The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.98. This update fixes some bugs with the Beta 2.5 release along with some random changes that were ready to be released early. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.881 is 222114439. WARNING: Do not apply Large Address Aware to this mod. See the technical forum for detailed installation instructions. See the full description for the changelog.
Changelog
- Grand Admiral Thrawn's innate passive replaced. Now Thrawn spawns 4 TIE Defender squadrons when first attacked in a gravity well, instead of giving allies an accuracy buff.
- Change Trade Port costs from 900/175/150 to 450/275/250.
- Added a target cap to RebelOne's Deploy Spec Ops ability of 6/9/12/15 frigates and 1/2/3/4 capitalships.
- Reduced Credits/Metal earned from RebelOne's Limpet Ships ability to 75/15.
- Golan Hangar Bay tech no longer requires Golan-III as a research prerequisite.
- Golan Hangar Bays research moved down to tier 2, Golan Missile Launchers moved down to tier 3.
- Increased Golan-I's anti-fighter missile damage from 30 to 42.
- Increased Golan-III's anti-ship missile damage from 60 to 150.
- Add new Cluser Bombs ability icon.
- Fixed a crash bug that would occur if a VIR player researched and used the Bi-directional Jamming ability.
- Fixed an issue where temporary ships summoned by the Imperial "Summon Reinforcements" / "Pentastar Patrol Forces" etc. abilities would not auto engage enemy units.
- Prevented a bug where using the Eclipse's Superlaser on a wormhole would turn it into a dead asteroid.
- Fixed a UI bug where Grand Admiral Thrawn's research said it also unlocked Executor Sedriss.
By the way, when will we get some new factions to equalize the sides? Rigth now we are 4 vs 6. That's what I mean.
From the beginning (over 10 years ago!), I planned four new factions in Interregnum. We are not currently planning any additional playable factions at this time.
Are the minimods still compatable with this version, or will we need to wait for those to update as well?
Does Kaine's ultimate ability convert imperial planets like Kuat, Coruscant and Mandalore? Or are they not minor?
Kaine's Pentastar Talks ability only captures true minor factions from the Minor Faction DLC, I.e. planets you can capture with an envoy. You can tell these planets are minors if you click on them and you can see they have minor faction abilities.
Special planets like Kuat, Coruscant, Mandalore are more like the pirate base. They are always hostile and cannot be peacefully acquired.
Thanks so much for the response. You and the mod team do amazing work!
Still crashing :(
Please, fix the mini dumps, its only thing that frustated...
I am not often getting minidumps with this version. Are you sure your checksum is 222114439, and if the crashes are random, have you tried reducing your ship/planet/structure detail settings a notch? If so, and the crash occurs after you load an auto save, can you send me the save file?
does this mod work with the xbox game pass version of the game?
What is the version number on the lower right of your main menu? There is probably some version of this mod that will work for it, if not this one. If you can play multiplayer with steam players, I assume this one will work for you.
Hi GoaFAn, love everything you've done with the mod so far, keep up the good work.
Just wondering, recently, every time I start a new game, the game crashes and creates a minidump, is there something I'm doing wrong?
Probably. Is your checksum on the mod tab of the main menu options 222114439?
no, but thanks to your mod manager, i fixed the order, the game should work now, fingers crossed
the game works now, Thanks for the tip GoaFan