Works on GZD, LZD, Zandronum Single Player and ZDoom 2.8! Feel free to contact Kalensar via ModDb messages for any inquiries not listed in the Description below. This is Sgt Mark IV's Extermination Day megawad converted to be playable as a Vanilla wad and to be mostly safe for weapons and monster type mods. Just load this with Doom 2 as the IWAD. Works on DeltaTouch! Works in LZDoom!
PB3 Warning--- PB 3.0-- Current Update... Go into Brutality Options and Turn On advanced Movement or you will be stuck on Nukage and other liquids.
12-8-22 Replanted some palm trees in map15 that went missing.
12-4-22-- Consider this the Finalized version/ All errors are eliminated in the Console Log when ran by itself. This is as close to perfect as it can possibly in its current format. (error free in GZDoom Console ). Testing updated as well! Mod compatibility list updated below.
4-20-22-- Fixed an unintended bug that shafted BD21 compatibility. Pardon any headaches that caused.
3/29/22--- Cleaned up some Error Messages that would impact mainly Project Brutality 3.0. This will also affect other mods for the positive as well.
3/26/22--- Major performance update. Reorganized the file structure and improved the performance value by like 5x. I can literally run smooth on a low-end with zero Precache Textures running now. Also!!! Maps are now renamed to Doom 2 format so IDCLEV now works. THe Secret Levels are still 40,41, 42. So Terminal Format is now Map Map05 as an example.
Important!! Music Mods are not compatible despite the map renaming. =(
This is due to Map ACS having control over music control. I will not rewrite the ACS to bypass for choice of music.
2/23/22--- Did a minor fix. PB3.0 now works without the Floor Check error running 24/7. Updated Working/ Fail lists.
12/6/21-- FIxed some missing sprites on Map EDAY30. The missing player turrets are replaced with Chaingunners.
11/29/21--- Fixed Blue door in Map EDAY16 so its now passable. Fixed Turretdudes by replacing them with Chaingunners.
11/15/21--- Current Update; Works on Zdoom2.8 (minor graphics errors but works!)
Works on Zandronum Singleplayer, testing on multiplayer doesnt seem to support it yet.
11/4/21---- Finalized (Hopefully). Fixed Mapinfo errors for Map31 looping. Improved Performance!
10/28/21-- Late bug fix. Fixed exit on map 31 so it goes to 32 proper. Unusual crop up because it didnt happen during my past play tests. But thanks to a player it was brought to my attention.
10/1/ 21 Fixed looping exit in Secret Map Eday 41. Now properly transfers you to where you are supposed to go.
This small project was an attempt to bring this excellent megawad to a wider audience. Its far from perfect but it does play fluently and pretty smoothly.
This product has been modified to include some Brutal Doom assets which is only the Level Enhancement mod fused with EDAY Betawad001 and the Edaymusic wad all in one PK3.
Some maps have been modified by myself to remove any "Missing File" flags for enemies such as the Brutal Doom Tanks, and other areas such maps 16, map 17 where there are Tanks. All replacements have been to maintain either the Enemy or Player advantage where the replacements were needed to be made.
Here's my test list of success on GZDoom 4.7.1;
PB 3.0-- Current Update. Go into Brutality Options and Turn On advanced Movement or you will be stuck on Nukage and other liquids.
PB 2.03a-- Works!!! But has to be played on Zandronum or ZDoom 2.8.1. It fails on GZDoom and LZDoom.
BDv20!!! Same as PB2.03a. Has to be played on Zandronum or ZDoom 2.8 to work at all.
Rage Weapons for Doom--Requires RageBase.pk3 and GZDoom RageWeapons.PK3
Brutal Weapons Only- Yes works fine.
Xim's GZdoom3 for Doom
Counterstrike Martian Offensive, most up to date version
Perfect Dark Brutal Doom V 2.0
EVP v 2.6 aka newest version
Hellrider newest version
Death Foretold D4T2.5
Beautiful Doom v7.16
Halo Doom v1.5
Bloom v1.666-- Works but needs MAPINFO updated and it will work properly. I Modified my own Bloom Mapinfo in order for it to work properly.
Weapons of Saturn
LTTD Link to the Doom v3.6
Heretic Heroes for Doom 2
DoomKraken's Monster Randomizer
Doom Thoth- any of them
SMEXUNMON- any of them
Weapons of Earth Revised
Project MSX- including its Weapons mod and Monsters only mod
NotS(Castlevania Weapons mod)
Lazarus 3 mod
HXRTC Gold Edition,-- Fixed the Smoke bug.
D4VClassic!!!---- Make a separate copy of D4VClassic. Open a Wad Editor and delete the ANIMDEF file. It will work. Make sure to rename the new copy to like D4V4EDAY or something.
EoA- Embers of Armageddon
Kals Sleek Doom Mod
Highway Acceleroid Booster
BrutalDoom Platinum 2.0
-DoomDynMus (Dynamic music mod)
-High Noon Drifter v1.2c
-Western Patch v2
-LegenDoom Lite v4.0
-Corruption Cards v2.0
COD- Black Warfare
List of Failures:
Combined Arms 2.3-- Literally complained about a USA Flag decoration. Not replacing the sprite decoration.
D4D- DOOM 4 Doom-- Error over a custom blood texture used in Eday Vanilla. Not fixing.
Bloomv1.666-- Works but needs MAPINFO updated and it will work properly. I Modified my own Bloom Mapinfo in order for it to work properly.
DemonSteele--- Status is not diagnosed currently
Scavver's Paradise--- Conflicting scripts between EDAy and SCavvers causes certain events not to happen in maps.
BrutalDoom Expansion V21.11.3-- Fails on both sides for fixes. Brutalv21.11.3 are incompatible and cause far more bugs than the testing I tried to fix the difference with on both mods! I regretfully must add this to the Failure list.