Add addon Report Dark Textures Pack - Low Resolution - 0.2
Location
Addons
Filename
darktexturespack_lowres.2.zip
Category
Textures
Uploader
L30W
Credits
Doomenator & L30W
Added
Updated
Size
5.31mb (5,571,083 bytes)
Downloads
685 (1 today)
MD5 Hash
70f90ac2705ad7569cf4e7c48cf0c1e2
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Description

"Dark Textures Pack - LowRes" is a lower resolution version of Doomenator's DarkTexturesPack.pk3. The textures were resized to be the same size as in the vanilla Doom games. This alternate version is for those with older computers and/or those who appreciate the big pixels retro look. Works with the OpenGL renderer, substituting textures and flats from: Doom, Doom II, TNT and Plutonia. It's compatible with any source port that's able to use the JDoom folder structure like ZDoom, GZDoom, Zandronum, etc...

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Dark Textures Pack - Low Resolution - 0.2
Comments
metallforest
metallforest

much appreciated. I'm running doom on a toshiba potato and can't handle hi-res textures

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L30W Author
L30W

I'm glad you appreciate it, my pleasure.

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BerserkerNoir
BerserkerNoir

Looking good!
Btw, which mod are you playing in those screenshots?

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L30W Author
L30W

Thanks!
That mod is called Dakka
Git.jinotra.in

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Just_Doom_Player
Just_Doom_Player

Is this for Software Renderer?

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L30W Author
L30W

Sadly no, this texture pack work only with the opengl renderer.

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Just_Doom_Player
Just_Doom_Player

Do some texture packs work with Software Renderer ?

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L30W Author
L30W

You need to look for old-style theme/textures WADs. With images in palette Doom graphics listed in PNAMES and TEXTURE1 files between marker lumps, etc. Instead of those like this one that uses JPGs and PNGs. You probably can find some in both Doomworld.com idgames/themes and Doomworld.com idgames/graphics.

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mdcertainty
mdcertainty

Very nifty, my old labtop can probably handle this. Thanks a lot I'll give it a try :-)

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L30W Author
L30W

You're welcome. Hope it will work fine for you.

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Guest
Guest

Played for a little bit, some looks great, and some sticks out.
Small switches blown up to huge sizes and weird replacements.

FLAT22 replaces a window showing tech behind it with a UAC logo that doesn't work in long hallways. Since the original texture had no orientation for mappers to worry about, the new logo faces odd directions too.

There's also examples of partial material changes instead of rough equivalents or a complete change.
Such as MFLR8_3, bright natural rocks to wooden boards, and some rock walls I couldn't identify, replaced to tech.

This hurts compatibility, but for the most part, I'd keep playing with it.
Thanks!

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L30W Author
L30W

Thanks for the testing and reporting. Since this started as just a resized version, those issues are inherited from the original mod by Doomenator, this mod only changes the texture size of his' mod(plus the little fixes I'd been doing over it when I find errors like the ones you mention). I have found also much of the texture variety is replaced by the same image repeated several times, or originally seamless textures substituted by non-seamless images that look bad when scrolling, or that transparent vines texture substituted with a non-alpha computer wall, etc. I'd been fixing what I find while playing with it, but since I mostly play Oblige/Obaddon doom2 levels nowadays I don't get exposed that much at how the textures look on more conventional wads. To find all the single errors playtesting with the full gamut of id iwads is needed. These kinds of full-fledged all texture substitutions requires too much effort and playtest time, and some unorthodox wads will break it anyway, so I kind of understand Doomenator had to made some compromises and probably never encounter certain errors. But frankly, working with other's stuff and fixing their errors is not that much pleasant, probably just scratching an itch, makes me want to do my own and focus at only what iwad I use the most, not the whole of them. I'll check on the particular textures you mention anyway. Thanks.

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Guest
Guest

Would be a lot of work to polish up the corners of this pack, for the minor issues. As the pack is now, nothing was a show-stopper for me.

I might make a personal attempt at tweaking this for myself, borrowing from UAC ULTRA's resource wad, if anything fits to my taste.

Another Doom II retexture pack you might enjoy, is Fearrific 5.28's "F5_Textures pk3"
The pack is under 10mb and works with other mods seperately.
Can be found here on moddb in the main Fearrific download, which is bloated (300mb!)
Looks good for most wads I played, did spit out some harmless decorate errors, but your mileage may vary.

PS. Might only work in GZDoom because of the folder/file structure, in case that is a problem

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L30W Author
L30W

Thanks for all those head-ups and hints, I'll be looking at those texture packs.

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RonnieMackenzie
RonnieMackenzie

Can you try and do a doom 3 texture pack. One that replaces the vannila ones with doom 3 wall textures in low resolution.

I like some of the doom 3 wall textures.

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L30W Author
L30W

Yes, I love those too. I'd been looking through some texture resource options, and so far the best option for this kind of mod are the Doom 3 textures resources, seconded by some quake 3 stuff, probably anachronox, and Undying for the dungeon/medieval demonic theme, the Heretic and Hexen stuff I'd found aren't truecolor 32bpp tho. So today I started working on it, It will take some time since I don't want to rush it and playtest it enough to iron the wrinkles. It will be low res too and as theme compatible as possible to vanilla Doom 1 & II.

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Guest
Guest

Tried with vanilla doom and looks nice, much appreciated. Can't seem to get it running with BD V21 in GZDoom though...keeps loading BD V21 map designs instead, any suggestions?

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Guest
Guest

amazing work here really appreciated,
cheers from denmark

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Just_Doom_Player
Just_Doom_Player

can't run it, i play with Project Brutality 2 and i see normal doom textures and now i play with opengl
load order:
darktexturespack_lowres.pk7
Project Brutality 2.03.pk3
HXRTCHUD-PROJECTBRUTALITY_V7.0.PK7
IDKFAv2.wad

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