A long time designer, manager and lore developer.
Don't have interest in guys, sorry, my boyfriend slot is taken.
No interest in trading pokemons...
But I am interested in free compliments.
And cybernetic applications.
Ever since 2014, even prior to a year of sitting out due to cancer, I've struggled breaking a square.
Essentially that square is a block, a block of unimaginative and motivationless void developed inside my mind which seeks to crush, and has, all of my motivation and imagination for designing levels and addons.
Back prior to 2014 I used to work with ambition on mods for people who had bigger ideas than abilities, such projects were "Tale of Two Cities" the failed 12-chapter egomaniac concept of an A++ game quality mod. And another of these mods was "Sortal", a game about colored cubes used in Portal which could easily be given the "We stole most ideas from Blue Portals and then we scrapped the idea of using Portal" tag.
Yet out of all the biggest failures I've partaken in, I consider the largest one to be myself.
I have started with Source as a tool to get me out of my daily issues, creating pointless maps and senseless situations to bring me joy. Yet now the void of the engine is changed from an empty canvas to the void of will to create any further maps.
I've already been to the ideas of changing games, going outside, gathering inspiration and after one year of cancer I also consider that as "Taking a break". Yet NONE have so far had any effect on the state of development function...
All in all I wish that nobody experiences a block that is impossible to escape.
Because one thing worse than being unable to imagine is being unable to create.
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Here we can all share our work on dev architecture made using textures where if its on a model, character, map or for a mod!
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