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fangoriously
fangoriously - - 121 comments @ "These are the voyages of the starship Enterprise..."

In game I through this refit should have been just for a lakota hero unit, and the standard excelsior design be the only one you could mass produce.

My head canon for the Enterprise B was that it was eventually found adrift somewhere, maybe a decade or so after the crew was all killed by the infection, and it was just kind of mothballed and set aside. When the dominion threat became real, it was dusted off and used as a test bed in a modernization project for excelsior class still in service. It was one of the oldest excelsiors still intact, constructed in the 23rd century, if it could be properly modernized any newer excelsior could. It was also recommissioned as the lakota.

Also head canon, the B/lakota was the only 'b' type excelsior ever constructed, the show itself hardly contradicts that.

Good karma0 votes
fangoriously
fangoriously - - 121 comments @ "You treat her like a lady, and she'll always bring you home."

based on all the soft canon documentation and all the non TNG galaxy class screen time, the conclusion I draw about the galaxy class is that it's capabilities can vastly differ depending on how its set up. Apparently 70% of its interior space is essentially modular, and can be utilized in any sort of way. Be it how the ship was set up in the alternate reality seen in yesterday's enterprise, or luxury apartments for 1000 families, hundreds of state of the art science labs, and supplies sufficient enough for a 10+ year exploration mission outside of friendly territory.

Now that, thats how the enterprise D was set up, likely the odyssey as well. that is not the optimum configuration for a battle ship. It was still just about the most tactically powerful ship in the alpha/beta quadrant set up that way though. The galaxy and nebula class so outclassing anything the cardasians had, did most likely lead to an end to that conflict. But it was absolutely hobbled set up like that, jellico had to turn all that stuff off and make major changes to how the ship was run for the enterprise to be actually battle worthy.

The galaxy class appeared to be mass produced once the dominion threat became real, and were pushed into service as mostly empty hulls that had going for them massive damage soak capability and gigantic, most powerful ship mounted phaser arrays, and torpedo launchers that could expel vast swaths of torpedoes. In fleet battles, they appeared to be unstoppable juggernauts that barreled through enemy lines at full impulse, and then started flanking dominion cruisers while smaller ships caught up.

so, how the ship is outfitted dictates how well the ship performs at certain tasks. it can ether be the perfect long term explorer, a hot war dreadnought, or even something in between.

Good karma+6 votes
fangoriously
fangoriously - - 121 comments @ From the shadows, flame.

the nose section alone is is quite a bit larger in volume than an entire galaxy class. whether the ship is 3 to 10 times as volumuse as a galaxy class, depends on how thick you make the wings.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ "The future is not a straight line. It is filled with many crossroads."

The akira will always win that duel because it has better firing arcs, the defiant is primarily fore arc damage dealing only. Its especially blatant for the akira in particular, even its torpedoes fire in side arcs, you would have to nerf its stats hard for other heavy cruisers to compete.

In 1v1 tests, and point blank fleet brawls, you want weapons in all 4 arcs firing the whole time, or you are leaving a ton DPS on the table. That makes balancing say the Klingon and the federation difficult, so many kdf ships are heavy fore firepower, and not much in any other directions. Feds are pretty balanced on all sides, which leads to their fleet having much higher DPS output. if you don't have ships that fire in at least 3 arcs, you want to avoid the point blank range battle ball.

I figured out the way to get around this imbalance back when i made the battle field refit addon last year, it came down to halving fed ship fire rate, doubling damage per shot, and adjusting something else to visually make it look like nothing had changed. A fed ship firing less often ends up being the same as a kdf ship that needs to turn for a few seconds to point its guns at something.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ ISS Imperator

Well as long as its just a mirror thing. Pretty much hate all -X bastardizations of elegant looking ships.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Akira-class

I don't even really think the lakota subtype should be firing qunatums, except for a hero ship of the uss lakota herself. The episode its from all but proved that quantums are just ammo, its likely just about any ship could carry them, but in the mod's time period, they simply aren't a plentiful, wide spread munition yet.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Battlefield refit Add On - FILE IS OBSOLETE

Been a wile since i checked up on armada 3, fallout 4 has had nearly all my gaming and modding attention since November. I'll get to updating this addon at some point.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ STA3 A Call To Arms 1.2.2

The feds were probably the hardest for me to balance in my addon. When they were balanced 1v1, they were way overpowered in point blank fleet slug fests, and vice versa.

