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Comment History  (0 - 30 of 65)
Dinomaniak
Dinomaniak - - 65 comments @ New teaser trailer and key art reveal

I love the graphics, however your teaser trailer has too much UI and too little gameplay.

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Etherborn

Beautiful !

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Monsters animated! Which one do you prefer?

They all look good, the first one looks the best -= mainly due to size/detail =- although his pose feels a bit odd. What I dislike is their mouths opening and closing as they go up and down. All the animations could be improved, especially the head bobbing, you can use the Mortal Kombat idle animations for reference.
Background looks great, although the flame FX doesn't seem to be pixel art, still looks good. Love the bats & library.

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Legend of Keepers: Career of a Dungeon Manager

Very nice art, not so sure about the game design. Following !

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Introducing Volerie

Especially when it's (purposely) written in a different english

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Hammerwatch II, first video!

Graphics are great, inventory's nice ! and love the hammerwatch 1 feel.
On the other side : it feels very veeeery slow, didn't see anything really innovative. In Skyrim you had a horse ;) .
Then there's the big black LOADING screen that cuts the music and makes you feel like you don't belong there. Make the character exit through the doorway, while you load the new level, and fade the music out/new one in.
Cheers !

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ Demonstration of new animations and behind the scenes at the mocap shoot

Great animations ! I'd like to ask, what is the hardware you're using ?

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Remnant

That's exactly what I meant, and your answer goes beyond what I asked. Thank you ! :)

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ Remnant

Hey Grozzler ! ^^ very happy to see this is still going after the days of FGL, and it's looking fantastic, the rotational thrust looks great, love the attention to detail.
Will the ships be more difficult to target or avoid projectiles during the rotation ? Also, have you considered doing a mixture of acceleration/deceleration variations together with fluctuation power for the rotational thrust for more avoidance ? how about a rotation that includes a 3rd plane ?

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ New area sneak peek

So, 3 questions : 1 - how many DJ2D's did you use for the long wire ?
2 - how did you create the laser lights from the eye ?
3 - estimation for release ( or green light ) and price ?
Thanks !

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Wizards of Unica - Standardized graphics!

See, now you either should have to add an option to turn that on/off - or you should add a seizure warning. I for one think that a shape(circle/square)-fade-out effect would be more appropriate but that's just me :) .

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ New area sneak peek

That looks absolutely great ! the environment quality is top notch, and the lightning is great. I think that at some points, the shaders for smoke take away from the environment.
Anyhow, since this is made with Unity I'd like to ask, what method did you use for the cables ?

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Ergastulum

Will there be the option to turn off flashes ? for those of us that are a bit more photo sensitive

Good karma+3 votes
Dinomaniak
Dinomaniak - - 65 comments @ Playable ALPHA is finaly here!

I downloaded the game because I thought your graphics are awesome.
Here's my first experience :
- the game is made for a different resolution than my 1366x768 , thus, on my machine I couldn't even read the text. Not only it was too small to read, but the font made it even more impossible.
- the same applies to the skill trees and everything. It's all so small I can't tell what is what and which is which.
- trying to select any car in the shop would make two cars disappear and reappear
- I simply started a missions. Displays were extremely small, couldn't get anything out of it, nothing was lisible, the menu music was not changed when the mission started
- I pressed ESC to lower the music level, the game closed.
Didn't feel like starting it again. I really want to like your game because the graphics are great.

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Starfall Tactics WIP: New special modules and Deprived freighter, Prospero

As always, your textures are fantastic. May I ask how long does it take to go through each of the following : concept art, modelling, texturing & finalizing ?

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Which variant of the hack menu do you prefer?

First or last. Depends how complex the puzzles/difficulties will be. The last one looks better but at the same time it can be distracting. Perhaps add an option to switch between the two ? <3

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ Apparatus - old and new animations of main hero

I haven't been following this however I have seen some updates. What comes to mind is : when knowing how far & high the distance of the jump is, using different ways to animate the jump. For example, if the location is 1/2 high and relatively close, he could jump with the target of placing his knee/leg a bit higher, directly on top of the surface, right now his leg goes through the surface.
That would take some raycasting and a different jumping animation, but it would help look a lot cleaner.
One thing I feel it's missing is proper inertia, from very fast, it goes straight into a stop without leaning a bit, perhaps one small step would help, or when grabbing the edge, it doesn't balance.
Other interesting interactions would be : descent into grab, descent directly into jump ( one leg ), descent into turn & grab.
GJ, Cheers ! :)

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ The Tyrannosaurus Monkadon

Do all the bosses have the same layout ? body , head , mid-legs , mid-weapon, top weapon ?

