Edain 4.0: Our Plans For 2015
Greetings, companions of Edain!
A very productive year and successful year lies behind us, and you gave us a wonderful surprise to close it on a triumphant note: Your votes propelled Edain to fifth place in the Mod of the Year 2014 competition! Thank you from the entire team, it is great to see that a mod for the Battle for Middle-Earth can still go this far with the support of a strong community. And we are far from done!
That is why we’d like to take this opportunity to talk to you about our plans for 2015. As you can see from our updates, work on version 4.0 is going very well and most of the major concepts are finished for all factions. Some factions are even fully playable already, we showcased Gondor and Rohan in our recent Livestream. After that, many of you asked the question: If it’s already playable, why don’t we release it?
Unfortunately, not all factions are in a state where we are confident to release them yet. The major work is done, but for a final release a faction has to be tested extensively. Some conceptual problems only become apparent after you’ve implemented your ideas and played with them a while, and of course there are bugs to be squashed and balance to be tuned. This means we don’t have a full version 4.0 ready to release yet, and won’t have one for a while. However, we certainly feel that you have waited long enough and it’s about time we gave you something new to play.
Thus, we have decided to release the factions we have finished so far in a demo version of Edain 4.0 during the first quarter of 2015. As a return to the glorious days of the first Battle for Middle-Earth, this demo will include the fully playable and completed core factions of Gondor, Rohan, Isengard and Mordor. It will be released in both German and English and feature all new mechanics and maps of 4.0, if only for the four starter factions.
Following the initial release, we will expand that demo with new factions as we finish them. This will also give us the opportunity to gauge your feedback on the gameplay of Edain 4.0, make improvements and implement them straight into the new factions. That way, the entire community will be able to participate in finalizing Edain 4.0.
We look forward to the coming year and are very excited and are finally share what we worked on for the past two years! And we have a small appetizer for you today:
We'd also like to thank our trailer team members Caun and Gepetto, who whipped up this teaser for the demo of Edain 4.0 in record time :)
Looking forward to where 2015 will lead us,
Your Edain Team
Can.t wait to play the Demo not to mention the full version!!As always you are generous and good with your fans as in return they are to you too!!You really are one of the best Teams not only with the great work you do for use fans who cant do it but also with your attitude towards your fans and supporters!!Wish best of luck twith the modding in this year too and may nex year yu will be in Top # you deserve it even NUMBER 1,thats where you are for me! :)
Indeed, I've waited a very long time now on this incredible thing that is on the way.
I look forward to when this is coming, keep it good work and happy new year to you all!
THIS IS THE BEST THING I'VE HEARD ALL HERE!!!
*YEAR*
Thank you!
good luck team
Gameplay looks awesome, so exciting that we will have a playable demo in early 2015. The lords of Gondor have returned!
Awesome, keep going! :)
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The best way to start a New Year is with good news, and you just gave them.
Congrats for reaching the 5th place and I wish you a good 2015!!
you glorious bastards you!!!!!!!
Hope minas tirith has been Bigger from the 2 levels
Amazing work guys, I can't wait!!
I really hope you make this "new" version in propper english.
The old version was in german, which I and alot of others didn't understand alot of. And the english "patch" file, which were available for download weren't completed, and had alot of bad translations.
The english file was made by a fan, not by us. He used google translator.
Our version will be completely translated by humen, therefore it will be much better.^^
Because I fully trust to Edain team (and not only me), so I could wait more longer for the final version. I admit that I have such contradictory and half feelings without other factions.
On the other hand, I see a positive effect.
When you release the demo, you'll have your hands free for the completion other factions, more time for modding, less responding to questions etc.
So I hope that at the end of the second quarter we get a big surprise in the form of the final version. Good luck and thanks for your efforts! :o))
@ Guest(s):
Yes. The English version will have everything in English^^
Dear Edain team,
I have a question for the mapmakers along us. In 4.0 wil the startpoint just be a fortres or are there some ways in choosing if it wil be camps or castles? And if you put settlements down, will the ai auto capture them?
If you've played BFME1 you can remember that some maps has castles to star with, others has camps; the maps in Edain will be exactly like this. When the map doesn't have enough space for castles, the player start with camps. So no, you can't choose the start point, however, you can always change the map :P
The AI should be handling just fine everything on the map (pretty much like the AI in BFME1).
I mean with world builder tool ;) Because i'm waiting so damned hard on 4.0 to make a story mode :). But also just normal maps and for those it is good to know if you can choose what the starting point will be a castle or a camp
As far as i know, the guys will release a tutorial about making maps with the new 4.0 system
Maps can use a fortress or a smaller camp as a starting point, and the AI will try to capture settlements and outposts.
