BuffNaniteDissolversTarget_Replicators
Error
instantAction
buffInstantActionType "ApplyBuffToLastSpawnerNoFilterNoRange"
instantActionTriggerType "OnDelay"
delayTime 0.000000
buffType "BuffNanoLeechRecourse" - wrong finalcondition
BuffNaniteDissolversTarget_Replicators
Error
instantAction
buffInstantActionType "ApplyBuffToLastSpawnerNoFilterNoRange"
instantActionTriggerType "OnDelay"
delayTime 0.000000
buffType "BuffNanoLeechRecourse" - wrong finalcondition
Strangely, I tried that again too and no dumps. Sorry, false alarm
If spawn this events in Dev.exe, after time happen dump
I think events Propty Buble and Pirate Captain cause dumps through time, if work on neutral planet
tobogan99 English.str install in mod folder String. MainMenuScreen.window install in mod folder Window. This written in Readme patch
What a unofficial fixes by BigBantha? You can link to please?
E4X Moddb.com
Distant Stars Ricksgalaxy.com
Stars Moddb.com
Infinite Space (but this mod for Reb. 1.82) Moddb.com
I have textures turned out something like this
Screenshots:
Drive.google.com
Drive.google.com
Drive.google.com
Drive.google.com
Download textures:
Drive.google.com
This no problem, but this points use in effect animation (effect TargetingUplink for example) and looks bad in the center
I added new weapon point for capital ships and resourse extractor (This need for my project). Point Aura and Above before had values 0.000000. Some capital ships did not have points Ability-0, but they were needed in the abilities and buffs.
Sorry, me hard write in english
All maps, minidump it starts right after map loading
I redownload mod and again have minidumps.
My mod setting:
Game options: Pirates-off, Outlaw Sectors-off, Fleet-small
Victory options: any off
Effect setting: all off
In previous mod version was not dumps
Hello, again not can send private. Im optimize mesh models for your mod and standart models by using MeshLab program. Reduces lags in game. In models deleted more flair-blink effects. Added new weapon points (delete, if no need), correct point Above and Aura and add Ability-0 point for capital ships. Maybe about something I forgot.
in the archive added .bat for convert all game format and _convert_xsi-mesh.bat for convert xsi in mesh (but need rename .xsi in .mesh after convertation)
Drive.google.com
Helloy. In last mod version have minidump when loading any game maps for any races
When can we expect a continuation mod?
I figured out how it works Softimage_Mod_Tool_7.5, thanks for help
Thanks, i see this video. But in the description video not have file r.xsi (or carrack sins ready?) for convert to mesh format. I dont know where to find it. Оr are there other plugins for converting format obj or max in game mesh?
I know how import model, using this script Moddb.com , but i dont know how export model in game format Mesh. Сan someone help with this?
Hello, how you save a model in 3D Max, after edit, in a SoaSE format mesh?
Helloy, artifacts AlienWeapon and ArtifactShrine not set on capships and titans in mod SotF(2) Addon(0..m) Artifacts Reb, so conceived or bug?
At ships no item defaultAutoAttackRange "LocalArea"
The fifth ability I gave the damage from the explosion of a large ship and a small buff
Drive.google.com
I experimented with the pirates, you need to increase linear speed, acceleration and turns, which should exceed the other races ships, including frigates and corvettes. If you set the ability, plus a little to raise the speed of the pirates, the ships no longer fly out of the gravity well.
I have written this ability and the parameters speed of pirate capships:
maxAccelerationLinear 300.000000
maxAccelerationStrafe 50.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 10.000000
maxDecelerationAngular 50.000000
maxSpeedLinear 750.000000
maxRollRate 2.000000
maxRollAngle 35.000000
Can't find the button to send a private message, I will write here. I have an idea how to do so the pirates would not go away for the gravity well. I added all the pirates +150 linear speed and acceleration. And gave a fifth ability that slows all enemy ships by 15% within a radius of 2500. Then the pirates have to fly the required distance and turn around to attack.
Finally update! Thanks for this mod!
Собираю лучшие идеи из разных модов в один мод. В нем уже есть расы из Maelstrom и из нескольких русскоязычных и англоязычных модов. Мой мод существует достаточно давно, я делал его для себя, но выложил его на публичный ресурс и думаю будет неправильно использовать файлы из других модов без разрешения авторов.
Спасибо за совет, но общаться все равно придется через Гугл-переводчик)
Привет, я делаю крупный мод, в который хочу собрать все лучшее из разных модов. Можно ли использовать некоторые текстуры из твоего мода?
dbmod11
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