I assume it will be ported to HWRM, soon I hope? Because I've tried everything but HomeWorld 2 classic just won't start up modded, Vanilla is fine but adding mods and it crashes... & I really wanna play Homefront again.
I assume it will be ported to HWRM, soon I hope? Because I've tried everything but HomeWorld 2 classic just won't start up modded, Vanilla is fine but adding mods and it crashes... & I really wanna play Homefront again.
Awesome jobs lads, was wonder if the AK-12/76 shotgun is on the list of guns being made?
awesome attention to detail! by the way, any new on the Flaks, Infanteriegeschütz 18 and of the like you mentioned in your last article update???
any new News bursts over the battle-net from COMFLEET??? Herr Kommandants?! XD XP
it's been a bit quite over the new year... how goes the "War of Production & development" my friends? ahehehe ;-)
wait how? i'm on windows 10 and it won't start for me!
G'day Devs, not to sound abruptly rude but when will we be able to download I just found you guys and your mod and undecided whether to wait for V4 or just try what ever version 3.0 was up to... fair question and conundrum, yes?
if it's New Guinea, then it has to have something to do with Port Moresby and the kokoda track and then I'll HURRAY!!!
well you see the gamemode I'm making is a Attack & Defend mission for multiplayer utilizing IFA3, and Unsung mod, I know it's vietnam but I just use their trench system e.g. Steamcommunity.com
and if you look closely on the towers I have the WW2 heavy AA KS-19 of Unsung and the length of hard work to make the trenches go all the castle and also factoring in the very uneven terrain I pride myself on how it worked out!
right now it's german on attack and russian defending the only thing I was missing to switch it was heavy Flak gun for the Germans, and modification since Pioneers prided themselves on their concrete constructions!
will you guys add the British Two-inch Mortars for supporting troops at the Platoon level, as they were Tommy's main source of Smoke bombs to cover the Platoon's Infantry Section?
CAN THE FLAK 88 BE A PRIORITY ASSET?!? O.o SUCH PIECE OF MAGNIFICENT GERMAN ENGINEERING! WILL BE ABLE TO COMPLETE MISSION/GAMEMODE I'M MAKE.... *insert evil laugh* MWUAHAHAHAHAHAHA!!! XD :P
thanks for the reply, so basically trial & error with this mod for newbies?
I plan on buying Sins in the near future, and ultimately acquire this Mod; I wanted to ask if there's a tutorial mission for this mod's gameplay just if I wanted to try it and not the vanilla tutorial. also if not, will you consider it for noobs like me? XD :-P
Hey Devs! It seems you forgot to add the "New Sea Assets" into the changelog!
also get those download links out! I'm wetting myself the fact my Kangaroo smackin brethren are in this mod!!!!
Recommending to the devs about this guy's Bazooka and Panzersherk model!
Artstation.com
Great mod Lads!!!
just a couple of things to ask; will the Jap shore guns be fully functional on the map? And can the Bunkers have preplaced Type 92s where it would seem appropriate to save mission makers the hassle of placing them themselves & speaking of them their current ROF is only 1 round/3-5 seconds and needs fixing.
and will the Flak 88 be added???
OR what about australian uniforms for the Pacific theatre?
COOL! that's all I needed to here!
also you didn't answer about the trench glitches that Sherman and his Unit experienced.
no no no Faces of War the Arma 3 mod! War Chronicle's replacement who are doing a proper ww2 mod
I guess, it's not an issue to what year your mod starts at, as long as I get a WW2-ish mod then I'm happy!
after seeing Shermanator's gameplay video, has moving through trenches improved? no glitches? (it's no biggie if it's not possible to have it 100% perfect but thought I'd ask.)
also wanted to ask, your tech starts at 1938 but when do you stop at when the mod's complete? 1940? '43?
Hey devs, I've got this ww2 Multiplayer project on the back-burner and the only thing missing is German heavy FLaK, the 88, now I know you guys are strapped on manpower and resources but since War Chronicles finished a proper model, but have now switch to the Korean war, maybe you could ask for them to donate it which brings me to part two; what will the Flak and AAA be like in the mod??? will they shoot and plain old lackluster tracer will fly or will they be like Unsung mod's AAA where they are timed fused like in real life and create an exciting (terrifying to the receiver) explosion effect in the sky.
anyway Cheers lads for picking up the Mantle of a proper WW2 mod in Arma 3!
yea... except for India, Australia & New Zealand...
not to try and jinx it but fingers cross this doesn't tank like the last few attempts cause I really want something better than Iron Front Lite... all in all YAY!!!!
think about it this way; the more vanilla assets they use the less frames it chews up compare to using custom content.
Like with Operation Trebuchet... their adding the new vanilla VTOL function for all the Pelicans, Hornets (to be added), Flacons & Longsword spacebourne fighters (to be added)
DiggerJames56
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