In vanilla BfMe II there are objects that were in BfMe I. These objects are:
CastleFlagNE for castles
CampFlagNE for camps
OutpostFlag for outposts
EconomyPlotFlagMultiplayer for farms/expansion points
Search for BfMe I map creation tutorials (I know some good and comprehensive ones) and it should be a similar style to setting up a map for this mod.
Yeah i know there are :) but those are not the starting points and as for version 3.8.1 those things only work properly for gondor
3.8.1 I'm sure is different to 4.0 in this regard.
Those objects don't work in Edain 4.0 as it's not a 100% returning to BFME1; most stuff in the mod are (re)created by the team to work properly with the new mechanics, and so won't be available until the mod (the demo at least) is released.
This is the best new year's news I have gotten! Thank you! :-) Looking forward to the demo! I'll play it extensively!
Awesome news but i'd still rather wait for a full release in English then a Demo.
Good luck to ya in 2015!
The demo will be completely in english. :)
It's really a full release more or less^^
it has everything the mod has to offer. The only limitations are the available factions.
"Full release with half of all factions" :D
So basically a half release?^^
Half the awesomeness is still awesome :D
If you say:
half awesome = awesome...
Then 1/4 awesome= 1/2*(1/2awesome)=1/2 awesome= awesome...
Therefore:
1/1024 awesome=awesome
Therefore we will release one new unit and it could still be awesome! yay! ^,^
(sorry, doing too much maths xD)
Of course it will! whatever you guys add, it will always be awesome.
1/1024 awesome = awesome
--> 1 awesome = 1024 awesome
1MB awesome = 1024Kb awesome
FTW the math is right!
Darkness will cover Middle Earth xD GG
Yeah but i'm waiting for a full 4.0 release. I don't want to get hooked on a demo, then wait a year for a full release :P
YAAAAAAAAAAYY !!!
Thank you very much, we'll sure be very proud to test it ourselves and to participate to the "finalizing" of this masterpiece !
(can't wait to play !) ;)
Good Luck!
Btw, would be epic if the Necromancer burn and walk for a short time like Hobbit 2 haha
this looks so epic!!!!! cant wait to start giving the demo a try :)
This may be a frequently asked question if so then i apologize in advance. The current maps that are in Edain, will they all remain in 4.0 or will you only add maps that fit the bfme1 style?
All current maps got reworked to fit the bfme 1 style.
Awesome, Edain team, the best news I could have hoped for at this point! Keep up the great work and take your time!
*nazgul fan screech*
SECONDO ME DOVRESTE INSERIRE LA FAZIONE ARNOR IN MANIERA PERMANENTE E NON SOLO IN ALCUNE MAPPE. E' FATTA DAVVERO BENE NELLA 3.8.1 MA BISOGNA CHE SIA GIOCABILE IN OGNI SCENARIO, IN MOLTI LA VORREBBERO
Italiano maccheronico a parte, lo Staff Edain ha specificato che non renderanno mai Arnor una fazione a sè stante per due motivi:
1. Per quanto riguarda il gameplay è quasi identico a Gondor
2. Il numero di fazioni massime è di 11, e quindi non vogliono sprecare uno slot per creare una fazione il cui gameplay è estremamente simile ad un'altra
Comunque, nella 4.0 (e nella Demo) ci saranno molte più mappe per giocare con Arnor. E come nota personale aggiungo che se proprio ci tieni, puoi anche copiare il file map.ini delle mappe con Arnor e sostituirlo a quello nella mappa in cui vuoi giocare con Arnor invece che con Gondor :)
Dear Edain Team,
If there is anything I can stil help with please let me know, I've got loads of free time upcomming!
Yours sincerly
RoyonX
Please make sure to fix the drummer trool when it is shot by burning arrows,sometimes a glitch happens as it keeps running burned destroying buildings and can't be attacked
That is a bug from the original game, which we can't change.
I greatly welcome this decision as a fan and as being reasonable.
Personally i think it's better this than waiting for a full one, also because will keep fans to stick more news and follow the whole events&news; reguarding the mod.
OMG.. I ******' love this idea and mod <3
btw how many total factions are in this mod and their names.. please :3
Gondor
Rohan
Lothlorien
Imladris
Dwarves
Mordor
Isengard
Misty Mountains
Angmar
ty :D
Will Arnor function the same as in 3.8.1 where you have to play Gondor on certain maps or will they be playable on all maps?
Same as in 3.8.1