I'm sort of a modder, but I mostly just spend my time playing video games. I have experience with Unreal Engine 1 (mapping wise) (and texture wise).

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Bogie12
Bogie12 @ Hatchet

I would love to help in any way, whether it's models, textures, sound design, etc.

On that note, join the OTP Discord if you need any extra modding help and such. Discord.gg

Reply Good karma+2 votes
Bogie12
Bogie12 @ DXN - Deus Ex: Nihilum (1.7)

Yup. You need to overwrite Vanilla Deus Ex's contents with GMDX's for it to work. There may be issues though (the only one I've heard of so far is the machine gun being semi-auto), as GMDX was not designed to work with other mods.

Reply Good karma+1 vote
Bogie12
Bogie12 @ GMDXv9.0.1 Released

This. Different render devices can give different results, so the default GMDX v9 render device (being D3D 9) can cause issues for some.

Reply Good karma+2 votes
Bogie12
Bogie12 @ GMDXv9.0.1 Released

There are two ways to activate cheats in Deus Ex.
1. Press T at any time in the game (except cutscenes), backspace Say, and then type
Set JCDentonMale bCheatsEnabledTrue
2. Edit the shortcut you use for GMDX, and put -hax0r (with the 0) before the INI= text. It should look like this. I.imgur.com

The second way gives you cheats permanently, unless you remove -hax0r from the shortcut.

Reply Good karma+4 votes
Bogie12
Bogie12 @ GMDX

Does the error happen in vanilla? Also, what render device? (Direct3D, OpenGL, Glide, etc.)

Reply Good karma+1 vote
Bogie12
Bogie12 @ Enhanced Artistic Direction Update

Here's a couple examples of the work done so far.
Puu.sh
Puu.sh

Reply Good karma+2 votes
Bogie12
Bogie12 @ Enhanced Artistic Direction Update

Yep, we'll begin doing translations of the signs soon.

Reply Good karma+8 votes
Bogie12
Bogie12 @ New Weapons: #1 Sawed-Off Shotgun

Literally just one video. I'd suggest actually checking out the mod.

Reply Good karma+4 votes
Bogie12
Bogie12 @ GMDX

For 2. Drop your weapon and pick it back up. This is a common problem in GMDX 7 and 8

Reply Good karma+2 votes
Bogie12
Bogie12 @ An actual update

Technically, it should've always been a one hit since Gordon's player model doesn't have a helmet to begin with (insert "Freeman's Mind" joke here), but I will keep that in mind.

Reply Good karma+1 vote
Bogie12
Bogie12 @ GoldenEye: Source 5.0 Media Day 2 - Gameplay Refinements

This looks awesome! Can't wait till' Friday rolls around!

Reply Good karma+2 votes
Bogie12
Bogie12 @ Half-Life with No H.E.V Suit

I'll get to that soon. Shouldn't be too hard.

Reply Good karma+1 vote
Bogie12
Bogie12 @ Half-Life with No H.E.V Suit

Eh, it could've been better.

Reply Good karma+3 votes
Bogie12
Bogie12 @ Half-Life: Metamorphosis

This looks like a really interesting idea. I'm considering helping with 3D models.

Reply Good karma+2 votes
Bogie12
Bogie12 @ Half-Life: Update MOD

Yeah, I did that too. Animations are messed up, ropes are missing, ect.

Reply Good karma0 votes
Bogie12
Bogie12 @ Half-Life: Update MOD

Found a bug:
When a scientist healed me (with the Luther texture), his head models changed at the beginning and the end of the animation. I assume this has to do with how the game is handling bodygroups (and it probably messed up).

Reply Good karma+1 vote
Bogie12
Bogie12 @ Development progress update #10

Also, in the armory, the security guard that gives me a weapon calls me Mr. Freeman.

Reply Good karma+1 vote
Bogie12
Bogie12 @ Development progress update #10

You should probably take a look at this:
Github.com

Reply Good karma+1 vote
Bogie12
Bogie12 @ Half-Life with No H.E.V Suit

Thank you very much!

Edit: I got an error.
"could not find alpha.wad".
Strange.

Reply Good karma+1 vote
Bogie12
Bogie12 @ Half-Life with No H.E.V Suit

You mean the download? That's just a picture of the H.E.V suit.

Reply Good karma+1 vote
Bogie12
Bogie12 @ Rot-Life (ABANDONWARE)

I just came across this mod. I love it. I'm currently making a similar, randomtastic mod. I would like to thank you for this.


Also if anyone's having trouble with it, just copy the cl_dll folder from the valve folder (in the HL directory), and replace the Rot-Life ones.

Reply Good karma+4 votes
Bogie12
Bogie12 @ Half-Life 2: Desolation

garbo

Reply Good karma+1 vote
Bogie12
Bogie12 @ JosiahJack

Hello. I am Robert Freeman, and I'm very interested in your Citadel project. I've always liked System Shock and Deus Ex, and was wondering if I could help with sound design (Mainly UI sounds, weapon sounds, ect.). I didn't post this on the main page due to it most likely going unnoticed. Thank you.

Reply Good karma+1 vote
Bogie12
Bogie12 @ Hardcore-DX 6.0 Beta 4 (ENG + RUS)

Hey, quick question. Is there any chance of the source uc files being released?

Reply Good karma+1 vote
Bogie12
Bogie12 @ Deus Ex: Revision

I looked at alot of the maps through the legend command, and I didn't notice anything different. ALSO that was my butthurt self ****** because of a steam release.

Reply Good karma+2 votes
Bogie12
Bogie12 @ Deus Ex: Revision

This is just sad. Not only is this Steam exclusive (No CD/GOG version), it's soundtrack is not even that good (Except for Battery Park), and is basically just a pack of remade maps that are either confusing, or filled with unnecessary obstacles. I find no advantages over the original game. 4/10.

Reply Good karma-4 votes
Bogie12
Bogie12 @ Malkavian Mod

I think you should release the uncompiled files. It would benefit alot of us.

Reply Good karma+1 vote
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