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4/10 Very promising so far, you clearly have experience mapping, as the build up was spot on, just needs to be finished of course, since it's just an intro really, I can't rate it any higher, but best of luck, very promising.
7/10. Pretty good! Voice acting was mediocre imo, and it isn't that long of a custom story, but overall I had some fun with it. Descent design in general, good job, interested to see part two.
7/10 Really good so far. I have a few suggestions. Get rid of all the pointless rooms, they're a complete waste of the players time. Maybe shorten it a bit? It drags on for very long going back and forth, I'd recommend redesigning quite a bit to make it feel like much less of a drag, this literally is a walking simulator, haha. Other than that, it was great, the events were panned out perfectly, the lore is interesting, and the map design was pretty good, although as I said, get rid of the pointless areas completely, and it'll be even better.
0/10 Test demo, nothing to offer.
2/10 Unfinished, certainly has potential, but way too short in its current state, also man that drill noise is very loud, you should turn it down a bit, hurt my eardrums, haha
1.5/10. No content, tiny map that lasts 1 minute, avoid.
1/10. Sorry no content being offered here. So the game forces you to walk and you have no ability to jump, which means it is indeed possible to get stuck (behind the coffins for example) but yeah, you get a glimpse of a monster, and that's it, I had the key to the dungeon, but the key didn't work on the door, couldn't get the lock off of the gate either, unless I was missing something, (most likely) but yeah, I'm interested to see the finished product, good luck!
Amazing that you're still active, sorry if I went a bit hard, but I can only speak my honest opinions, haha.
3/10. Too short, not great voice acting, also not great mapping either, lots of objects strewn about, monster can't navigate properly either, ya need to add navmesh. Lots of improvement needs to be done.
2.5/10. Way too short, but the custom assets were pretty cool, saw custom monster in there, even if only for a second. But yeah this lasts 2 minutes, needs to be a lot longer.
1/10. No content, tiny map that lasts under 2 minutes, don't bother.
4/10. Not good. Upscaling does NOT = good custom story, I don't know when mappers will understand this, walking in straight lines for years or climbing a ladder for years (I used speedladder bug kek) will not make a custom story good. This needs to be MASSIVELY downscaled. I got to the library part and just called it quits, couldn't be bothered to do this, i did finish the puzzle in the cellar though. I do not recommend this one bit, dreadfully slow paces and will make you die of bordem relatively quickly. Avoid. Also, it did seem to have a bit of potential with the item finding, but the upscaling ruins it.
4/10. Meh, way too short in my opinion. It's alright, but offers nothing special, it's just a really short demo if anything. The story doesn't evolve into anything, and just kinda ends abruptly. Not very interesting in my opinion, and the layout of some rooms is just a bit, weird.
3/10. So I can tell that there are other peoples maps in here, doesn't mean they're good though, pretty bad actually, open and bland. I got to the point where there was a huge door up some stairs, it required a key Couldn't find the key. If it was in the cupboard where that dead guys hand was blocking, that's really retarded design. There's nothing special about this one, feel free to skip.
4/10 Not bad, however I was unsure of what to do at that door with the big light, after the water monster part, so i just barrel clipped through. Not much to this story, but there's a funny moment or two here and there, and the map design wasn't too bad, wasn't great, but not terrible. Not bad, up to yourself if you want to play it.
5/10. Not bad, Shame it only made it to alpha, but I did enjoy it, and good job with the autosaves, that saved me when I encountered a bug in the prison, where I tried to run back up the stairs to escape the grunt and got stuck out of bounds, haha. Another problem is the door hitboxes are wonky because of the text, there's no need for that text, you can just put it as the door name instead, which led me to believe the key didn't exist at first, but thankfully I eventually found out. But other than that, it was fine, just needs to be expanded upon, good map design otherwise.
2/10. Unfortunately, it seems to be bugged, I got to the machine room, got the hammer, busted the planks but the door was locked, no key anywhere. A shame, the concept was interesting, but the maps were uninspired and linear anyways, so this story sadly has nothing going for it.
7/10 solid custom story. Shame it never got finished, but there's a basic story, and some events and a relatively big story to explore, I'd recommend it.
2/10. Garbage. First of all, why the name "Claustrophobia" if this story has nothing to do with that? The map design, is horrid. This developer has no knowledge on interior design, it really shows. Big does not equal fun, big, endless empty rooms with some clutter. Gods... this story needs to be scaled down, a LOT. Because there's so much backtracking as well. One point for being functional, there's nothing else going for this story.
2/10 Way too short, and also I don't know where the key is, but if you go back after the brute breaks the door, the door respawns and it is locked.
3/10 Way too short. The "backstories" didn't really mean much to me, so getting the true ending doesn't mean much, plus the voice is barely audible, some subtitles would've been nice. An interesting concept nontheless, but needs to be expanded, and longer.
1/10. There's nothing in this custom story, just a small forest, with a door that crashes the game when you enter it, a random house you can't enter, avoid.
1/10 Way too short, there's really nothing to this, it's just a tech demo, I really don't get why people release unfinished products with no content in 'em.
Way too short. Also, really unfinished, cheap jumpscare, not recommended, wait until it's finished 1/10
So, "Get Out!" wasn't that bad, very short though, objects are hidden in nice places, but not enough to fool me, har har. And "the missing part" was a joke, run up stairs and it's over, garbage, and the description was misleading too. Overall 2.5/10
Wayyyy too short, but good scripts. Cheap jumpscares though, a story which doesn't deliver due to how short it is and abrupt ending. 1/10 I'm afraid in its current state..
Fairly short, and no conclusion to the story. Just randomly ends when you break open a door. The map design was really lazy in the prison, a bunch of copy/paste jobs. Other than that it was fine, good scripting, nav was a bit buggy, when the brute chases you properly for the first time, he gets stuck behind the wall, allowing you to remove the boulders with ease. Voice actin' was fine as well, nice touch I guess. Not bad, but a bit too short to recommend, oh and the jumpscares were fairly weak. 3/10
Really short. Wouldn't be bad if it was a bit longer, but it was fine nontheless, a few jumpscares, one of em got me heheh. 3.5/10
Tried my best to complete, but there doesn't seem to be anything you can do when you get the tetrodotoxin. The Brute spawns, breaks the door, then gets stuck trying to break into the room with the two candles. I got killed by him trying to make him unstuck. I looked everywhere in those two rooms and couldn't find anything to open the door. The map design is good, and seems to have an interesting story, which is a shame. 3/10