The problem stemmed from all fed ships being able to deal equal damage in 3 or 4 directions, so if a fed ship is surrounded, its able to unleash its full DPS potential, when just fighting 1 vs 1 it will only be able to fire half of it at most. In most cases the forward arc wasn't anything special compared to side or aft, wile on other faction ships, sometimes all the firepower was from the forward arc. those ships were easy to balance, didn't mater much if they were in a fleet battle or 1v1.

My solution ended up being jacking up firepower numbers quite a bit, but making 10 to 8 second gaps in fireing cycles. With quick fireing cycles, a bunch of fed ships will constantly be hitting everything around them, but if there is long gaps between cycles, targets can pass through their arcs and go undamaged, multi target saturation is lessened. This decreases fleet battle advantage wile maintaining 1v1 competence in my testing.

To keep it visually pleasing, and canon accurate looking, just set burstcount to 2, and burst delay to half or a little less the half the PreBuffCooldownTime. Then it wont look any different then it does now more or less.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Daedalus ingame

i was thinking about trying to do this with each torp upgrade changing the look of torps on fed ships with my armada 3 addon, there's at least as many different fed torp sprites as there are upgrades. pretty sure i figured out how to do it, theoretically at least lol

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Coming Soon 1.2.2

Don't want to wait? An overhaul was already done and is up in the addon section! Featuring an overhaul for not only the feds, but all factions! With loads of balance changes, adjusted skill trees and a much higher focus on capital ships and stations.

Moddb.com

change log
Moddb.com

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Battlefield refit Add On - FILE IS OBSOLETE

the addon was updated to be 1.2.1 compatable

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ NX-Class

oh now the nx IS going to be in the mod, well thats good!

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

this the federation is week meme is too funny. its especially not true in my addon, but even in stock armada 3 the federation economy is abdominal. even if their ships MIGHT be weaker, you have unlimited funds to replace them. and if you build a bunch of capital ships you can have them run all your labs, saveing orbital space to build multiple trade stations. their culture upgrade research also gives huge buffs to income and research speed too.

pretty sure everyone that thinks feds are weak don't build 1/4 as many ship yards as they should, don't have multiple plants full of hanger defense stations auto casting wolf ship summoning that can instantly replace a total fleet wipe if your economy is strong enough, don't do enough civ research, especially culture, or max out trade and have their cap ships run all their research labs.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ NewsRound Star Trek Armada 3 Roundup

i just noticed losing it didn't end the game, like you would think its supposed too, thats all i was saying. maybe i was in dev mode though, and rules like that don't apply, i cant recall. whether flagship mode works correctly or not, playing it at the very least lets you start out with a top end capital ship.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ NewsRound Star Trek Armada 3 Roundup

Here's the link to the addon, in the addon section

Moddb.com

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Battlefield refit Add On - FILE IS OBSOLETE

aaaand new version is good to go!

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

AI roms seems to benefit greatly from the fast research upgrades, they seem to get their best ships out VERY quickly compared to the other factions, and they will probably have a lot of weapons and defensive upgrades done too. since the AI income cheats so hard, the disadvantage of having the weakest economy never holds the AI back.

i cant really speak for their actual balance though, all i play is my add-on that re-balances everything and makes other significant changes. might want to give that a shot if you're not happy with the stock balance. I'll be releasing an updated version very soon too.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Battlefield refit Add On - FILE IS OBSOLETE

ya thats because the bombers deal antimodual damage, and some engine limitation prevents them from targeting anything but structures even though in their file i set "target only structures" or whatever, to 0. there's a workaround for this in the next release.

i think some borg ships have structure armor type, thats why anti modual works well against it. hmm, that sounds way to exploity to me, im going to look into this.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

proof? we are talking about fictional things, over the internet were you can look all the fiction-facts up on all of this in seconds. like your 25m wide peregrin, i knew that was totally wrong, so i looked it up. all the numbers i listed are well established, like any goggle search will tell you, i found multiple sources confirming them before i posted, i don't blatantly lie about things a 5 second google search will confirm or refute.

