Project leader and creator of Star Wars: Interregnum and the Enhanced 4X mod.
On first startup? What's your checksum?
Framerate is quite good for me early game. Can you post the map and your mod list in the forums?
I would tell you if I knew. ;)
It will be done when its done. We work on it in our spare time, unfortunately there is no way to estimate how much of that life gets to give us. But we've definitely made some huge progress this year already.
Maybe a handful. Currently there's no plans for more/different heroes for the existing factions though. Besides, we really can't give much more than 3-4 the standard way since the spawning structure only has so many ability slots.
There are no current plans for additional planet killers besides the Eclipse at this time.
Unfortunately making them smaller does not improve memory usage. We have to remove detail from somewhere for that.
If you're not using Beskar they should be just be somewhat harder than vanilla pirates (they are Mandalorians after all). But you can turn pirates off for that reason. :-)
Pro-tip, the best way to handle pirates is just to not get in a bidding war. Better to eat a weak raid sent your way that you can farm for capitalship XP than to get people spending lots of bounty and getting a powerful raid sent at you.
The Bellator seems to be using the same large turbolasers as other Imperial ships. That said Titans do have antifighter lasers as well, which are far smaller, so perhaps that is what you saw.
The Katana Fleet is meant to be quite lucrative early game. It was certainly so in the Thrawn Trilogy where it appeared. Ideally we'd like players to fight over them, again as in the novel.
The AI will actually capture some of them but you're right, they don't properly understand their importance. That said the AI doesn't understand a lot of things, including upgraded Starbases, some of the vanilla factions signature abilities, and many other things. Since they will capture Katana fleet dreadnaughts I'd say its doing better than a lot of other things here. I try to avoid features the AI cannot use entirely, but I don't think that is quite the case here.
I could perhaps reduce the spawn rate a bit if it seems like it spawns too frequently, but I do personally like the large number. If you feel like it gives too much of an advantage to the AI, you are of course free not to capture them, or any other cheesy strategy that the AI struggles against.
Probably not but I'm not familiar with how that mod is set up.
E4X does have its own Enhanced AI minimod you can try however.
There is a change log in the readme. It should contain most changes going back a very long time.
No. This mod is based on Legends canon, especially after Episode VI. Our New Republic faction will not have any new designs from Disney.
Can you load the save in single player and see if it still occurs? The Sins multiplayer server has been not entirely stable the last few weeks.
This thing is a hybrid of almost everything. 😆
They will be available via minor faction yes.
Not determined for sure. However by size it would have to be a cruiser since it is only 500 meters or so.
Well the Hapans were technically pirates... a long time ago. This vessel will not be a regular New Republic unit however.
It's a fanon design from Evillejedi. Many mods have used it for different things. In this case the Proficient has no official art, but it is Corellian so we felt that this was the best looking option that fit what we know.
Sorry for the delay, but it will be up shortly. Moddb.com
I believe you've been wanting/predicting this model at least for quite a while. :)
We don't make the designs, but Dolynick did a great job of bringing this one to life, and make it look as good as it could be.
Well, I think you've been posting here long enough to know we are working on the fourth one, the New Republic.
Absolutely. We did not even try to get the Hajen to work out per the sketch, as you can see from the previous teaser. xD
Yeah, in game we'll just call it a "Defender Carrier". Assault carrier is sometimes used to describe the MC40/Liberator that are heavy cruiser/carrier hybrids.
The standard 2 for a carrier cruiser.
It's like a vanilla carrier, unarmed for gameplay purposes. Like the Rebels though, New Republic carriers double as siege units.
Well it's a carrier, so I'd recommend not sending it into the middle of a firefight. ;)
Well, in the Interregnum lore Corellia is still occupied by the Empire. The minor faction is a resistance movement with ties to CEC, but Corellia's large shipyards are making Star Destroyers and other Imperial vessels.
Same as the Rebels. Insurrection Center. Neither Alliance factions believe in constructing actual doom weapons. The Empire built more of those than the entire galaxy needed. They fight with hope.
All support cruisers have unique abilities, but this is definitely the more defensive oriented one for the New Republic. It will definitely have some sort of healing ability.