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Romans Development. We have have been working on Modern Dead since 2007, but it was only near the end of 2008 that we joined Moddb. As you can imagine over that period of time things change; such as the name, story, game-play, characters, etc. So to show an example we have Roman Sidrov; in his late thirty's, Russian, biker.

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Romans Development.

We have have been working on Modern Dead since 2007, but it was only near the end of 2008 that we joined ModDB. As you can imagine over that period of time things change; such as the name, story, game-play, characters, etc. So to show an example we have Roman Sidrov; in his late thirty's, Russian, biker.

Okay first just encase you are unaware of Roman's background here it is:
Roman Sidrov Russian Ex-spetsnaz flees Russia to get away from his violent past life. Roman speaking in his harsh Russian Accent comes to Canada and joins a biker gang called the "Fallen Angels". The idea of drifting from town to town getting drunk ,laid and having no responsibilities sounded pretty good to him. One day him and a few other members of the Fallen Angels stopped in a small town named New Denver of British Columbia. A normal night of drinking in the Shangri la Inn and than later a good screw; Roman manages to make it back to the Inn before collapsing to the floor. In the morning him awakes alone in the Inn; All hes gang companions gone and the town quarantined.

That is the most recent background for Roman to date; and just like most things has kept changing although I'm hoping this will be the final.

Also...

Roman is not the main character he is one of the lead supporting characters so in a sense he is a main character but he is not the character you play.
--

Onto evolution of a biker,

So in 2007 i had an obsession with skinheads, tribal tattoos and beards. So that greatly influenced Roman being he was the character i kind of controlled look wise he was mine, hehe.

Roman Sidrov 2007

Than in 2008 I was convinced that he looked more like a redneck and not at all like a biker, so I looked for a concept artist a got him to draw Roman, than i gave him the classical double breasted leather jacket. So here are two different concepts by two different artists.
Left Buddha-Fett, Rightwomack90

Roman Sidrov 2008Roman Sidrov 08

By the way best commet from scarface007 on the Roman by Buddha-Fett "looks like a pirate but still good "

So than recently well not that recent we got Allan-P (Darklord101) to do some concepts of Roman and others but he did two for Roman.

Roman 09Roman sidrov 09

So now recently in the last month or so we have been entering our modeling stage, so we found a fantastic 3dModel, named Ian Smith. And after talking to him and discussing what would look good and what would look Cliche we got started. I was surprised that the next day I received an email with the first image update of Roman in 3D.

First3d

Than two days later...


The look slowly being perfected more and more with every image update to the character i had imagined.


So after he sent me the image above I was like sweet, and i assumed this was a near final model but i was wrong it kept getting better.


Than we I said wouldn't it be cool if he had a scar across one of his eyes. And Ian replied I though about that but I think its to cliche and of course hes right a scar across the eye is very overused. So than the picture i fell in love with and without the cliche.


I'm not editing it smaller =P. Than came the Normal and occlusion lighting.


So than came the textures...


And his stunningly awesome broken nose that replace the scar =P. Than Ian also took the liberty of making me some GIFs so that i could see the Alphas better and all around the head.


And lets not forget his teeth there important.


So now for the last pictures that I have of Romans progress, and these are the most recent I got them today January 30, 2010.



Updated

----
Just to clarify the difference between the high poly model and the lower poly model that will be used in game. The picture right above, the one of Roman Sidrov's head Is low poly and will be used in game. The one above that one of his body and head together is high poly and won't we used in game but may be used in cinematic(s) if we decide on having just in game cinematic or the more glossy cinematic.

Here is a comparison of the low poly and high poly head.
High Poly
Compare

Low poly

Currently the lower poly body isn't finished but its on his was more on that when its done. Anyway i hope this clears up any questions about Romans poly.
----
So Roman went from a bald redneck to a kickass, leather wearing, drunk of a biker... you gotta love it. Once again this model was made by Ian Smith and you can check out his other work at www.artofiansmith.co.uk or email him at Ian@artofiansmith.co.uk .

Thats all for now keep watching we will have more for you soon...

Next news post on Roman, Moddb.com

Comments
Mkilbride
Mkilbride

Holy ****, that's Half-Life?

More Zombie mods for Source. Amazing, at this point...

But I have a feelings about this one, it'll stand out from the rest like ZP or L4D.

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Arxae
Arxae

those are just renders :) those images look like they are not ingame p:

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Ethako Author
Ethako

Correct not in-game yet.
Soon soon.

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Ethako Author
Ethako

I think the main reason it will stand out is that most zombie mods are multiplayer there are some that aren't just most are. And we trying our hardest to change alot so it doesn't feel like halflife 2 well playing such as we are going to implement Iron sights, First Person Ragdol, etc. I'd like it to be a little more than a mod but we will see where this takes us.

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idontfriday
idontfriday

what are first person ragdolls?

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Ethako Author
Ethako

Like say for instance if you were to get hit by a car in-game than you would go into ragdol and if the impact didn't kill you than your character would pick himself back up and control would be given back to the player. If you need me to explain more i can but i think thats good enough.

We have not yet implemented FP ragdoll in yet, we are working on it.

Thanks for your question.

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Gman366
Gman366

Looks Great! Can't wait for the release!

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Ethako Author
Ethako

I'm happy to hear that :D.

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RustySpannerz
RustySpannerz

He's... beautiful! That's amazing. It really is, and the blog post was cool too. It was nice to be able to see every stage of development.

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Ethako Author
Ethako

Ya, I'm glad you liked it. I was looking through and I saw the first concept of Roman and it stunned me so I thought it would be a good excuse for an update. =P

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DJ-Ready
DJ-Ready

Great result. Perhaps adding a tiny bit of grey hair makes him even more believable.

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Ethako Author
Ethako

Thats a good suggestion I'll bring it up with Ian.

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Sph!nx

Wow, this model is a piece of art! Great work guys!

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Ethako Author
Ethako

Thank you I myself am very pleased with Ian's fantastic work.

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Kamikazi[Uk]
Kamikazi[Uk]

Wow nice mesh and skin.

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Ethako Author
Ethako

Thanks =D.
Ian did a great job.

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Jike
Jike

Aren't these models extremely high-poly? Or is that the work of a nice phong texture?

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Ethako Author
Ethako

The pictures are of both the high poly model and the lower poly model although the lower poly models not that low it will work with the engine.

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azultain1999
azultain1999

woot it is a butcher lol

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hakamutsi
hakamutsi

Wow!! AWESOME, TOTALLY AWESOME! FREAKIN' UNBELIEVABLE!! xDD

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Ethako Author
Ethako

xD. Thanks.

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Croco15
Croco15

Nice, he looks intimidating.

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Ethako Author
Ethako

Then our work here is complete lol.

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Jesternz08
Jesternz08

Incredible models, keep up the good work.

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Ethako Author
Ethako

Thank you, Ian did a fantastic job.

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BanMePlease
BanMePlease

Love the model, very good.

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Ethako Author
Ethako

Thank you Ian Smith did a great job =D.

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