If you've found yourself here then congratulations... You found my shameful low-quality past projects. Many shelved maps, knockoffs, asset flips, and other ideas that a 12 year old version of me thought would be groundbreaking. This profile only exists for historical purposes.

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Report RSS The 2016 Retroduction : CubeRoom (view original)
The 2016 Retroduction : CubeRoom
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Description

The Cuberoom is a 256x256x256 map with a high-detail cubemap in the middle, surrounded with a source of light, reflective surfaces and both dynamic and static entities.

The purpose of Cuberoom was to test automatic compilation processing for the Post-SteamPipe cubemap compilation which requires extra steps post-compile to replace overlapping files.

In this screenshot you can see the clear quality of a 256x256 image cubemap texture presented on the envball debug weapon.

TIP: In order to acquire this weapon, make sure you updated your SourceSDK Base files and use the "Impulse 81" command inside your console.