Totally missed it. And the guy really stands out...
Thanks.
Totally missed it. And the guy really stands out...
Thanks.
It seems I'm stuck.
I helped the Roamers and now I can't find the red key to get access to guy that has the bike.
When I played the first time for the Baron, it was in one of those orange craters, but now, it's not open...
How do I get the key? I think I've searched everywhere, both the scrapyard and Prosperity. And I think I talked to every npc...
Hi!
You might want to try Trailblazer and Colorful Hell. I've played many times Hell on Earth Starterpack with this two mods combined and never had issues. They might work well with EDay too.
Man, you should go for it and make the entire episode! The level design is awesome!!!
I played it with Project Brutality with Chaotic Random and had a blast, leaving me whishing to play more! A lot more!
Maybe you could do a full megawad with elements of level design from both DooM, DooM II and DooM 3. It would be awesome!!!
Don't bother. They don't work anymore either...
Hi!
The ammo info doesn't work for most weapons on Project Brutality.
Could you make so the level stats to be on the top right corner? It overlaps with the map. The mugshot isn't working on the static version.
Please, fix the mod. Or tell me how to fix it.
I've tested with GZDoom 4.1.3 and don't they work.
Hi!
I'm experiencing an issue with effects. This not only apply to guns, but to fire and smoke effects too.
Is there a way to fix it?
Textures aren't working any longer with 4.4.2 GZDoom version.
Can't even run on GZDoom the normal way. Not even with a load order manager...
If you want some DooM 2016 in classic DooM, go play De4th Foretold (D4T), which is awesome, or DooM 4 Vanilla (D4V), for a more vanilla approach.
Small review: Unholy ****!!! This is ******* awesome!!! You really brought DooM 2016 to classic DooM.
Finally a rival for BD and PB! Actually I can't tell if I like more D4T or the other two.
Please, enhance the sprites of the other demons that look vanilla, to look like the ones from 2016, or close to; and make more glory kill animations. It's the only two things that are missing from this awesome mod.
I play with the mod that has the soundtrack from 2016 and it's glorious!!
Thank you so much for developing this mod!! Now the DooMguy from classic DooM turned into the DooM Slayer and oh they're tasting the bite of his bullets!!! \m/
How or where do I bind the quick melee to glory kill?
It's not on the D4T bindings and you don't explain on the guide...
I've looked every where on the controls and I can't find it.
EDIT: forget it, i didn't noticed the Mod Options... Sorry!
So... When does this mod get patched to fix the portal to Phobos Anomaly?
I moved to PB too. But I get massive frame drops after some levels. Its to much for the engine DOOM:ONE and PB. Anyway, the fix works.
The issues has been fixed. Brutal Doom is incompatible with DOOM:ONE.
Hi! I'm unable to play episodes 2, 3 and 4. When I start the episode it finishes as if I completed them.
Did I do something wrong?
Hi. Smart Scavenger stopped working
Script error, "PBO_Smart_Scavenger.pk3:backpackspawnerscript.txt" line 1:
Script error, "PBO_Smart_Scavenger.pk3:backpackspawnerscript.txt" line 1:
Tried to define class 'BackpackEquipmentSpawner' more than twice in the same file.
It's happening with recent GZDoom build. I've already reported the issue in GZDoom bug forum. Wait for the fix.
Non destroyed bodies coming to life would be awesome. But with a chance system, so not every demon would return; but all zombies would return if not headshot.
Issue has been fixed in new version gzdoom-x64-g2.2pre-1568-gf4e4221.
What a mod. Did you had this idea while on acid or something? ;)
I don't know what it is, but try going to a previous version that is compatible with your save and try again. I think this latest builds have issues...
There's a fix to make BD run on latest GZDoom builds here. You'll need to edit some lines on a BD file
Forum.drdteam.org
It's an issue with the GZDoom build I was using. Or so it seems to me. There's no report on the bugs section of GZDoom, so I'm not sure of what is causing this... But I went back to a previous version of GZDoom and the issue seems gone. I'm using gzdoom-g2.2pre-925-gcbcde3a now.
3 shots. Barrel, lamps and candles.
I have a small question. I've been noticing that the effects of lights in lamps and barrels are misplaced. Is it and engine issue or mod issue? Has anyone noticed this issue too?
Hi! So, I found 2 more levels with the original tracks. Map 17 and 31. I guess map 32 has the original too but I never played through it. After this the mod will be fully corrected, is my guess.
Idclev to check them out to make sure I'm correct.
That is all. o/
Go to the options menu and in Sound Channels put to the max. 256 to be precise. See if that fixes the situation. I got that issue but with other mods too. I don't think it's because of the mod.
Thanks man! Level 11 has the original SP music too. I'm playing right now SP with your mod. I can report levels that don't have your tracks, if you want all of them with your tracks. Though maybe in some situations is nice to have the original, like on level 10, the bosses fight. It went from epic music to heavy guitars. I think it suits well this change of mood.
Anyway, awesome mod!
Desespero
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