Project leader and creator of Star Wars: Interregnum and the Enhanced 4X mod.
I use a mix of high and medium when not taking screenshots and I don't run into any issues. If lowering it does not help, then perhaps there is something else going on, but in my experience if the crash does not happen in the about the same spot, I probably cannot duplicate it on my computer.
Crashes after roughly X amount of time are usually because of the game running out of RAM. The best way to fix/test this is to lower your ship/planet/structure detail settings and see if you can play longer.
You can upload screenshots to your moddb profile. You can also upload a save game right before the battle if that is easier.
I test it heavily, and we have a community of testers and players that chime in with their 2 cents on the Discord. If anything the Imperial Warlords would probably be the most powerful/popular faction I would say based on what others have told me.
A screenshot of your fleet composition tells me a lot. If you actually have less fleet supply than the enemy, or their fleet happens to have units that is strong against yours, then the result of such a battle might be expected.
On the other hand if it looks like your fleet should have won, its strong evidence that there is a problem.
I'd like to think mods for an several years old RTS game will attract that kind of attention. :-)
The Orthodox Advent AI has always outperformed expectations because almost all of its bonuses are actually useable by the AI. Passive culture bonuses, bombardment resistance, faster population growth, attrition through capturing ships. Most other factions have some advanced features the AI is not able to really use (Stripped to the Core, Wail of the Sacrificed etc.), but the Orthodox Advents features are not as fancy and thus are more AI friendly.
Again, a screenshot would be most helpful in helping me see that there is actually an imbalance here.
The mod discord channel also has quite a few people who would argue with you about the Empire being under powered. :-)
Just delete your "EnabledMods.txt" file. If it has been installed correctly that should revert you back to vanilla.
I have been playing Sins for almost 10 years now and I have not had an issue like that. I enjoy Sins' mod support, and while it may not be as easy as Steam workshop Sins was around before that. Once you toggle mods a few times it will be second nature after you figure it all out.
Well if you check out the add on section, you'll find that we know have some (soon to be) official random maps that do just that.
A lot of players actually think the Empire is too strong. Others say the Vanilla factions are too strong. Perhaps I'm doing something right if I hear a different faction is overpowered every day (on the same release). :-)
You could very well be right of course, but can you please post a screenshot of your fleet composition and what you tried to attack? Perhaps you are not quite taking advantage of all the Empire's strengths, or perhaps you are making a tactical mistake against your enemy (the only ability I know that disables that many ships would be their starbase, which suggests you may want to use dedicated anti-starbase weapons or strikecraft instead).
Also it seems you might be talking about using minimods. We release minimods like expanded research or doubled fleet supply as is, without any promise that the result will be balanced. If you think it is fun use the minimods, if not turn them off.
Strange, I'll try some games with it I guess.
Are you playing on random maps? They will not appear on any premade standard Sins maps.
That said, we are testing a new type of random map that includes these planets. You can actually try it out now with this addon. Moddb.com
Yes, in the installation instructions it says to make sure Interregnum is above E4X in your mod order. Moddb.com
That doesn't sound right. Do you have a save of this issue?
The Orthodox do take reduced bombing damage, but they are definitely not invincible.
The flagship mode may be reworked, but the models will probably not change.
3/4: Probably not.
If you can afford it I'd recommend a bit more than the Rebellion minimum specs. At least 8GB and a good graphics card. Processor might be the most important thing. Choose a processor with a high Ghz speed, even if it does not have as many CPU cores, and Sins can only use 1 core.
You need to download the latest version of Interregnum, Alpha 3.321. Moddb.com
There was a Rebellion update a month or so ago that broke custom mod main menus.
Double check your mod order. All minimods must be above the main mod(s) in your mod order.
There will be no First Order. Work on this mod started before the Disney merger, and the whole mod concept and lore is based heavily on the previous "legends" expanded universe canon.
We may reference or use things of the stand alone "Story" Disney films set before Episode VI, but we will be entirely ignoring the Sequel Trilogy.
This is a bug with Sins that I see people complain about on the steam forums quite often. I really don't know why it occurs for some people. But it happens even without mods.
I'm not entirely sure what tech you're referring to with upgrades?
The ISD-IIs armament in Interregnum is based on the ones seen in the later Rogue Squadron games, since they are the most visually interesting and most prominently featured main armament. I really haven't seen many visual sources where the ISD-II uses its primary guns. Youtube.com
We gave the Tector Octuple turbolasers IIRC to reference the fact Star Destroyers could be armed with either. The ISD-II also excels at countering and locking down enemy ships so Ion Barrage fit in better with its intended role.
No specific plans, just a "maybe it will happen someday".
There will be one. I will probably put it up as an add on as soon as its ready.
In the meantime, most random maps have a chance to spawn in, or you can use the recently updated Galaxy Forge or in game Map Designer to make a custom map that's guaranteed to have it!
What version of Rebellion do you have? Is it from Steam or GoG?
What version of Rebellion do you have and where did you get it? This update was released especially to fix a main menu issue with the Rebellion 1.92 update last month.
It's been available for weeks! :-D
I tried it a few times and it didn't happen. Do you have any idea what planet the events were happening on?
I did love the different Civ leaders in Civilization 4, but the Warlords could do that more easily since the Empire has combined ship/capitalship cap research, which left free space in the UI to implement that.
Sadly I made heroes before Rebellion came out so I had no idea at the time we'd have two versions of the same faction (I guess that alone is a bit like faction leaders in Civ 4).
They should work on neutral planets, and they should not occur at all on uncolonizeable planets.
Everyone gets really OP things. :-) We do not necessarily try to balance the minimods. They are suppose to be fun and adjust the game more to your taste.
If you want a fair, balanced game, I recommend not using any minimods.