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Comment History
Deadworker
Deadworker - - 30 comments @ BoltyMods for Battle Realms

Do you by chance know where i could replace the heroes in the Battle Realms.dat, i looked into data_provinces and data_units and also some other directorys but could not find anything regarding campaign hero acquisition.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ BoltyMods for Battle Realms

Hey there, i have a request aswell. For the vanilla game there used to be a mod which made arah and gaihla switch places in the dragon path campaign, so that you could actually aquire all dragon zen masters. I always hated that you had to choose between arah and garrin, so would there be a way to make a mod for that? i downloaded the dat editor but could simply not find out where such changes could be made. Depending on the amount of work, another solution could be to change which province you go to after swan's pool, as by vanilla you go to the one which neither has garrin or arah.

Greetings, Deadworker

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Motter's New Nations and Campaign Mods Combined

Did you follow the steps of the installation guide executing the modpack.exe? Also you probably need the latest patch.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ BrewLAN 0.8.3

Hey, im playing on FAF and tried to find your mods, but im not sure if i found the right one. if you feel like it, i would love to see your newest Mods their marked as such. Greetings Deadworker

Good karma+2 votes
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

Hey,thanks for the response, next question, as they can't be played together, can they be insatlled to the same directory, so that i can swap between different mods or could there be problems.

Greetings
Deadworker

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

Hey one question here, the FAQ says, that it is unlikely that other races will be added to UA. But can they still be played with UA? Would they just lack of Titans, new units and the mass-destruction weapons or would they be totally unbalanced?

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Battle Realms - Expansion MOD

Got no Dropbox, but the file is only 350kb, so i can actually send it as e-mail.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Battle Realms - Expansion MOD

That was me, didnt sign in on Laptop.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Battle Realms - Expansion MOD

Hey,

i just thought, though as i can remember the keep-slots were never all used, that it would not be too hard to add both the same time to later levels, but i also never actually unlocked gaihla or soban on dragons path.

I will check my savegames and/or play until you have the keep, wanted to do that anyway again :)

Greetings, Deadworker.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Battle Realms - Expansion MOD

Hey,

big question for the Campaign, could you somehow make garrin and arah both obtainable on the dragon path.

Greetings, Deadworker.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Revamp Expansion Mod (RVE)

yoh, calme down man.
i did just report my case and blamed noone. i thought it to be a bug, so i asked where i can get in touch with the modding team, to find out about it. im pretty sure i keept it very friendly, so no need for you to get offensive.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Revamp Expansion Mod (RVE)

hey,
how or where can i do so?

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Revamp Expansion Mod (RVE)

hey,
i like the mod very much so far, its nice having a greater arsenal of units and buildings, but there is one thing, which needs to be changed in my opinions, so if the experimental nuclear missile-defense of the cybrans does send back a nuc to its launchsite, this nuc ignores shields and other nuc missile-defense and always hits the nuc silo. for i had 3 cybrans ais i fought with a friend and later they build this experimental defense. me and my friend launched nucs at them, they experimental nuc missile-defense sent them back and we could do nothing against them with 8 nuc missile-defenses. i dont know if that is purposed, but it felt kinda overpowered.

Greetings, Deadworker.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Star Wars Alliance Rebellion

hey,
i did download version 6.0, right now i wanted to play the campaign, but i cannot find it. as i remember, the rebel- and empire-campaign was put in as a galactic conquest, but there are only some new ones, not the classic rebel-campaign. i could also start the Consortium-Campaign

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Battle for Dune: War of Assassins

ahh this remembers me of C&C Renegade, i'm can't wait to play this, will be awesome i think.

Good karma+2 votes
Deadworker
Deadworker - - 30 comments @ The Sith Lords Restored Content Mod (TSLRCM)

but the dialouge text is still missing and i already reinstalled TSLRCM and have still no dialouge text. but are for example the 2 bountyhunters on onderon part of the TSLRCM, cause if not and they are part of other mod, that would explain why i cant see the dialouge options

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ The Sith Lords Restored Content Mod (TSLRCM)

so it is tslecm i have german game and installed mod in german. so yet there are 2 things i already had, the first is that all new items, im using also some other mods, have no description, only info on how much defence and so. and the dialouge problems: there is a guy in telos outside the bar watching out of the station, and 2 bountyhunters on onderon when i have met kavar and have to get to my ship. when i talk to them or they talk to me in case of the bountyhunters, i cant see what they say, just no text and i cant see the answer-options.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ The Sith Lords Restored Content Mod (TSLRCM)

have a small problem, there is no descriptions on the new items and in dialouge with new charakters i cant see any dialouge options. but when i hit 1,2,3,... than my char is responding something i cant see. i also dont see what they say

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Corporate Addon Mod

have a serious problem, when i start the gc with the pirate consortium, the game ends after 1 day. the credits appear and it says, i got defeated. any idea what to do? there is only one gc map you are able to play pirate consortium on

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Book of Earache: Vegas Edition

hey, i have a problem starting this mod. i have put all esp files i could find in the different folders into the data directory, beside this mod i have also lings coiffure NV and the companion mod. my game is the goldversion with all dlcs and also the advanced item packs. i open up datafiles with the NV-launcher and hit everything. but when i start with the normal .exe or with the nvseloader i get a windows-error "the .exe got a problem and has to be stopped" or what ever it says. i also watched for the readme and the installation-tutorial. but i haven't all of the listed .esp files. did i made a mistake? i took the .esp files out of AWOP-folder, i think also CaliberX-folder thats all i could find.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Fallout: New California

i can't play it but im sure it will be awesome!!!! just freaking good work!

Good karma+2 votes
Deadworker
Deadworker - - 30 comments @ Fallout: New California

can't find the download, isn't it released yet?

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Fallout: New California

do i still have my progress than? and do i have the extras of it in the normal game if i play project brazil first and than wake up at doc mitchell? what about followers and weapons?

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Fallout: New California

is this mod seperated from the normal campaign? am i able to play the normal campaign and this mod with one char?

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

how to? i would like to help :)

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

will there come a deamon race? or are the just with chaos? I LOVE TAU.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

hey, i couldnt open the console with any combo. but i think i found the problem. it seems as it was the player-switch-button. i had activated the gamemode which allowed to change with an ally player and forgot it to deactivate in 1on1. i think i just hit it in during the game and forced that fatal scar error.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

hey, i have a small problem with playing Tau. i get fatal scar errors in lategame. im not sure what's causing them but i think it is a research. are there any known problems with tau?

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

i cant mod dawn of war, but is it possible to make the steel legion as a army of the imperial guards? or isnt it possible to give a army other units and buildings instead of the ones of the race.

Good karma+1 vote
Deadworker
Deadworker - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

is it somehow possible to add the witch-hunters( i know there are already the adeptus sororitas)? it would be awesome to be able to play the adeptus arbites and there is no other mod with the adeptus arbites :(

Good karma+1 vote