Maps 1- 7 are done! I go though the mod again now to make it more atmospheric and stuff like that.
-Maps: 8 of 15
-New Stuff: in progress
-Scripting: in progress
-Atmosphere: in progress
-Writing the Story: in progress
-Make the mod sacary: pending
-Filing the last things: pending
So far, I can tell a bit about the mod:
- For some level - desings I worked together with a writer
- The choices you make changes the story and a bit the gameplay
- You can solve most puzzles in different ways
- If you have no idea how to solve one of the puzzles you can find help, but it damages you in an other way
*Note* Have a nice week ;)
Hey guys, I just want so show you that I´m still working on the mod. The reason for not uploading screens or something similar is only that I don´t want to do.
I´m finally able to create my own textures so I can customise nearly everything now. And so I do: The are currently a few new entitys and environment objects like walls, cellings, floors, etc.
And were will be defnetly more, like new monsters (two at least), new characters, much more stuff and so on.
I konw it sounds like I want a bit too much but I don´t want to create a half-heart mod, just because I don´t have enough endurance for it. Although I like programming and stuff like that it is quite sad that I have to create nearly everything by my own. But I´ll take it if I have to because, as I said, I will finish this mod, with or without help!
So thats it for now and like always: have a nice week ;)
Good news: I can work on this mod again, finally Im able to do it!
I want to give you an idea how it should go on with my mod, so here it is:
Demo is ready! Maybe a bit late but I think not for too long.
The Endstory is now a "fully isolated full conversation" mod for Amnesia!
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The demo is now ready to play! Sorry for being late. I hope you can now enjoy playing. To install the mod just copy the "The_Endstory" folder in your...
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4/10. Not good. Upscaling does NOT = good custom story, I don't know when mappers will understand this, walking in straight lines for years or climbing a ladder for years (I used speedladder bug kek) will not make a custom story good. This needs to be MASSIVELY downscaled. I got to the library part and just called it quits, couldn't be bothered to do this, i did finish the puzzle in the cellar though. I do not recommend this one bit, dreadfully slow paces and will make you die of bordem relatively quickly. Avoid. Also, it did seem to have a bit of potential with the item finding, but the upscaling ruins it.
Hey there, I don't suppose you need a voice actor by any chance. If you do, I woudn't mind lending my voice for the project. :)
Any progress made these days?
Anyways, I'm tracking this. :)
maps look very big i am sure this will be a heavy full conversion hope pc can handle cuz lag will really spoil the fun anyway looks awsome im tracking this 1 4 shure
Look on the screenshots.
I hope you have a good computer or else you're computer will be lol'd
when you're playing.
Dual core AMD and Nvidea 8800 GT haden´t any problems whith the mod yet.
Besides I try to save resources as good as I can.
i understand but it will be a disappointing if you dont add some details around the level. but that will trigger the lag around big levels
And because that, I will release a demo half way. If too many lags are in one map for example you can tell me and I´m able to fix it.
where is the donwload link?
Not done yet