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Starfall Tactics WIP: Kinetic wall, Shield Overload, Abaris cruiser and WP income

I always wanted to know, who does your 3d models ? do you have someone hired in-house, or freelance ?

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ blood pill 1.0 release

Do you know where I could purchase the old game ?

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Journey To Hammerdale

It says that the video is private =/ . How's the release coming at this game ? :)

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Starfall Tactics: Get your fuel, Cassandra and Eagle before coming into space!

Not a great fan of the game ( actually never seen proper gameplay ) but a HUGE fan of the 3d art for this game.

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ Wyrmsun v1.9.6

@Andrettin - thanks for the update ! :D really appreciated.
2. Food @ farm = AWESOME :D .

3. About hero revival - remember how it was in Warcraft 3 ? great abilities, large number of hitpoints, but if he dies, it costs A LOT of gold to revive ( maybe 1400 ? ) :) best example I can think of. Thing is - if I want to have a melee hero, I want to be able to send him into battle, not to try to protect him desperately, but if I'm careless and don't withdraw him in time, I'll pay a high price for my mistake, but not regret it forever = rage quit.

4. Not sure how this works - if your hero dies, you still have him at the next mission ?!

5. Good items... yes, I'm never lucky :) , but just stating that some of them are simply not that useful.

Trees - not sure which map, most I think. And regrowth... perhaps make it slower or ? Thing is, I'd like to have a proper field of battle, not reorder my troops again and again because of many trees and Strategus pathfinding...

In warcraft 1 and 2 , playing without fog was what made me play it. Those pesky catapults were difficult to counter, so when there was no fog of war, I was well prepared. I guess it's me and some old farts :D just staying in our base with a glass of wine, waiting for us to gather that bad boy army :D .

As a general advice, what worked in War2 and War3 , is likely to work wonders for you as well :) . There's always room for improvement, but the path walked is certain to go far.

Again, many many thanks for the update ! :) do you plan to add a price tag to your game ? Best wishes.

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ Starfall Tactics: Epic Warp Gate model, self-destruction and anti-missile effects

Your 3d models are always on the spot ! sincerely the main reason I follow your game on indiedb :)

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ Wyrmsun v1.9.6

A bit of feedback on a previous version. I like the adding of heroes, but the game doesn't respect them and having them is absolutely terrible. Remember those misions in warcraft 2 / starcraft - where you had a hero and he had to survive so you hid him in a corner just for him to stay alive because you couldn't heal him ? That's terrible level design, avoid at all costs !
- Leveling is by far too slow. I'm at level 6 and my hero is level 2.
- I can't stress this enough but : there's no way to heal him unless I manage to destroy an enemy building and get a carrot or level him up... which happens like... never unless I risk him dieing. You could fix it by making the farms drop carrots or other things for gold. 100 gold - carrot, cooldown 5-10 min.
- They are still too weak, they start as a regular unit + once they're dead, they're dead for the mission. Revive herooo !!!
- The purpose of my mission is generally to upgrade a hero, at least a level to have a sense of accomplishment. If he dies by mistake, then my mission loses it's purpose - ragequitting wyrmsun, not a good feeling.
- An item that goes against the upgrades feels like an odd choice. Basically it's useless after I upgrade to arrows level 2... give me poisoned arrows ! :D

The other things I'd improve are :
- forest density - way too high !!! I need to chop chop trees to have the space to build something and also my units get stuck A LOT.
- Trees regrow ? my peasant is suddenly stuck in the middle of a respawning forest while trying to carry wood home ?
- View radius ! far too low. Can't see a thing. Not even archers
- Please add the option of "fog of war on/off" . I played war2 with it off, it was a great experience for me.
- Day/night cycle goes way too fast. I'd also make that optional if possible.

After all the constructive criticism, I want to say that as long as my hero was still alive, I had pretty much fun. Great efforts ! and gl, I'll try another version later if you improve the hero into staying alive / being stronger .

Good karma+2 votes
Dinomaniak
Dinomaniak - - 65 comments @ Wyrmsun v1.9.0

sorry, no clue, deleted it. Imagine my frustration when on a 50 kbps I downloaded Wyrmsun twice just to have it crash every time...

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Wyrmsun v1.9.0

Same outcome, still crashes 10 seconds in. Have a nice sunday !

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Wyrmsun v1.8.4

np :) downloading again, will reply tomorrow.

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Wyrmsun v1.8.4

The game crashes at the first mission repeatedly, about 10 seconds in.

Good karma+1 vote
Dinomaniak
Dinomaniak - - 65 comments @ Wyrmsun v1.8.4

Didn't try this in about 5 months, gonna give it a shot today :) and thank you for your effort on this after.

Good karma+1 vote