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Comment History
Ealdwulf
Ealdwulf - - 17 comments @ The Last Days - Film Edition

I'm enjoying your mod a lot and just wanted to mention that the Sword of Westernesse is invisible and gives a missing mesh message. I took some time to figure out how things work in the game files and found out there's a smal mistake in "item_kinds1.txt" - 1h_westernesse should be westernesse_1h

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Master Hero Mod HD

I've tried to install this mod about ten times (with clean game files), but everytime I launch the game, I get a purple background map. The factions haven't changed from the default rotwk factions and when I start a skirmish, basically all textures go missing and the ground is purple. Also, updating the game breaks it completely and the launcher icon disappeares. I have no clue what's causing this.

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Return of Shadow

Great, thank you!

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Return of Shadow

I had a problem in Ithilien with the good campaign. The game wouldn't recognise that I built a camp on the orc camp, so it wouldn't go on.

Good karma+2 votes
Ealdwulf
Ealdwulf - - 17 comments @ Return of Shadow

I seem to be unable to build special outposts and special settlements (like the Dúnedain camp as the Free Peoples) with any of the new factions, while everything seems to work fine for the old ones.

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Total War: Middle Earth

The book seems to be an evil thing to you...

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Edain 4.0: Our Plans For 2015

Awesome, Edain team, the best news I could have hoped for at this point! Keep up the great work and take your time!

Good karma+2 votes
Ealdwulf
Ealdwulf - - 17 comments @ Lindon preview

I really like the design that went into the faction and playing it is great. i only have one question: is it a bug that Mithlond has city walls, but has the status of a small town? There's a lot of buildings I can't build.

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Return of Shadow

Click on Play return of the shadow, press any button when the DOS window shows up, ignore it saying you don't have 1.03 (does that with me even though I have 1.03), press any button, enter 1, enter space, wait for it to load the files and then run the game from the BFME icon

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Divide and Conquer

Because Something is wrong with the replying I'll do it like this:
Guest Apr 29 2014, 6:47pm says:

After playing this for a bit I think it's by far the best TATW-experience. There is however one small issue I'm not quite happy about. This is Mordors main attack route against Gondor which I believe leads straight through the Morgul Vale. The Pass of Cirith Ungol however is not meant as a marching route for invasion armies from Gorgoroth. So this can't be down to lore, because the Gate of Mordor is the Morannon. If you think back The Return of the King where Minas Tirith was besieged you might remember that the army came from Minas Morgul under the banner of the half moon with a skull.


If you look at the detailed map of Gondor and Mordor in the book and read carefully you'll see there is a low pass in the Mountains of Shadow, so there's a road going directely from Barad-Dûr to Minas Morgul, in this case the army didn't come from the Morgul vale, but from the Plateau of Gorgoroth.
You're right however about Cirith Ungol, it shouldn't be on that road but set a bit more to the north and only accessable from the inside.

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Divide and Conquer

Huh, why is my reply going to the wrong place?

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Divide and Conquer

Sorry this comment was somehow placed wrongly, I edited it out.

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Théoden, son of Thengel

Great job!

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ New Isengard map

Nan Curunir just looks great!

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Edain Mod

Ah found out where the problem is: The game doesn't react to me building a dwarven hall, even though it tells me to build a barracks.

Good karma+1 vote
Ealdwulf
Ealdwulf - - 17 comments @ Edain Mod

I really love this mod because it's enhanced the whole game and changed so much to the better!
I've come across a few bugs, like not being able to take over outposts on some maps, or the Rohan military camp being on a purple ground and the questlog in the campaign only showing the quests for the first map.
But otherwise the love for detail in this mod is stunning!

I just wish to know what to do after saving the dwarves on the mirkwood map, because I don't seem to get a hint -I think I wrote this before but I can't see it in the comments-.

So thank you for the great work, you managed to get me playing bfme again :)

Good karma0 votes
Ealdwulf
Ealdwulf - - 17 comments @ Battles of the Third Age

This mod is better than I had ever expected one could be!

I only seem to have a problem with the campaign, nothing happens in the mirkwood level after saving the dwarfs from Erebor...

Good karma-1 votes