what, you want me to prove the ambassador is larger or something? this is not debatable. from what i've found, its almost exactly twice the akira's volume. St-v-sw.net that whole rear overhang on the ambassador is devoted to hanger space, they could fill it 3 wide and like 4 rows deep with wing folded peregrin or runabouts if they wanted too. regardless, its much more space for shuttles then the akira could possibly have. and its not like the ambassador is a dedicated carrier in game, it gets 1 launch-able to start with.

thats still exactly what the shuttle bays look like on an akira, the drawing is just the clearest picture of them i can find. again, like i said originally, the canon akira is scaled too small for the carrier aspect to be workable what so ever. the front end is to thin to be a front hanger, and the rear doors cant comfortably fit anything other then shuttles.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

if you put my addon on top of 1.2.1, you would undo a majority of the fixes in 1.2.1. on a case by case basis, im going to have to see what they changed, and if its a file i also modified as well, and integrate their change or not. i wish they had released just the files they changed, not a whole new install, that will make this much harder.

i also have made a few other significant changes since the last addon release, and have been waiting to introduce them after this next patch. i was hoping that lost years addon would be released at the same time, there should be several assets i'd like to use from it in my addon.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

ya, borg trasnwarp gates tactical slot stations handle all the in gravity well transwarping.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

1. Peregrines are ~14m wide, not 25m.
2. the ambassador's saucer is more like ~340m wide, not less then 300
3. a Peregrine 3 times wider then the class ~6 shuttle in this picture Techspecs.acalltoduty.com isn't going to fit through those small doors, even when that picture is scaled up like it is. you might BARELY fit a runabout through them though.
4. the 3 windows on the front of the ship are less then a deck tall, there is no forward shuttle bay.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

Techspecs.acalltoduty.com

these are the only shuttle bays on an akira, and in this drawing, the ship was quite a bit larger scaled then it ended up being in canon. even in the picture, they couldn't even fit runabouts or peregrine through these doors, wile they easily could fit ether through an ambassador classe's LARGE clam shells, that are nice and deep with plenty of room. there is no comparison.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Battlefield refit Add On - FILE IS OBSOLETE

this addon will be updated to drop right into 1.2.1, before too long.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Battlefield refit Add On - FILE IS OBSOLETE

yep, i think the game plays much better when capital ships aren't seen as supremely more important, powerful exclusive and expensive than anything else. you really want to build them early, and often, trying to max out the cap ship crew cap before you build to many other ships.

in canon trek, a limited budget more than anything is what kept the non human factions so ship variety poor. i like to think that the ship line up in game is what the other factions would have if they had an unlimited amount of time and money to make the show.

in game, the deathrite basically serves in place of a more numerous vorcha we see in canon, which is again mainly becase the klingons only had 3 ship models + the more exclusive negvar they could film with.

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

my addon for example, probably wouldn't be pretty, if you tried to combine it with the current release. i haven't started yet, but i will be updating my addon so its compatible with 1.2.1 in the near future.

Good karma+3 votes
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

the ambassador has 2 shuttle bays, and is a MUCH larger ship, the other is a converted carrier, becase they say so.

those 2 fan made MSDs aren't even scaled correctly, no starfleet support craft could fit through those 3 front windows. unlike the galaxy class, the akira's saucer rim is only a single deck thick, not 2 decks thick. there isn't a deck above and below the sensor ring that runs around it, just look at how large the windows are on the saucer.

Ixquick-proxy.com

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ STAR TREK ARMADA 1.2.1 RELEASE

this is going to take a wile to sort through. Hows that TLE addon coming?

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek Armada 3: A Call To Arms V1.21 [Full]

yay new content to play with!

Good karma+1 vote
fangoriously
fangoriously - - 121 comments @ Star Trek: Armada 3

the through carrier idea didn't make it out of the original design phase and into canon. for one, the ship simply isn't scaled large enough for any craft to launch out of the 1 deck tall front end.

Good karma+2 votes