.

We apologise for the fault in the code. Those responsible have been sacked.

Reply Good karma+3 votes
MarkColt
MarkColt - - 426 comments

I hope it wasn't with an old potato sack, those can be rather filthy...

Thank you, kind sir.

Reply Good karma Bad karma+2 votes
mkultimos47
mkultimos47 - - 36 comments

I love you.

Reply Good karma Bad karma+3 votes
Ishmaeel Author
Ishmaeel - - 282 comments

🥰

Reply Good karma+1 vote
mkultimos47
mkultimos47 - - 36 comments

Btw, there seems to be a problem with the character name saves where it permanently turns on level change saves. Just thought you should know.

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

What do you mean, "permanently turns on"?

Reply Good karma+1 vote
mkultimos47
mkultimos47 - - 36 comments

I mean I can't turn it off at all once it's installed.

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Ah, no, that is a vanilla issue. The engine *always* makes auto saves on level change - regardless of what is selected under the settings.

With CNS, this fact becomes more visible because the game no longer overwrites the same save file, but a different save file is generated for each level.

Reply Good karma+3 votes
mkultimos47
mkultimos47 - - 36 comments

I see. Thanks, man.

Reply Good karma Bad karma+2 votes
ghosttrooper106
ghosttrooper106 - - 95 comments

for russian localization will be?

Reply Good karma Bad karma+1 vote
Ishmaeel Author
Ishmaeel - - 282 comments

Not likely, unless a kind soul offers to do it.

Reply Good karma+2 votes
Noxilian
Noxilian - - 65 comments

Small bug with the new FastTransfer addon - it allows you to move objects that normally you would not be able to move (eg. the wallet/psy-helmet/other quest-locked items).

I don't know if this actually breaks anything (unless you lose the items of course), but thought I'd mention it.

Reply Good karma Bad karma+3 votes
Ishmaeel Author
Ishmaeel - - 282 comments

That sounds dangerous, I'll get on it right away. Thanks for the report.

Edit: fixed now, please update.

Reply Good karma+2 votes
Garrum
Garrum - - 89 comments

For the FastTransfer: Not functioning at vendors, intended or bug?

Reply Good karma Bad karma+2 votes
Ishmaeel Author
Ishmaeel - - 282 comments

Kinda intended, but not for the final product. I didn't have time to test it with merchants yet, so I left it disabled for the time being. I'll enable it later.

Reply Good karma+2 votes
Garrum
Garrum - - 89 comments

Good to hear.

Reply Good karma Bad karma+2 votes
Noxilian
Noxilian - - 65 comments

Any particular concerns with it affecting traders? I added `actor_trade_bag = true, npc_trade_bag = true` to the script myself, and it seems to work fine.

Reply Good karma Bad karma+1 vote
Ishmaeel Author
Ishmaeel - - 282 comments

Edit: officially updated now. Should work everywhere.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: