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Comment History  (0 - 30 of 37)
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

I tried to keep this as conflict-free and light as possible and I also prefer a more ambient "exploring a quiet zone with occasional dangers and encounters" mood to the game.

Plus "warfare"-type mods are more complex and very difficult to test for bugs on my own, so I decided against it.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Extermination Day

Imagine complaining that a free mod doesn't get finished...

Good karma-3 votes
Curunir
Curunir - - 37 comments @ DN3DooM

Hello there! For some reason I had completely missed this mod, downloaded yesterday, had so much fun with it, it's not even funny! Thank you for all that amazing work!

I got so excited that I wanted to try making some maps using Duke textures specifically to play with the mod, maybe make it feel a bit more like Duke and a bit less like Brutal Doom when it comes to enemy density and levels.

I just wanted to ask if there's a way to have more control over new maps or whether all decorations are pulled at random from a pool of Duke props and decorations on map load. Isn't really a dealbreaker if not possible, but I thought I'd ask anyway!

Thanks again for making this!

Good karma+1 vote
Curunir
Curunir - - 37 comments @ ALIENS ERADICATION TC (NEW UPDATE)

Thank you for this great mod! I've never had as much fun with an Aliens game as this package! Love the new texture replacement update as well!

Good karma+2 votes
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

OWR and AO are incompatible. You can just pluck out the OWR files which I think are neatly packed, and replace them with AO.

Can't tell whether or not AO will overwrite and conflict with any other, smaller mod files included as I never used AO.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ DoctorX Call of The Zone

Will bad things happen if I try to install OWR3 ontop of this? I love everything about the mod but I can't play the game without OWR3 anymore.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Quicktime ZDoom Launcher v3.1.1 (Windows)

Ah, my favorite Doom launcher for years and years has got an update!

Thank you!

Good karma+2 votes
Curunir
Curunir - - 37 comments @ Death Wish 1.6.12 - Updated 3-29-20

Thank you, you beautiful man! <3

Good karma+8 votes
Curunir
Curunir - - 37 comments @ Death Wish 1.6 Pushed to October

I remeeeeeember my childhood in Brightooooon o/`

Good karma+2 votes
Curunir
Curunir - - 37 comments @ Death Wish 1.6 Pushed to October

*heavy breathing*

Good karma+2 votes
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

No, sorry. It uses OWR3, the two will clash.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

If you can't find a .ltx where it should be, you need to extract the database files. Use this: Github.com

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Original models pack

Would this work with the 1.5 version of Anomaly?

Good karma+2 votes
Curunir
Curunir - - 37 comments @ What happened to Call of Chernobyl 1.5?

Why is everyone so upset over this? At this point, it was pretty obvious that the mod is dead and it's never going to go anywhere from R6.

Good karma-1 votes
Curunir
Curunir - - 37 comments @ ABR COP MOD 2.1.8

Thank you for responding! I'll grab the current version and play with that, it looks good enough!

Good karma+3 votes
Curunir
Curunir - - 37 comments @ ABR COP MOD 2.1.8

Any rough estimate on when 2.0 might be out? I want to replay CoP with ABR but if 2.0 is close, I might just wait.

Good karma+3 votes
Curunir
Curunir - - 37 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Haven't tested this in r7 but in r6, when you fire a single bullet into a destructible crate, the entire side of the crate gets covered in bullet holes, arranged in a semi-regular grid.

Good karma+3 votes
Curunir
Curunir - - 37 comments @ Extended Variation Mod 1.3 [CoC 1.5]

I'm not entirely sure but it seems this mod duplicates all the Duty guards on both ends of the Bar area - looking towards the Garbage and towards Wild Territory.

I have models almost clipping into each other, as though a second soldier had spawned too close to the original one.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Total Chaos Launch Trailer

Holy freaking... I've been watching this for at least 3 years! Congratulations, guys! Going to download when I get back home! <3

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

I don't think drop rates from enemies and stash spawns depend on your faction choice, they're governed by different files.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

There is no working version of nanocell for 1.5 at the moment.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

OWR3 is very easy to pluck out of the install, it's packed in .db files under \database\addons. Just delete those and install AO3, which I think is the only other weapon mod that works on 1.5 r6. Just make sure to check all those compatibility files in AO3.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

I found two basic toolkits over 3-4 hours of gameplay today. Must be really crappy RNG.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

That's exactly what I've been saying - the 64-bit exe does not work with the 1.5 releases of CoC.

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

All I see here is that all the color has somehow drained from the image and has been replaced by a yellow-green filter! :D

Are you sure you got the Anomaly 64-bit exe to work with CoC 1.5?

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Extended Variation Mod 1.3 [CoC 1.5]

Woah, this is pretty great! I was afraid this would clash with the heap of mods that I've managed to get running and stable but it only asked to overwrite one file and I've had no crashes over around 5 hours of play. Great stuff, thank you!

I love the variations and the newly introduced models!

Good karma+1 vote
Curunir
Curunir - - 37 comments @ ENHANCED Call of Chernobyl - modd pack

Why would you do that, though? Why would you take the time to put together the mod compilation and then give misleading images that are not taken from inside your modpack?

Anyway, since you said "If somebody can improve this even further or get something similar from COC 1.5 let me know", I thought I'd let you know:

Moddb.com

Good karma+2 votes
Curunir
Curunir - - 37 comments @ [CoC 1.5] Original Weapon Renewal 3 v1.0

Can anything be done about the reload animations shifting the camera at the end?

Good karma+1 vote
Curunir
Curunir - - 37 comments @ Curunir's Call of Chernobyl Modpack

That won't do much good, seeing how this package is based on CoC 1.5 b6.

Good karma+1 vote