ESF Dev, NNK Dev
pfft .. youngsters. 2002 FTW :)
Looks like a nice start.
I've been /am working on something similar to this style wise (2d sprites in a 3d environment) and this is one of very few other projects I've seen so far using this technique :)
Good luck with your game... tracking this :)
Those are the R1 models with the R2 models as silhouettes. A teaser to compare size differences. The original R1 models most likely won't be in R2
Hey man hows it going .. haven't seen you in years :/
Just wanted to drop by to say hi :)
cel shading is refering to the light a mesh receives. This is about (fatboy) outlines, which are oftenly used when doing celshaded objects.
So, misleading title but good tutorial anyways :)
I had to learn it a few years ago and I could pretty much type blind more or less perfectly. Over the years I somewhat found my own system though (for instance, I tend to use my right ring finger to use the enter key or backspace key)
Oh man .. its been ages since I've played Halfquake.
I'll definitely be tracking this :)
Sounds good ...
Did the desura invitation thing gave you the idea for this? Just a wild guess ^_^
What? I don't get it.
We would love to make use of Desura but we probably can't due to NNK being based off of someones other IP (Naruto obviously). There is a slim chance that having NNK on Desura might results in a legal conflict with the actual license holders since Desura is not only about free mods but also about buying indie games (even though NNK is 100% free of charge)
I've never heard of the Mortewood Plaza and neither do I care but HELL YEAH BABY, 2ND PLACE :D
I win, you loose.
I'm happy, you're raging about it.
Not caring about random guys raging on the internet sure is great.
Great result. Perhaps adding a tiny bit of grey hair makes him even more believable.
The engine uses .dds textures .wad ones are only there for Hammer and legacy reasons.
Also the modeled geometry doesn't have to be the same, its just not solid if it differs. Modeled geometry can be far more detailled yet you need simple bsp geometry for collision purposes
Steam is the only legal way of playing Half-Life these days so its the only thing we support.
Yes, we give a crap about WON legacy support and illegal means to play HL ;P
Interesting concept, tracking :)
NNK works perfectly fine on VAC enabled servers
You're stupid if you failed to realize you need the original game to play a mod for it.
Serious /facepalm here.
If you love what you're doing you won't stop doing it. And if you don't love it its not worth doing at all.
It was fun :)
What kind of douche are you?
Valve is selling HL, we're making a mod for it. If you buy it Valve makes profit and not us.
We're not paticipating in the released category but in the unreleased one. We were unreleased in 2009 so thats what matters. It only shows up in the released list because the mods status is set to released in the profile.
Press the B button when you get stuck somewhere.
This is being worked on already and will be fixed in the first patch!
Got Steam? :P
wub wub wub <3
I enjoyed it as always :)