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Gondor - Out now Riddermark - Out now Mordor - Out now Isengard - Out nowLothlorien - Out nowDunland - Out nowErebor - Out nowImladris - Out nowSouthern Fiefdoms of Gondor - Out nowFree Peoples - Out nowHarad - Coming with Southron EditionRhunStrongholdsMirkwoodDale

New Factions

16 Factions are being made for Return of Shadow as of the current version 10 have been released.
Each faction is unique and designed to make best use of the faction's culture while offering unique game play mechanics and ideas.

New Maps

Over 100 new maps are in Return of Shadow covering just about every corner of Middle-Earth.
From the arid lands of Rhun to the snow capped peaks of Caradhras of the Misty Mountains.


Bigger Battles

Battles will be bigger than ever before with expanded Battalion sizes, higher starting Command Point Limit and the new Expanding CPL system.


New Heroes

New heroes join the fray for every faction bringing new strategic options to table with all kinds of unique abilities.




Outposts

Outposts have been improved upon with Outposts now with 3 Defence plots and counting toward the Expanding CPL system and for most factions these are the sole source of Siege Weapons making controlling Outposts vital in a siege battle.
The new Watchtower plots allow you to build a Watchtower that will provide vision over an area and defend key points as well as providing a Territory bonus to External economy buildings in the area.


Spells

You'll have access to more spells than ever with the Spell Store expanding from 8 to 12 spells and with rebalanced spell costs and new types of spells.



Rebalance


Because of the huge amount of changes in the mod the game is completely rebalanced.
With damage, costs and command points adjusted all over.


Install the Southron Edition.

Southron Edition

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Southron Edition 2.0

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2.0

With the Southron Edition out and the Black Edition in the works I'm working on a sort of mid Edition patch that'll serve to bridge the 2 major patches.
This patch will focus on 2 factions in particular Dunland and Harad.
Harad as released in the Southron Edition is mostly the same as it was when I retired and still basically in beta.
I've had some time to look over things and better plan things out.

Dunland

First up Dunland.
Dunland was originally planned to be a light infantry, raiding faction but I think over time their design got watered down and they lost that core.
While I was updating some of their visuals I decided on a full overhaul.
Dunland are now more aggressive in design, they lose Heavy Armour, castle and camp walls and Hobelars to focus more on their infantry.
Their spell store has been overhauled to better fit this new style.

Harad

I had a good look at Harad and trying to figure out how best to make them fun.
Harad are getting an overhaul following Dunland's lead they'll be more aggressive.
They'll also be losing their Heavy Armour upgrade.
Harad will have the cheapest cavalry in the game and a cheaper stables so they can get their cavalry out faster.
Harad will be more focused on being fast and hitting hard but lacking in defences, and controlling the map till they can get the Mumakil out.


Discord

The Official Discord has been a place of activity in recent weeks with new test versions getting released pretty regularly as I work towards the next release.
You can try out the latest changes by joining the discord.
You can even try out factions that haven't been released before.

Join us on the ROS Discord server.

Check out the Return of Shadow Youtube Channel

Buy Rad a cup of coffee either at Paypal


Donate to Return of Shadow

Dunlending WarriorsDunland Base

Dunlendings


Preparing for Southron Edition

Preparing for Southron Edition

News 2 comments

Southron Edition comes in 2 days. Work on the Black Edition has begun.

The Road South

The Road South

News 5 comments

Work continues on the Southron Edition. Its going to be bigger than originally planned.

Southron Edition

Southron Edition

News 7 comments

I return to you at the turning of the tide. Well sort of.

Return of Shadow - Status Update

Return of Shadow - Status Update

News 2 comments

A quick Return of Shadow Status Update on the current happenings and future plans of the mod.

RSS Files
Southron Edition - Alternate Launcher

Southron Edition - Alternate Launcher

Demo 2 comments

An alternate version of the launcher for those who had issues.

Southron Edition

Southron Edition

Full Version 20 comments

The newest Edition for Return of Shadow has been released. This version adds the new Harad faction and is part 1 of an ongoing overhaul.

(Obsolete) Return of Shadow Riddermark Edition

(Obsolete) Return of Shadow Riddermark Edition

Patch 41 comments

This version is obsolete and no longer being supported.

(Obsolete) Return of Shadow Initiative Edition Part 2

(Obsolete) Return of Shadow Initiative Edition Part 2

Demo 18 comments

This version is obsolete and no longer being supported.

(Obsolete) Return of Shadow Initiative Edition Part 1

(Obsolete) Return of Shadow Initiative Edition Part 1

Demo 10 comments

This version is obsolete and no longer being supported.

[Obsolete]Return of Shadow - Final Beta Hotfix 2

[Obsolete]Return of Shadow - Final Beta Hotfix 2

Patch 17 comments

This version is obsolete. Download the Initiative Edition first.

Comments  (0 - 10 of 4,030)
Guest
Guest

where can I find the gamedata file ? to change the number of troops in the mod

Reply Good karma Bad karma0 votes
Radspakr Creator
Radspakr

You don't need to just play normally and build expansions the expanding CPL system can cap out at 2000 which you'll likely rarely even reach.

Reply Good karma+1 vote
Danielthornburg1991
Danielthornburg1991

I don't know if it's on my end, but the Free People Faction doesn't appear to have an working AI, if an AI at all.

Reply Good karma Bad karma+1 vote
Radspakr Creator
Radspakr

It depends on the map, I didn't get around to adding their AI to all maps.
From I got the popular maps like Fords of Isen I think maps from A-M.

Reply Good karma+1 vote
Radspakr Creator
Radspakr

Just want to give an update on things without the full on article deal.

I'm currently working on some pretty substantial changes for the Dunland faction as well as some improvements/rebalancing of Harad.
I'll be doing at least 1 patch before the Black Edition I'm nicknaming it the brown edition because of the Dunland focus.

The Dunland faction is basically being completely overhauled, they're losing their castle walls and upgrades, losing heavy armour, Warbands and Hobelars.
Spells are being changed, heroes are getting reworked and the entire faction is being rebalanced.
They'll be a faction that will be entirely about early game dominance, using their superior infantry mobility to gain map control and overwhelm an enemy before they can build up.
The visuals of the faction are getting an overhaul as well with all new looks for their heroes and units.
I'm excited to show them off.

Reply Good karma+2 votes
Radspakr Creator
Radspakr

I'm going to have to push back a bit more again.
I want to try and smash through some bugs that have come up last minute.

Reply Good karma+1 vote
numan1111
numan1111

Hı mate. Did you make any changes on AI ? Making it more difficult, using spells ext...

Reply Good karma Bad karma+1 vote
Radspakr Creator
Radspakr

I've improved some AIs a little but it's not been the focus of recent efforts.
I'm mainly focused on getting factions ready and getting everything as stable as possible.

Reply Good karma+2 votes
HalbaradTheDunedain
HalbaradTheDunedain

The AI in this mod is not like Hard-Medium-Easy. Instead, it is balanced with AIs with each of them with their own proffession. Defensive AI focuses on Defense with upgrading his base, Rush AI's only purpose is to conquer and destroy the palyer in the earliest opportunity, with Balanced AI focusing on both with a balance.

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numan1111
numan1111

Yep but it was a little easy :/

Reply Good karma Bad karma+1 vote
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